Author Topic: Halo: Reach  (Read 77456 times)

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Offline IceFire

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I still play Firefight with my brother so that's gotta be fun :)
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline NGTM-1R

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I'm just not convinced I'm going to get that much more mileage out of a Halo game anymore, especially when Civ V is releasing close to the same date.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline MR_T3D

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I'm just not convinced I'm going to get that much more mileage out of a Halo game anymore, especially when Civ V is releasing close to the same date.
with almost an MP map editor (forge world and all the upgrades to object manipulation, one has easy tool to make hundreds of neat MP maps) and the loads of custom options the game has, this actually looks like its made to be a last halo game, and I think that if you want a solid shooter, reach will be best value for money.

Civ5 looks pretty damn ballin as well though, those are 2 good games to get complementary.

 

Offline Dilmah G

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Well, now that this baby's out, I think I might have to fork out the cash this weekend.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
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Civ V will have an endless world of mods.  Halo: Reach will not.  It's pretty easy to figure out which one i'm buying.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Scotty

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  • Guns, guns, guns.
Why not both? :confused:

 

Offline Turambar

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i don't own an xbox.

I'll get one eventually, for rock band and soul calibur and other party games, but as far as i'm concerned shooters just don't work on consoles.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Roanoke

  • 210
Well I just ordered Reach. First time I've paid full whack for a game in about 5 years....  :blah:

 

Offline StarSlayer

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Took it for a quick spin last night after Kendo, on Legendary and its insane.  Takes half an Assault Rifle mag to drop a grunt and the Elites are death incarnate.  They fly round the battlefield and even if you can keep em in the piper they shrug off most of your fire.  All the while landing killer hits on you, and if you get into melee expect to be smacked 20 yards.  :P
“Think lightly of yourself and deeply of the world”

 

Offline übermetroid

  • Current Father Of Samus
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  • He who dares wins.
Yea... Its great!
"This is your life and it's ending one minute at a time."

 

Offline General Battuta

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I'm about halfway through right now. Expect me to make a big post when I finish it tomorrow. So far my impressions are a mixed bag, coming in a bit below my expectations. Criticisms are split pretty evenly between narrative choices and design choices.

 

Offline Dilmah G

  • Failed juggling
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  • Do try it.
Yeah, a few of the reviews I read weren't too impressed by the story.

 

Offline JGZinv

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    • The FringeSpace Conversion Mod
No one has anything to fear in the flight combat space missions...
Even after changing my controls about 10 times during the mission itself, it still
is fairly nasty. Pick a game and it's probably got a more entertaining flight combat
model.

Dumb down Crimson Skies, invert all the controls in the wrong directions, and make it
so turning doesn't actually turn but sort of pivot you in the direction.... and weapons that
are really uninteresting... that's what it equates to. Sky boxes and the environment were nice,
gameplay was pretty poor.


...and coming from a console gamer that's played every Halo for more hours than is healthy,
Reach has by far the worst campaign story, of any Halo game.

Multiplayer is fine beyond some things like tanks and certain weapons that are overpowered.

Bungie's so called "swan song" is a bit of an embarrassment to the other games, and largely the novels IMO.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline MR_T3D

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  • Personal Text
No one has anything to fear in the flight combat space missions...
Even after changing my controls about 10 times during the mission itself, it still
is fairly nasty. Pick a game and it's probably got a more entertaining flight combat
model.

Dumb down Crimson Skies, invert all the controls in the wrong directions, and make it
so turning doesn't actually turn but sort of pivot you in the direction.... and weapons that
are really uninteresting... that's what it equates to. Sky boxes and the environment were nice,
gameplay was pretty poor.


...and coming from a console gamer that's played every Halo for more hours than is healthy,
Reach has by far the worst campaign story, of any Halo game.

Multiplayer is fine beyond some things like tanks and certain weapons that are overpowered.

Bungie's so called "swan song" is a bit of an embarrassment to the other games, and largely the novels IMO.
question:
what weapon(s) is/are OP outside of power weapon class? (because power weapons are supposed to be rather powerful)

 

Offline General Battuta

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The weapons all seem quite balanced to me. In the Beta the Plasma Launcher was the only terrible offender.

 

Offline Klaustrophobia

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i never really took halo multiplayer seriously.  it was always a massive uber-weapon cluster**** to me.  granted i've only played 1 on PC.

(fuel rod  :shaking:)
I like to stare at the sun.

 

Offline Snail

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Halo Custom Edition is lots of fun.

 

Offline General Battuta

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i never really took halo multiplayer seriously.  it was always a massive uber-weapon cluster**** to me.  granted i've only played 1 on PC.

(fuel rod  :shaking:)

Yeah it's not really like that. Tends to be very team-based with a heavy emphasis on communication.

 

Offline StarSlayer

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I realized that I should stop punishing the crap outta myself and throttled it back to Heroic for now.  Its much more manageable this way.  Though I gotta admit Legendary really proves why the UNSC is losing to the Covie, Elites are like something out of a nightmare.  They move like a damn big cat, swift and evasive all the while raining death at range and throwing you like a rag doll when you get close.
“Think lightly of yourself and deeply of the world”

 

Offline General Battuta

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It had a few moments where it all came together and one point where it really moved me, but all in all Halo: Reach was a just-barely-less-than-bitter disappointment.

Spoiler:
Bear in mind all of this is coming from a huge Halo fan.

The soundtrack was subpar. There was one good, catchy theme and it never managed to kick into full throttle. The rest was either forgettable or jarring.

Of the game's nine main levels, I'd say that on four of them - recon with Jun, Falcon ride in New Alexandria, Tip of the Spear, and maybe Sword Base - I did not fully understand why I was there, what I was supposed to be doing or why I should care for most of the level. The narrative was choppy and fragmented.

On that note, things seemed to just sort of happen offscreen when they should've happened onscreen. The Covenant are on Reach? Well that's interesting, why didn't I hear about the massive fleet overhead? Oh there is no massive fleet, there's just a cloaked (I presume they mean some kind of advanced active camo) carrier conducting teleportation (well there's a new one, makes you wonder why they bother with so many things) to the surface. Fascinating. Shame I stumbled through the first half of the game assuming there was already a fleet in orbit.

The storytelling was mediocre, in part because it was so choppy and in part because most of the characters never really got to breathe. The two who were most interesting died first. Po-faced Carter was a dreary and uncharismatic leader in the recent Nolan North-esque mold, though less expressive. It was ironic that I ended up looking forward to the deaths because I figured they'd be some of the cooler, more impressive things the characters would do.

The only time the campaign really moved me was at one point during the level Exodus, but in the end it just highlighted the problems with the story - there was no driving thrust through the whole campaign, no sense of the overall military action on Reach, just a series of somewhat modular engagements without place or context, even when there were big maps trying to give us context.  It was choppy and ultimately sort of cheap; Noble Team never got its own story, just an ancillary part in the Master Chief's saga (no matter the end monologue's healthy attempts to make us feel better). In that sense I suppose it fits the expendable S-3s.

The last level, post-credits, was arguably the best in the game in terms of achieving Reach's promise, though that end monologue cheapened it a bit. Leave it unsaid, Halsey, leave it unsaid. Shame the emotion of the level before it was ruined by a fairly bog-standard level and a lot of dull dialogue.

Really I think the greatest failure, storytelling-wise, was Bungie's final inability to tell a story without resorting to Forerunner artifacts. We all wanted Reach to be what Halo 2 and then Halo 3 were advertised as: a desperate military struggle in defense of a world. I appreciate their dedication to the overarching mythos, but it was time to step away from the plot coupons. Make your characters and their actions important on their own; don't give them things to carry that make them meaningful. And no I don't care that First Strike established the Forerunner artifacts on Reach - they were baggage.

But my biggest problem of all with the single player story was the gameplay.

The Elites were fantastic. Straight up excellent. Other than that...this was a Halo 3 mod. It might have felt even less fresh than ODST. We got the same enemies with the same behaviors in every respect save the Elites, they brought back the damn Drones in two places (two too many), the vehicle sections were plodding and predictable because they were all things we'd done before (space combat was a Hornet level, at length), and worst of all, Halo's cherished 30 seconds of infantry fun, carefully balanced on the golden tripod of guns/grenades/melee, felt...boring. Poke poke poke with the DMR felt no different than rattling away with a BR back in '07. The armor abilities, though key in multiplayer, were mostly unremarkable in campaign.

So little work went into bringing this gameplay up to the bar set by Valve and others in recent years. My Noble teammates are just plain...invincible, yet as ineffective as normal marines? I can't trade weapons with them or interact meaningfully in any way - reviving downed teammates or anything? I get a squad roster yet no use of the several free D-pad slots? The dialogue is repetitive and insensitive to context? (Valve pulls off Alyx and we get Halo 1 level Marine banter, but less entertaining?)

They talked a big game about the AI upgrades, but I never saw any significantly larger vehicle engagements than in Halo 3. Nor did I see a particularly larger number of enemies in one area. The levels were more open, yet never as memorable or well-used as Halo 1's open levels. They did not reclaim the magic.

They dropped three Scarabs into the final level and didn't let us fight one of them? Why even bring that asset into Reach, Bungie? The hell?

Where did the awesome detonations of exploding Phantoms go? Why is it just an underwhelming poof now?

Bungie has made it quite explicit this is their biggest, best game. But it did very little new, succeeded in few of its design objectives, and markedly underperformed in the modern shooter market. This is the first time I've really felt let down by their work (yes, I think ODST was significantly more successful for what it set it to do, and arguably looked better to boot).

Off for Firefight and multi now. I hope they didn't ruin the awesome Beta multiplayer by overpolishing it into humdrum hokum. I could play that beta all year and forget about this mess of a campaign.