Author Topic: Effects of blasting subsystems?  (Read 16928 times)

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Offline General Battuta

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Re: Effects of blasting subsystems?
E = MC^2.

 

Offline Droid803

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Re: Effects of blasting subsystems?
Blobs are for intercepting bombs. They don't do **** to capships. Even Flak does a better job.

Well in FS1 they were more for caps. Those blobs were a threat to the Omega transports fleeing past the Anvil and the blob turrets were in the front of the Typhon, and capships used them to duke it out in FS1.

Well, yes, Blobs were anti-capital weapons in FS1. But that's all capital ships had, except for the odd missile launcher.
And yeah, I guess the weak, unshielded non-combat craft could be killed by blob fire, but Flak is generally faster at it.

Blobs are excellent anti-bomb weapons though, as they don't miss like Flak does (flak explosions do not affect bombs), and fire much more often than AAA beams. In FS1, where ships had a lot more blob turrets, taking out weapons is very useful, if not necessary, when doing bombing runs. FS2 mixes it up a bit by adding more things that threaten the bomber, replacing the things that intercept the bombs.
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Offline Dragon

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Re: Effects of blasting subsystems?
E = MC^2.
I meant energy unleashed in an explosion of 5000mt bomb, I know how to recalculate energy to antimatter.

 

Offline General Battuta

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Re: Effects of blasting subsystems?
E = MC^2.
I meant energy unleashed in an explosion of 5000mt bomb, I know how to recalculate energy to antimatter.

Try this.

  

Offline Dragon

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Re: Effects of blasting subsystems?
Thanks, it will certainly come in handy when I will be designing weapons (both nuclear and antimatter).

 

Offline Commander Zane

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Re: Effects of blasting subsystems?
Doh, kilograms, that's right.

 

Offline Androgeos Exeunt

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Re: Effects of blasting subsystems?
Blobs are for intercepting bombs. They don't do **** to capships. Even Flak does a better job.

And flak is already quite terrible at it... :drevil:
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Offline High Max

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Re: Effects of blasting subsystems?
Well, those Negator flak guns on the final mission of Tides of Darkness are quite great and fire very often.
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Offline Androgeos Exeunt

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Re: Effects of blasting subsystems?
Well, those Negator flak guns on the final mission of Tides of Darkness are quite great and fire very often.

They are, but we're talking about the flak cannons in canon. :)
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline eliex

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Re: Effects of blasting subsystems?
Flak isn't supposed to be good against capships - only acts as a deterrent screen to fighters and bombers and a moderate hazard to freighters.

 

Offline Droid803

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Re: Effects of blasting subsystems?
The Aeolus makes most of its capital ship kills by bathing them in flak fire though, not it's SGreens, nor its blobs, nor its AAAs.
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Offline High Max

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Re: Effects of blasting subsystems?
You also have to be careful with the Deimos flak, on top of the fact that you can't destroy its turrets easily.
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Offline eliex

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Re: Effects of blasting subsystems?
The Aeolus makes most of its capital ship kills by bathing them in flak fire though, not it's SGreens, nor its blobs, nor its AAAs.

Whenever an enemy Aeolus arrives, Command always warns out to watch for the flak, not anything else.  :nod:

 

Offline Androgeos Exeunt

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Re: Effects of blasting subsystems?
It's not just Command; Snipes says it too.

Quote from: Lieutenant-Command Christopher Snipes (Beta 1), Love the Treason...
The NTC Mylae has jumped in! Watch the flak!
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline darkdaej

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Re: Effects of blasting subsystems?
It's not just Command; Snipes says it too.

Quote from: Lieutenant-Command Christopher Snipes (Beta 1), Love the Treason...
The NTC Mylae has jumped in! Watch the flak!

this is not an exact quote (to my knowledge) but command also states something like this in "The King's Gambit"

Quote from: Command
Here comes the NTC Liberty.  Aeolus class cruiser, watch the flak cannons on that warship

 

Offline Woolie Wool

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Re: Effects of blasting subsystems?
Interesting, a few days ago I saw a star destroyer website, it said some ships had terratonne lasers. The harbinger is a megatonne. So that particular laser does the same damage as 1 000 000 habringers!! 100s of colossuses down the gurgler.

Several things wrong with that.

Mainly, it's only the Death Star-level crap that gets that high. (Anybody who tries to tell you a Star Destroyer has anything better than kiloton-range main battery output is ignorant of Empire Strikes Back or lying.)

The Harbinger is five thousand megatons, for all practical purposes a single Harbinger is sufficent to wipe out life on a complete continent.

Wrong. The K-T asteroid impact that contributed to the Cretaceous mass extinction is estimated at 100 TT or more, which equals 20,000 Harbingers. And even that impact did not wipe out all life on any continent. Even if the dinosaurs were exterminated, there were many, many species that survived the extinction event. A Harbinger impact on the Earth would be a regional catastrophe, but it would sterilize a continent or cause a mass extinction. You'd need a full broadside from a Star Destroyer to do that.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Commander Zane

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Re: Effects of blasting subsystems?
And what would Mt. Everest's volume be, because 100 TT would be around the number of 2.3 gigagrams of antimatter, and in order to destroy the planet you'd have to fill a space equivilant to Mt. Everest's volume, inside the core. :P

 

Offline Woolie Wool

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Re: Effects of blasting subsystems?
2.3 gigagrams = 2.3 million kilograms = 2,300 tonnes. So it would be like dropping four jumbo jets made of antimatter on the planet, a far cry from Mt. Everest. The actual asteroid that delivered this energy was much larger, about 10 miles across.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Commander Zane

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Re: Effects of blasting subsystems?
Simply dropping them on the planet isn't going to do squat other than catastrophic surface damage, the theory of one of the ways to destory Earth is the detonation of Mount Everest's volume in antimatter in the center of the core.

 

Offline Woolie Wool

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Re: Effects of blasting subsystems?
Uh, but I'm talking about a big giant space rock that exploded with 100TT of energy on the Earth's SURFACE and killed a whole bunch of creatures on the SURFACE. You just came out of nowhere with this antimatter Death Star tangent.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta