Author Topic: Hatshepsut  (Read 165989 times)

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And it's not like you're gonna be firing your weapons or entering subspace while inside the hangar either.

I've already confirmed that there's enough room to jump inside the hangar.  Just sayin'.

 

Offline Droid803

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And it's not like you're gonna be firing your weapons or entering subspace while inside the hangar either.

I've already confirmed that there's enough room to jump inside the hangar.  Just sayin'.
But why would you O_o
(´・ω・`)
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Offline General Battuta

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I'm a little worried about this hangar. The Raynor, which has a small and fairly difficult-to-access hangar, still manages to capture AI fighters and leave them bouncing around inside to their deaths. Isn't the presence of an AI trap this big kind of risky?

 
But why would you O_o

The instant I saw there was a working pof I threw it into my mediavps folder and fired up the first mission.  When the Psamtik showed up I flew around ogling it and decided to see if there was enough space in the hangar to jump out.

I'm a little worried about this hangar. The Raynor, which has a small and fairly difficult-to-access hangar, still manages to capture AI fighters and leave them bouncing around inside to their deaths. Isn't the presence of an AI trap this big kind of risky?

It may be.  Then again, the hangar could be considered even harder to access than the Raynor's.  Can't say for certain, though.

 

Offline Droid803

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From the pof, it looks harder to access than the Raynor's...though the tube MAY funnel them in, not really sure.
If its really needed, we could put an invisible wall subsystem that would block fighters out (just give it the subsystem data in the POF like the Lucifer's extra turrets, but don't table it in, if people want to use it they can table in the subsystem and sabotage it in FRED to open up the hangar!)
(´・ω・`)
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Offline Mobius

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Offline Snail

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Don't do it Mobius!

 

Offline ShadowGorrath

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Don't do it Mobius!

Snail, shut the hell up since it's none of your bussiness eitherway...

 

Offline Rga_Noris

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Sooooo I accidently forgot to give the Hatty a MOI. So RE DOWNLOAD TIME, YEAAAAAAAAAAAAAAAAAH!!

http://www.mediafire.com/?jztutyzy25j

Also, PLEASE test this bad boy performance wise. Most have reported decent performance with the detail box being added, and it would be nice to see what improvements performance wise need to be made. Once the performance is nailed down, I will begin work on physical subsystems and maybe even new turrets. :)

(I checked my PM's, responding...)
« Last Edit: July 03, 2010, 10:08:31 am by Rga_Noris »
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Offline Commander Zane

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For me it performs pretty well, my laptop isn't top notch, but it handles even this beast without any major performance drops.

 

Offline Snail

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...So are you going to fix the specular map? :(


Also, it handles just fine here. Better than those horribly unoptimized StevO ships!

 

Offline Kobrar44

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I am not too knowledgeable, but wouldn't it be better to use Hats_1 and Hats_2 texture only once? Maybe there is a reason for that, but I have never encountered such necessity. They are used twice, each one of them.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Commander Zane

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Not noticing any performance issues with the new download.

 

Offline Aardwolf

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Is it actually possible to jump out within the Hatshepsut?

* Aardwolf tries

Edit: holy crap, you can! I had flown into it earlier, but I had only tried jumping inside the entrance/exit tubes... if I start at the entrance to the internal hangar itself (i.e. the inner end of the tube) and point myself toward the tube on the other side, I can jump out. This was in an Ares, btw.
« Last Edit: July 03, 2010, 01:42:06 pm by Aardwolf »

 

Offline Galemp

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If its really needed, we could put an invisible wall subsystem that would block fighters out (just give it the subsystem data in the POF like the Lucifer's extra turrets, but don't table it in, if people want to use it they can table in the subsystem and sabotage it in FRED to open up the hangar!)

No no no, there's absolutely no need for it to be a subsystem. You put the invisible wall in (a la the retail models) then, if a modder wants to be able to fly inside, they add the 'no collide invisible' flag to the Hatshepsut's table entry. This is a must!
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Offline Droid803

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Oh right. There's that tag :D
(´・ω・`)
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Offline MatthTheGeek

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No no no, there's absolutely no need for it to be a subsystem. You put the invisible wall in (a la the retail models) then, if a modder wants to be able to fly inside, they add the 'no collide invisible' flag to the Hatshepsut's table entry. This is a must!
Is is triggerable through sexps ? Droid's idea was good.
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Offline Snail

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Well, I guess you could use a duplicate ship class, one with "no collide invisible" and one without, and use change-ship-class SEXPs to toggle between the two. But that's not very cool. :(

 

Offline Galemp

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I thought there was a toggle collide invisible SEXP.
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Offline Snail

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I thought there was a toggle collide invisible SEXP.
There iiiis?


Cooooooooooooooooooooooooooool....