Author Topic: Hatshepsut  (Read 165807 times)

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Offline Snail

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:P

Either way, it looks cool. Don't mind the pervies.

 
Vertical smile lol  ;7

 

Offline High Max

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« Last Edit: January 04, 2010, 07:45:00 pm by High Max »
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Offline General Battuta

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Offline High Max

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« Last Edit: January 04, 2010, 07:45:11 pm by High Max »
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Offline blowfish

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Normal mapping makes a world of difference as well as hi-poly (HTL).

Captain Obvious to the rescue! :nervous:

:P

 

Offline Galemp

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What was done to the maps? It looks much better than normal. It doesn't look like the resolution was simply improved. It looks like many more details were added to each texture. Is that what we call normal mapping?

I really don't think normal maps are made yet. RagingLoli is UV unwrapping the model, and using the old textures as paintbrushes, adding shading and color on top of them where appropriate.
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Offline Sushi

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The best thing about normal maps is that they can frequently be used INSTEAD of extra polygons and still look better than them (while keeping the polycount down and the framerate up).

 

Offline Rodo

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The best thing about normal maps is that they can frequently be used INSTEAD of extra polygons and still look better than them (while keeping the polycount down and the framerate up).

not buying that... play any mission that has at least 3 cap ships with normals and you'll see the FPS going down right away.
el hombre vicio...

 

Offline Colonol Dekker

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Surely that's system /video memory dependant. More polygons is harder on a system overall than loading a few more textures and adding a few draw cycles. :Doubt:
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Offline General Battuta

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The best thing about normal maps is that they can frequently be used INSTEAD of extra polygons and still look better than them (while keeping the polycount down and the framerate up).

not buying that... play any mission that has at least 3 cap ships with normals and you'll see the FPS going down right away.

Uh, dude, this doesn't make any sense.

You're comparing 'ships without normal maps' to 'ships with normal maps' when you should be comparing 'ships with normal maps' to 'ships with all the details provided by normal maps, except rendered as actual polygons instead.'

THEN your computer would be crawling. Normal maps really boost efficiency.

 
Small update, with a view on the ribcage and the docking port.

[attachment deleted by MSC

  

Offline colecampbell666

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That looks like sex, only it's a spaceship.
Gettin' back to dodgin' lasers.

 

Offline Black Wolf

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:eek:

Everytime you post pictures I find new stuff to like about this ship. Superb job so far.
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So thats where it poops  :lol: Just kidding, it looks great.

 

Offline Retsof

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*Retsof drools even more*
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I can't help but hear a shotgun cocking with this.

 

Offline High Max

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« Last Edit: January 04, 2010, 07:45:36 pm by High Max »
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Offline TacOne

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That image is a bit dark, to be honest. It'd be nice if we could have one a bit brighter so we could see the textures better.
That's not to say that the texture it self should be brighter.

 

Offline Rick James

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I want to hold that model. And have my children with it...

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.

 

Offline TrashMan

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Your texturing/mapping work is simply amazing. :yes:
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