Greatly appreciated Zacam. Whatever you can do to alleviate the current crappy glows we have now would be awesome.
Also, I'm not understanding why the window glares should be on the shine map. The illumination from windows would be reflected off the hull two ways: specular and diffuse. For diffuse, it would make sense to put it on the glow, since view angle and light source angle don't have much to do with its apparent intensity. Also, it would have to be lit up even with the absence of ambient/star light. For specular, it would depend on source angle, which is fixed, and view angle, which would be dynamic. The way shine maps work right now, it's impossible to get an effect where the source isn't the sun, and is static relative to the ship, so it's best to ignore specular contribution to avoid gimped lighting. In fact, one of the problems with ragingloli's original maps was that the shine map was yellow in the spotlights. This gave the odd effect of causing the hull to look like it had some sort of gold-tinted laminate when viewed at just the right angle with the sun.