Author Topic: RELEASE - Crossing the Styx  (Read 31025 times)

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Offline chief1983

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Re: RELEASE - Crossing the Styx
What build are you using?
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Offline FOX2PRO

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Re: RELEASE - Crossing the Styx
3.6.10, launcher 5.5c

 

Offline Jeff Vader

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Re: RELEASE - Crossing the Styx
3.6.10
Which one? RC3 is good.

launcher 5.5c
5.5d is available (see link in my signature).
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14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

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Re: RELEASE - Crossing the Styx

This may relate to ngtm-1r’s issue with the music:  I can play the mod (and enjoy it), but only after clicking through half a dozen errors like this:

Error: mv_music-mus.tbm(line 14:
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

File: parselo.cpp
Line: 262

Call stack:
------------------------------------------------------------------
    fs2_open_3_6_11r-20090713_r5434.exe 00514e0a()
    fs2_open_3_6_11r-20090713_r5434.exe 00562ddc()
    fs2_open_3_6_11r-20090713_r5434.exe 006a5756()
------------------------------------------------------------------


Then I get the splash screen and a message that the currently active mod has generated 7 errors with a disclaimer that the errors are in the mod not in the exe. I'm using 3.6.11 nightly build 5434, run not debug, media vps 3.6.10. I thought maybe the mv_music had corrupted somehow so I re-downloaded it from the release thread but I get the same error; only in this campaign, others seem okay. Computer is an Athlon 7850, 4 gb ram and the video card (this can’t be relevant) is a Geforce 260. I’m running Windows 7 64 bit with no other issues that I’ve found.

Spoiler:
I never got a command to scan the Rakshasa – actually went back to check, but it’s not there. I tried to scan it anyway, nothing happening, subsystem targeting on or off, range down to zero.

So I ignored it, and it and its escort of Maras ignored me. That’s good, I was busy enough.

Overall I like the campaign a lot – I found the atmosphere effective, as others have commented.  For me it ended disabled by those pesky Pegasi in the final mission, and it was a bit anticlimactic. Of course, projected into reality, that IS how it would have felt.

Thanks!

  
Re: RELEASE - Crossing the Styx
Well, I've got to admit that my music.tbl is pretty messed up :nervous:

Playing with 3.6.11 is at your own risk though, I've only tested it up to 3.6.10 RC3.

 

Offline MatthTheGeek

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Re: RELEASE - Crossing the Styx
Pretty good campaign.
Spoiler:
The binary system mission is totally doable even in medium, and I'm not that good either. My tactic is :
-full engine, scan the 3 devices
-when the cruiser show up, go to the other side of it, to have plenty of time to scan it while the enemies move around.
-full engine to the convoy and defend it. You won't be hit more than once or twice by the AAA beams this way.

It's probably because I'm playing in medium, but I didn't even thought of attacking the rakhsa when it shows up at the knossos. I just ran away - as I was supposed to do anyway.

Even if I was at 8% health, I didn't have difficulties to survive the whole run, until the bomb explodes.

And yes, the final debriefing is missing, too bad.
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Offline chief1983

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Re: RELEASE - Crossing the Styx
You weren't kidding about your music table.  Half your missions point to empty soundtracks.  If it's working I'm guessing it's using the soundtracks that aren't commented out below it, and not the listed ones.  I have no idea what FS1-9 would use though, there's no more below it.  You want some help cleaning that up a little bit?  I can only see it causing more headache later.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

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iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Commander Zane

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Re: RELEASE - Crossing the Styx
I couldn't bring myself to enjoy this campaign, Transcend had it bad enough when it was on its repeat stages but this really drove me into madness, it's good that I got to have another go as a traitor faction (Considering I played this after Sol: A History, and EA is rogue in the eyes of the GTVA).
Plus, for some reason now trying to pick the campaign breaks my pilot data which forces me to delete and remake my pilot. :wtf:

 

Offline Nissan

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Re: RELEASE - Crossing the Styx
It wasn't anything spectacular, but I enjoyed the story... and while flying a Ulysses the entire time was annoying, at least it had Harpoons instead of TAG missiles. (And that cutscene when they activated the portal was freakin' cool.  :yes:)

The campaign went pretty smoothly as far as gameplay, but I did notice one issue. In the mission where the Trinity force-jumps you away, I was fairly close to the Trinity and facing it when that happened, so the portal opened in the middle of the cruiser. I don't know if there's an easy way to account for something like that, but yeah...
« Last Edit: July 28, 2009, 05:49:56 pm by Nissan »
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- San Antonio Spurs F Matt Bonner

 
Re: RELEASE - Crossing the Styx
++ cutscenes
+ story idea
+ reference to the main campaigns were nice

- unclear mission objectives, no alternative ending to the jump out or not
-- difficulty/mission design; seriously, why do so many mission designers think sending endless waves of fighters is a good idea? I toned the difficulty down to easy after I died
Spoiler:
in the mission on the other side of the second Knossos[/spoiler, because it seemed so obvious how this would continue...
Spoiler:
It's neither fun nor "realistic" to have 43 kills after finishing a mission, without even being covered by allies. Just so you can understand: Spawn a wing of Maras, in ~1200m range. Try to kill of them on insane.
Think again if it's a good idea to have 42 shivan fighters chase after the player.

Well, but the cutscenes were superb.. especially the aeolus cruies <3

 
Re: RELEASE - Crossing the Styx
Pretty good campaign.
Spoiler:
The binary system mission...

This one's annoying to me. There is literally no payoff to wiping out enemy wings, as unlimited replacements immediately warp in; the full engine tactic is cheesy. It's also hard to scan the cruiser; one thing noticeable is that some sides are much safer to scan than others, since it's arbitrary which beam cannons actually fire. They're also very tough to kill with the equipment you start with.

 

Offline High Max

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Re: RELEASE - Crossing the Styx
;-)
« Last Edit: May 25, 2010, 01:28:19 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 
Re: RELEASE - Crossing the Styx
Ok, just saw the ending.

Spoiler:
The bomb going off and the support ship coming in to capture you was all disappointing, shocking, and outright hilarious at the same time.  :lol:

 

Offline High Max

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Re: RELEASE - Crossing the Styx
:-)
« Last Edit: May 25, 2010, 01:28:36 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 
Re: RELEASE - Crossing the Styx
Still, I didn't have any music problems in 3.6.10 RC3. I knew it's a mess, but I thought "If it ain't broke, don't fix it."
I don't think I'll make a patch; what this needs is a complete remake, and I'm too busy for that.

And, umm, yeah, you're all right :nervous:

 
Re: RELEASE - Crossing the Styx
I don't think I'll make a patch; what this needs is a complete remake, and I'm too busy for that.

Don't completely get rid of the current ending, it's unique and funny. A few new different ending possibilities would be good though.

 
Re: RELEASE - Crossing the Styx
Hmmn, I seem to be playing through FS2 campaigns today. But anyway here's my comments:

Spoiler:
Hmmn.

The Cutscenes: As others have said the cutscenes were quite well done. It seemed pretty clear that you did quite a bit of work on them, including co-ordinating beam fire? Though one thing of note. When the Aeolus dies, the Vanguard or whatever. What is taking the picture?? Realistically there should've been another unit besides the Aeolus, even a fighter craft, which survives the engagement long enough to record and transmit the destruction of the Aeolus.

The Missions: As others have also said, the latter half of the campaign is a bit tedious. I think the real problem is not the mission structure itself, it's the jump drive recharge requirement. Blue Planet has a sequence of missions that have the same sort of set-up, but in BP it works. Because the player isn't required to wait they just have to go from A to B. See when the player reaches Capella and says "enough of this, I'm going to fight" it's very ironic because with the 8 minute requirement he would've HAD to fight at least twice in Gamma Draconis (or do the lame run away from the node and run back again bit). Personally I avoided fighting altogether because on my way out of the nebula I was at 5% hull.

I thought the opening brief was a little too deus ex machina as well. I don't think Bosch new about the nebula and the lions den. Remember he never left the Nebula. The GTVA only found the second portal because the Shivans took Bosch through it. I'm guessing what you thought is that Bosch found some ancient library or datacore that told him what to expect but I don't think this was the case or if it was it isn't supported by his actions in FS2. I also don't think the player would be privy to that information, "need to know" and all that.

Also the GTVA was a little too accommodating in trying to capture me. In the initial encounter, I waxed 5 Myrmidons. Do they REALLY want me that bad that they don't resort to using lethal force? If you're implying that he's a high priority intel target I would've included some GTVA pilot chatter like:

"damnit he's killing us out here, permission to use lethal force?"
and then the control ship "permission denied! we want him alive!"

Speaking of the GTVA the two Perseus scouts seemed pretty damn unconcerned that the player just fought Shivans. Were they supposed to be expecting him to be fighting shivans?? The Aeolus was surprised, but the others weren't so it was a bit confusing.

As for my end. Well, I was jumping out from Capella when the damn Pegasus fighters disabled me. But I still transitted so I watched the resulting battle in EP and ended up getting captured of course. Luckily the GTCv whatever didn't run me over on its way in.

Overall. A good concept, with some flaws in its execution but still pretty decent overall.

 
Re: RELEASE - Crossing the Styx
Spoiler:
The Cutscenes: As others have said the cutscenes were quite well done. It seemed pretty clear that you did quite a bit of work on them, including co-ordinating beam fire? Though one thing of note. When the Aeolus dies, the Vanguard or whatever. What is taking the picture?? Realistically there should've been another unit besides the Aeolus, even a fighter craft, which survives the engagement long enough to record and transmit the destruction of the Aeolus. -->Well, I didn't imagine it as "something taking the picture"... But I see what you mean.

The Missions: As others have also said, the latter half of the campaign is a bit tedious. I think the real problem is not the mission structure itself, it's the jump drive recharge requirement. Blue Planet has a sequence of missions that have the same sort of set-up, but in BP it works. Because the player isn't required to wait they just have to go from A to B. See when the player reaches Capella and says "enough of this, I'm going to fight" it's very ironic because with the 8 minute requirement he would've HAD to fight at least twice in Gamma Draconis (or do the lame run away from the node and run back again bit). Personally I avoided fighting altogether because on my way out of the nebula I was at 5% hull. -->BP was post-Capella, they probably had better fighter jump drives by then. I already stretched canon by shortening the recharge time to 8 minutes; originally it was a full 15, as in the SOC Lion's Den.

I thought the opening brief was a little too deus ex machina as well. I don't think Bosch new about the nebula and the lions den. Remember he never left the Nebula. The GTVA only found the second portal because the Shivans took Bosch through it. I'm guessing what you thought is that Bosch found some ancient library or datacore that told him what to expect but I don't think this was the case or if it was it isn't supported by his actions in FS2. I also don't think the player would be privy to that information, "need to know" and all that. --> If the second portal was already active before FS2, wouldn't there have been more Shivans in the Nebula? To me, it seemed that the Binary System was their furthest outpost.

Also the GTVA was a little too accommodating in trying to capture me. In the initial encounter, I waxed 5 Myrmidons. Do they REALLY want me that bad that they don't resort to using lethal force? If you're implying that he's a high priority intel target I would've included some GTVA pilot chatter like:

"damnit he's killing us out here, permission to use lethal force?"
and then the control ship "permission denied! we want him alive!"
--> Would they chat like that on public channels? They probably said that kind of things, but not where you could hear them :P

Speaking of the GTVA the two Perseus scouts seemed pretty damn unconcerned that the player just fought Shivans. Were they supposed to be expecting him to be fighting shivans?? The Aeolus was surprised, but the others weren't so it was a bit confusing.--> You're right. Didn't think of that.

As for my end. Well, I was jumping out from Capella when the damn Pegasus fighters disabled me. But I still transitted so I watched the resulting battle in EP and ended up getting captured of course. Luckily the GTCv whatever didn't run me over on its way in. --> Yeah. You're not supposed to be able to transit. Another oversight from me.

 
Re: RELEASE - Crossing the Styx
Spoiler:
BP was post-Capella, they probably had better fighter jump drives by then. I already stretched canon by shortening the recharge time to 8 minutes; originally it was a full 15, as in the SOC Lion's Den.

Oh right the canon jump drive requirement. Had forgotten about that.


If the second portal was already active before FS2, wouldn't there have been more Shivans in the Nebula? To me, it seemed that the Binary System was their furthest outpost.

Hmmn, I don't think so. I think the Shivans would've regarded it for what it was, a source of gas to mine. That sort of scenario doesn't really require a large military presence especially when the only known working exit leads to friendly space.

--> Would they chat like that on public channels? They probably said that kind of things, but not where you could hear them :P

I don't know, would the Trinity broadcast "Phase 1 and Phase 2" on public channels?

--> Yeah. You're not supposed to be able to transit. Another oversight from me.

Was that an oversight on your part? I thought the jump worked just because I hit alt-j. Though maybe its some sort of mission scripting I'm not aware of. Anyway I got to "win" via that so I can't complain.
« Last Edit: August 18, 2009, 04:43:12 am by Akalabeth Angel »

 

Offline MC_Kejml

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Re: RELEASE - Crossing the Styx
Interesting campaign. The beginning was very intense, I mean - beyond the second knossos with the NTF... I was always thinking where did the Trinity show up! The optionality was nice, and is good that you rearmed and repaired the player in every mission. If that fix wasnt there, it'd be realistic, but very hard to complete.
The psychology was interesting, too. Should I fight and die... or bring the Shivvies back? Can't say I didn't have goosebumps.

Classic cutscenes, I can't grasp any script errors neither, BUT... what frustrated me were the missions at the end, very stereotypical and same. Fight/go. Some more plot twists would be welcome, rememer RA's Sync ;) You don't have to keep the original storyline, as you are the choosing pilot ;)

If I'd be to rate, I'd go 100/30. Chronologically.

Keep it up!
« Last Edit: August 30, 2009, 09:29:11 am by MC_Kejml »