Author Topic: Nightly (Windows): 23 Jul 2009 - Revision 5485  (Read 2516 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Windows): 23 Jul 2009 - Revision 5485
Here is the nightly for Windows on 23 Jul 2009 - Revision 5485

fso-WIN-20090723_r5485.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
r5483 | Echelon9 | 2009-07-22 09:46:35 -0500 (Wed, 22 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Cleanup Xcode project file post DirectX purge
------------------------------------------------------------------------



 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
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Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
Okay, here's a strange crash: When using the mediavps from the FSU svn in conjunction with Blue Planet, I get a crash when trying to look at the "Orion Refit" model in the F3 lab.
Debug log:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.11
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 80
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 0
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -cache_bitmaps
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod blueplanet,FSU\MV_Advanced,FSU\MV_Assets,FSU\MV_Effects,FSU\MV_Core,FSU\MV_Music
  -loadallweps
  -no_set_gamma
  -fps
  -window
Building file index...
Found root pack 'H:\Space\FreeSpace\blueplanet\blueplanet1root.vp' with a checksum of 0x16ba2251
Found root pack 'H:\Space\FreeSpace\blueplanet\blueplanet1sound.vp' with a checksum of 0x6d5b52a0
Found root pack 'H:\Space\FreeSpace\blueplanet\blueplanet1visual.vp' with a checksum of 0xd5d0d96d
Found root pack 'H:\Space\FreeSpace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'H:\Space\FreeSpace\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'H:\Space\FreeSpace\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'H:\Space\FreeSpace\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'H:\Space\FreeSpace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'H:\Space\FreeSpace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'H:\Space\FreeSpace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'H:\Space\FreeSpace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'H:\Space\FreeSpace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'H:\Space\FreeSpace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'H:\Space\FreeSpace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'H:\Space\FreeSpace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'H:\Space\FreeSpace\blueplanet\' ... 57 files
Searching root pack 'H:\Space\FreeSpace\blueplanet\blueplanet1root.vp' ... 77 files
Searching root pack 'H:\Space\FreeSpace\blueplanet\blueplanet1sound.vp' ... 62 files
Searching root pack 'H:\Space\FreeSpace\blueplanet\blueplanet1visual.vp' ... 606 files
Searching root 'H:\Space\FreeSpace\FSU\MV_Advanced\' ... 2610 files
Searching root 'H:\Space\FreeSpace\FSU\MV_Assets\' ... 1492 files
Searching root 'H:\Space\FreeSpace\FSU\MV_Effects\' ... 1045 files
Searching root 'H:\Space\FreeSpace\FSU\MV_Core\' ... 146 files
Searching root 'H:\Space\FreeSpace\FSU\MV_Music\' ... 32 files
Searching root 'H:\Space\FreeSpace\' ... 173 files
Searching root pack 'H:\Space\FreeSpace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'H:\Space\FreeSpace\multi-mission-pack.vp' ... 110 files
Searching root pack 'H:\Space\FreeSpace\multi-voice-pack.vp' ... 307 files
Searching root pack 'H:\Space\FreeSpace\root_fs2.vp' ... 157 files
Searching root pack 'H:\Space\FreeSpace\smarty_fs2.vp' ... 10 files
Searching root pack 'H:\Space\FreeSpace\sparky_fs2.vp' ... 3027 files
Searching root pack 'H:\Space\FreeSpace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'H:\Space\FreeSpace\stu_fs2.vp' ... 2355 files
Searching root pack 'H:\Space\FreeSpace\tango1_fs2.vp' ... 32 files
Searching root pack 'H:\Space\FreeSpace\tango2_fs2.vp' ... 15 files
Searching root pack 'H:\Space\FreeSpace\tango3_fs2.vp' ... 10 files
Searching root pack 'H:\Space\FreeSpace\warble_fs2.vp' ... 52 files
Found 22 roots and 13722 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon Xpress 1200 Series 
  OpenGL Version    : 2.1.8543 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'flak-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
TBM  =>  Starting parse of 'uef-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'range1-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 589
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.898 (0.898)
Loading model 'capital01.pof'
IBX:  Warning!  Found invalid IBX file: 'capital01.ibx'
IBX: Starting a new IBX for 'capital01.pof'.
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital01.pof
Frame  0 too long!!: frametime = 19.385 (19.385)
ASSERTION: "!resize" at gropengltexture.cpp:622
Int3(): From e:\storage\fso\fs2_open_0\code\globalincs\windebug.cpp at line 897

Now, this doesn't happen when using 3.6.10 Final, or the regular mediavps.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
I can't be 100% certain, but if this nightly was built with VS2008, it may have been my fault - I expanded some debugging code and made a mistake in one of the macros.
STRONGTEA. Why can't the x86 be sane?

 

Offline Echelon9

  • 210
Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
I've just noticed the same crash using a Debug build on the Mac OS X platform.
Occurs only with the 3.6.10 mediavps (re-release + patch) data - but not with retail or Diaspora graphics data. Happening with r5616 nightly.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/xxxxx/Library/FS2_Open/data/fs2_open.log', Sat Oct 03 14:22:17 2009 ...
FreeSpace version: 3.6.11
Passed cmdline options:
  -spec_exp 15
  -fov 0.55
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35.00
  -env
  -missile_lighting
  -glow
  -spec
  -no_emissive_light
  -cache_bitmaps
  -ballistic_gauge
  -dualscanlines
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps
  -cap_object_update 0
  -no_glsl
  -fps
  -window
Building file index...
Found root pack '/Applications/Freespace 2 Open/mediavps/3610_Patch.vp' with a checksum of 0x07e72699
Found root pack '/Applications/Freespace 2 Open/mediavps/MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack '/Applications/Freespace 2 Open/mediavps/MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack '/Applications/Freespace 2 Open/mediavps/MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack '/Applications/Freespace 2 Open/mediavps/MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack '/Applications/Freespace 2 Open/mediavps/MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack '/Applications/Freespace 2 Open/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/Applications/Freespace 2 Open/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/Applications/Freespace 2 Open/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/Applications/Freespace 2 Open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/Freespace 2 Open/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/Freespace 2 Open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/Freespace 2 Open/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/Freespace 2 Open/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/Freespace 2 Open/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/Freespace 2 Open/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/Freespace 2 Open/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/xxxxx/Library/FS2_Open/mediavps/' ... 15 files
Searching root '/Users/xxxxx/Library/FS2_Open/' ... 53 files
Searching root '/Applications/Freespace 2 Open/mediavps/' ... 0 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/3610_Patch.vp' ... 180 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/MV_Advanced.vp' ... 2868 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/MV_Assets.vp' ... 1810 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/MV_Core.vp' ... 146 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/MV_Effects.vp' ... 1046 files
Searching root pack '/Applications/Freespace 2 Open/mediavps/MV_Music.vp' ... 32 files
Searching root '/Applications/Freespace 2 Open/' ... 6 files
Searching root pack '/Applications/Freespace 2 Open/multi-mission-pack.vp' ... 110 files
Searching root pack '/Applications/Freespace 2 Open/multi-voice-pack.vp' ... 307 files
Searching root pack '/Applications/Freespace 2 Open/root_fs2.vp' ... 157 files
Searching root pack '/Applications/Freespace 2 Open/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace 2 Open/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/Freespace 2 Open/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/Freespace 2 Open/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/Freespace 2 Open/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/Freespace 2 Open/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/Freespace 2 Open/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace 2 Open/warble_fs2.vp' ... 52 files
Found 21 roots and 13568 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 2
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 2
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : NVIDIA GeForce 8600M GT OpenGL Engine
  OpenGL Version    : 2.1 NVIDIA-1.6.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".

  Max texture units: 8 (8)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'flak-sct.tbm' ...
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 3137
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
ANI 2_mainwalk with size 209x477 (6.8% wasted)
ANI 2_mainflyby with size 509x189 (26.2% wasted)
ANI 2_maincrane with size 192x116 (9.4% wasted)
ANI 2_mainexit with size 319x174 (32.0% wasted)
ANI 2_mainbarracks with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom with size 231x145 (43.4% wasted)
ANI 2_maintechroom with size 69x119 (7.0% wasted)
ANI 2_mainoptions with size 337x206 (19.5% wasted)
ANI 2_maincampaign with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.389 (0.389)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 2.279 (2.279)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0xf21b3612 -- "fighter01.pof"
Frame  0 too long!!: frametime = 0.816 (0.816)
ASSERTION: "!resize" at gropengltexture.cpp:622

Updated with complete fs2_open.log

Code: [Select]
Process:         FS2_Open (debug) [15100]
Path:            /Applications/Freespace 2 Open/FS2_Open r5616 (debug).app/Contents/MacOS/FS2_Open (debug)
Identifier:      FS2_Open (debug)
Version:         FreeSpace 2 Open version 3.6.11 (3.6.11-trunk)
Code Type:       X86 (Native)
Parent Process:  launchd [163]

Date/Time:       2009-10-03 12:08:13.779 +0800
OS Version:      Mac OS X 10.6.1 (10B504)
Report Version:  6

Interval Since Last Report:          1373304 sec
Crashes Since Last Report:           19
Per-App Crashes Since Last Report:   8
Anonymous UUID:                      F842B1B5-3AC4-4FB8-B51B-0BD10E5A90D5

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Application Specific Information:
abort() called

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib             0x95d39912 __kill + 10
1   libSystem.B.dylib             0x95d39904 kill$UNIX2003 + 32
2   libSystem.B.dylib             0x95dccb99 raise + 26
3   libSystem.B.dylib             0x95de2c50 abort + 93
4   FS2_Open (debug)               0x00027486 WinAssert(char*, char*, int) + 144
5   FS2_Open (debug)               0x001045db opengl_create_texture_sub(int, int, int, int, int, int, unsigned char*, tcache_slot_opengl*, int, int, int) + 2961
6   FS2_Open (debug)               0x001053d3 opengl_create_texture(int, int, tcache_slot_opengl*) + 1181
7   FS2_Open (debug)               0x00105537 gr_opengl_tcache_set_internal(int, int, float*, float*, int) + 285
8   FS2_Open (debug)               0x0010589c gr_opengl_tcache_set(int, int, float*, float*, int) + 166
9   FS2_Open (debug)               0x000ff275 opengl_render_pipeline_fixed(int, int, unsigned short*, unsigned int*, int) + 2183
10  FS2_Open (debug)               0x00101987 gr_opengl_render_buffer(int, int, unsigned short*, unsigned int*, int) + 263
11  FS2_Open (debug)               0x0039fabf gr_render_buffer(int, int, unsigned short*, unsigned int*, int) + 63
12  FS2_Open (debug)               0x0022a96f model_render_buffers(bsp_info*, polymodel*, bool) + 2401
13  FS2_Open (debug)               0x0022c1b7 model_really_render(int, matrix*, vec3d*, unsigned int, int) + 3371
14  FS2_Open (debug)               0x0022d493 model_try_cache_render(int, matrix*, vec3d*, unsigned int, int, int) + 45
15  FS2_Open (debug)               0x0022d7a0 model_render(int, matrix*, vec3d*, unsigned int, int, int, int*) + 778
16  FS2_Open (debug)               0x001a9f03 techroom_ships_render(float) + 1197
17  FS2_Open (debug)               0x001acc77 techroom_do_frame(float) + 1251
18  FS2_Open (debug)               0x00045766 game_do_state(int) + 284 (freespace.cpp:6876)
19  FS2_Open (debug)               0x000f077d gameseq_process_events() + 321
20  FS2_Open (debug)               0x00046831 game_main(char*) + 377 (freespace.cpp:7446)
21  FS2_Open (debug)               0x000469ce SDL_main + 386 (freespace.cpp:7591)
« Last Edit: October 03, 2009, 01:25:27 am by Echelon9 »

 

Offline The E

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Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
Please please please do not abbreviate debug logs....


That being said, I ran into the issue again today; If you're using an older ATI card, putting this into mediavps/data/effects might help:

http://www.mediafire.com/?tykmymrnmoy
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline Echelon9

  • 210
Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
That being said, I ran into the issue again today; If you're using an older ATI card, putting this into mediavps/data/effects might help:

http://www.mediafire.com/?tykmymrnmoy

No, using a nVidia card.

 

Offline The E

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Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
Well, does the replacement cubemap fix the issue?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Echelon9

  • 210
Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
The E's CubeMap.dds fix above has resolved this bug.

 

Offline The E

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Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
Not my fix. Credit goes to Zacam.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Zacam

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Re: Nightly (Windows): 23 Jul 2009 - Revision 5485
And I am currently looking in to the cubemap code to further prevent this sort of crash happening again in the future, since as far as I understand how cubemaps work, fixed/forced mip-mapping should not have to be present. There is also the issue on whether or not the !resize/resize function even needs to be used there, since the cubemap is a fixed object and the only zoom that occurs is in the center point on the model, which should have no bearing on the rendering of the cubemap itself.
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