Author Topic: Cain strikes back - WIP  (Read 127360 times)

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Offline Snail

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Re: Cain strikes back - WIP
Soon we're gonna have to re-HTL the deimos, sobek, etc.

Or, as a more sensible alternative, we could try to tackle everything that hasn't been done yet before worrying about whether or not older high-poly models need a tune-up. :p

'swhat i meant  :p

wat :wtf:

 

Offline Droid803

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Re: Cain strikes back - WIP
I think he forgot to put "later" or "after everything else is done" in his original post, that's all.
(´・ω・`)
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Offline Rodo

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Re: Cain strikes back - WIP
well I would personally love to see a new htl'd Deimos corvette rather than any other of the ships in FS universe, just because I like that ship better and because it's heavily used.
el hombre vicio...

 

Offline SypheDMar

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Re: Cain strikes back - WIP
I just... miss the pentagonal missile launchers... :sigh:
Me too. I don't think that was ever meant to be irregular.

 

Offline Snail

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Re: Cain strikes back - WIP
I just... miss the pentagonal missile launchers... :sigh:
Me too. I don't think that was ever meant to be irregular.
I third that motion. Pentagonal missile launchers back please.

 

Offline Aardwolf

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Re: Cain strikes back - WIP
It needs glowy awesomeness.

 

Offline Snail

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Re: Cain strikes back - WIP
The pentagonal missile launchers were a major part of the Cain's design. Removing them is a bad choice IMO.

 

Offline Commander Zane

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Re: Cain strikes back - WIP
How is a five-sided shape on a game where turrets and the like used to be 12 polygons at the most be a major part of a design?
Keep the missile launchers, it would look so goddamn stupid to see a well-made model have sudden blocks that probably holds no more than ten polygons.

 

Offline Thaeris

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Re: Cain strikes back - WIP
That's because big pentagonal divits in the side of a space ship are very notable. That's why. And for the fans of "mechanical Shivans," big pentagonal divits are very mechanical.

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Offline High Max

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Re: Cain strikes back - WIP
;-)
« Last Edit: January 04, 2010, 11:08:41 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Commander Zane

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Re: Cain strikes back - WIP
That's exactly how I see it, if the new model was to follow the old Cain to the exact shape and design, then it would be cirlces, making them how they are now is like how Unreal characters like Malcom and Lauren went through insane changes in appearance between Unreal Tournament games, Lauren on UT3 looks nothing like UT99 and UT2004 Lauren, but it's still Lauren. c914's Cain is still a Cain, despite the radical changes that have been made.

 

Offline c914

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Missile launchers are pentagonal, but place around them isn't. Also launchers receive some additional parts. Texture should clear up their pentagonal shape.

 

Offline Vasudan Admiral

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That's some absolutely gorgeous texture work there dude. :D
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Offline sigtau

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Now, where are the missile launchers going to be?  (They were the recessed hexagons on the sides)
Who uses forum signatures anymore?

 

Offline Aardwolf

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Now, where are the missile launchers going to be?  (They were the recessed hexagons on the sides)

We've been arguing about pentagons. Hexagons are not pentagons.

And furthermore, the pentagonal missile launchers were ICONIC. No circles  :no:

 

Offline Commander Zane

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They were the byproduct of LOWER-END SYSTEM CAPABLILITY how in the world is that iconic?

 

Offline General Battuta

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I honestly never even noticed them.

 

Offline colecampbell666

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They looked pretty good, they complemented the shape of the ship.
Gettin' back to dodgin' lasers.

 

Offline Commander Zane

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Which being a ten year-old game, was very blocky, just like the missile launchers.
Smooth it out, blocky on smooth suddenly doesn't look right.

 

Offline sigtau

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I honestly don't care what happens to their shape--just as long as they exist.
Who uses forum signatures anymore?