Author Topic: Cain strikes back - WIP  (Read 131985 times)

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Offline Aardwolf

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And now you will have pentagonal missile launchers in eye drop  :D

End work with arm, now is time for Cain fat ass.


IMO, your texture might work if the Cain were corvette or destroyer sized, but as a cruiser, those glowy patches (the glow map) --- whether they are supposed to be windows, or whatever --- are divided too finely. That's not to say they shouldn't be detailed, just that it might look better if the individual glowy blobs on the texture were bigger.

To use an analogy: you've got it textured like a leopard, make it a bit more like a giraffe.

Edit: I was just thinking, it's not actually that bad. Just from a distance, some of the glows might look like noise more than detail. My main concern is some of the recessed areas where the diffuse/spec map seems to have a striated pattern to it.
« Last Edit: September 12, 2009, 03:34:34 pm by Aardwolf »

 

Offline The E

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Hang on, are you complaining that it's too detailed?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Aardwolf

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Not really.

Just added while you were posting:

Quote from: My edit, just now
Edit: I was just thinking, it's not actually that bad. Just from a distance, some of the glows might look like noise more than detail. My main concern is some of the recessed areas where the diffuse/spec map seems to have a striated pattern to it

 

Offline The E

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True, I suppose.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline c914

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Aardwolf: In some point yore right, from a distance glow points will look like dots but at other LODs map will be simpler and red glow more blued less complexed. Texture you see is for close distance <1500m when you are able to see details.

 

Offline sigtau

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Any full renders (or at least of the bulk of the ship) available for current progress?  I think I'm in love.  :ick:
Who uses forum signatures anymore?

 

Offline c914

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UV mapping work in progress :hammer:, nothing to see at this point.

 

Offline terran_emperor

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just was the arms...all i can say is sweeeeT and i hope to be able to fight this thing soon
e = m csarged - Relativity according to Sarge [Red vs Blue]

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Offline c914

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UV mapping is over!... yes now the easiest part - texture.

 

Offline Commander Zane

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Daaaaaaamn.

 

Offline colecampbell666

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Wow.
Gettin' back to dodgin' lasers.

 

Offline Mongoose

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wuuuut :eek2:

 
Impressive.
Most impressive.

You should write a tutorial or something on how to UV map. We could use your wisdom.

 

Offline Snail

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It's a bit busy on the eyes, but other than that, :yes:

 

Offline Rodo

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 :yes: :yes:

very good work :D
el hombre vicio...

 
That thing is the sex. Now all we need is an AO bake :)

 

Offline Snail

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Mind making a few bigger pictures? Would be nice.

 

Offline Aardwolf

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Can we also get some closeups of the arm attachments?

Last time I saw, they looked kind of flimsy. If that's still the case, are you planning on working on them, perhaps doing it so that the top arm attaches a tad differently than the two bottom arms?

 

Offline c914

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Re: Cain strikes back - WIP
Top and bottom arms are attach in different way. Some close-ups to it (i move little up top arm that you could see something more ):

 

Offline General Battuta

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Re: Cain strikes back - WIP
I like it. Zero complaints, except maybe the noisiness from a distance, but whatever. I bet it'll look awesome in-game.