Author Topic: Cain strikes back - WIP  (Read 105469 times)

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Offline Snail

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Re: Cain strikes back - WIP
That would look a bit weird, don't you think?
No... Why would it look weird?

 

Offline Dragon

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Re: Cain strikes back - WIP
Many mediavps models have retail LOD0 (without turrets) as a LOD1.
It doesn't look weird.
Though considering amount of details on this, maybe LOD2 should be a retail mesh...

 

Offline Droid803

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Re: Cain strikes back - WIP
The texture style on this one is quite different from the retail LODs.
Not saying that those can't be changed though.
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Offline High Max

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Re: Cain strikes back - WIP
;-)
« Last Edit: May 25, 2010, 01:32:43 am by High Max »
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Offline c914

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Re: Cain strikes back - WIP
Quote
The texture style on this one is quite different from the retail LODs.

Also shape is different, new Cain has new details which do not have old one.

 

Offline Kolgena

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Re: Cain strikes back - WIP
I'd imagine that it'd be pretty easy to fudge over those details with the textures. I mean, when LOD1 is activated, you can barely see it anyways. If it's notably a bad pop-in problem, we can simply make a new LOD1, but keep LOD2-4 as retail models with texture swap.

 

Offline Dragon

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Re: Cain strikes back - WIP
Quote
The texture style on this one is quite different from the retail LODs.

Also shape is different, new Cain has new details which do not have old one.
Isn't that the entire point of LODing?
I mean, if you added new details to the mesh, lower LODs shouldn't have them.
Also, I htought about using retail LOD0 as HTL Cain's LOD1 or 2.
This has been done before on various mediavps models.

 

Offline Aardwolf

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Re: Cain strikes back - WIP
Yeah, but if there are significant enough liberties taken, that won't work. For example, the retail Herc II had a "02" on the side. The high-poly version did away with it, and thus needed modified lower-detail LODs. Also, it had that whole exhaust burny texture thing going on.

 

Offline Kolgena

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Re: Cain strikes back - WIP
I'm not seeing an issue here. Maybe I'm missing something?

LOD0: What's show in this thread.
LOD1: Retail Cain model with LOD0 shrunken textures
LOD2: Old LOD1 with new further shrunken textures
LOD3: 12 poly space wedge with any texture you want

 

Offline Vasudan Admiral

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Re: Cain strikes back - WIP
The shape and tone of the ship would be too different, meaning you'd get visible LOD snap when they switched over. LOD changes should be invisible or as close to invisible as possible to the human eye, and the LODs themselves should use the same texture as LOD0 for efficiency reasons. :)
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Offline Galemp

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Re: Cain strikes back - WIP
WUMP.

Please don't let this thread die. If anyone has this model and its textures, can you post them so we can continue working on them? Even if it's not finished, it would be a great asset in rendering animations and cutscenes.
« Last Edit: June 22, 2010, 10:02:35 am by Galemp »
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Offline Commander Zane

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Re: Cain strikes back - WIP
And to think I just got bat**** excited seeing this thread on the Recent Posts list.

 

Offline ShadowGorrath

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Re: Cain strikes back - WIP
Hope's not lost. Either c914 will finish it, or we'll be able to get it from the 'FreeSpace: Evolution' mod for Nexus, which has it.

 
Re: Cain strikes back - WIP
Hay Galemp, there's a few more threads where you can post that :P

 

Offline c914

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Re: Cain strikes back - WIP
Actually I've made some little progress...
Maybe i'll be able to post something, before I go to holidays... or maybe  not  :p

 

Offline Galemp

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Re: Cain strikes back - WIP
At the very least, please post your source files. I mean we got the Hatshepsut from vanished-to-POF in a week because someone had a dump.
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Offline mjn.mixael

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Re: Cain strikes back - WIP
*waits impatiently for HTL Cain for cb_anis*
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Offline Rga_Noris

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Re: Cain strikes back - WIP
I sent him a PM about it yesterday, so we'll see. I wouldn't mind doing it all.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline c914

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Re: Cain strikes back - WIP
PM re send, Rga_Noris if you like do this nasty job its all yours  ;7

Quote
*waits impatiently for HTL Cain for cb_anis*

POF file type will be good?
« Last Edit: July 04, 2010, 11:33:32 am by c914 »

 

Offline sigtau

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Re: Cain strikes back - WIP
PM re send, Rga_Noris if you like do this nasty job its all yours  ;7

Quote
*waits impatiently for HTL Cain for cb_anis*

POF file type will be good?

You can export DAE from POF, so I would assume so.
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