Honestly, although V wont want to admit it (because some people will jump on the excuse), they wont make a Freespace 3 because even the hard core Freespace fans alone number in the several thousands. If you make a game, there's always several thousand more that latch on to a game. If you figure how polished games are now compared to yester-years, there are some pretty talented graphic artists working within these companies that are seeking a pretty penny for their services. Most games are no longer profitable unless they sell near a million copies or more. As much as I, and many of you, don't want to admit it... the space flight sim (or even flight sim) genre in general is dead to most gamers. I have a feeling that it will eventually will have it's time again (like most trends) but it's a matter of time. Volition wont sink millions of dollars into a product they don't think will make even it's cost back from (a simple law of good economics). And lets face it, money does make the world go around.
On a side note, it is going to take one hell of a sleeper flight/space sim over-night hit kinda game to bring gamers back into the genre. So, should Volition take the gamble, and risk millions on a possible hit game? Or should they play the safe route and wait til the genre comes back around? This is a post I made in a previous thread, and thought it deserved it's own discussion. Just curious to hear peoples responses.