Author Topic: Different ways, canon and non-canon to get killed  (Read 20698 times)

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Offline Kolgena

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Re: Different ways, canon and non-canon to get killed
Flying into the GTA Internets' 7,200rpm spinning radar dish. :P  (JAD3 M1)

Wouldn't 60 fps and lack of motion blur make that look stationary? I'm counting 120 rps, which means it does 2 cycles a screen refresh.

 

Offline Commander Zane

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Re: Different ways, canon and non-canon to get killed
Hell if I know, it's still funny.

 

Offline FUBAR-BDHR

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Re: Different ways, canon and non-canon to get killed
I would like to see a more thorough explanation of this KWG phenomenon.  While that thread FUBAR-BDHR provided hints at what might be going on, I'd like to know more backstory for it.

Well here is what I remember of it.  In retail there was some kind of support ship (possibly in combination with a station) bug that if one team called a support ships and a few things happened it would result in the Gany warping in either of the 2 Gany TvT missions.  If you were in the wrong spot when that happened well you got run over by a station which = dead normally except for me I survived somehow.   This bug became a "feature" and people would line up just to play in those games for the possible honor of getting killed by the warping Gany.  Hence the list of warping Gany victims was born. 

Now if this feature still exists I don't know because I never actually knew how to recreate it reliably.  Suzy did.  I don't know who else did. 
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Offline Tantalus53

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Re: Different ways, canon and non-canon to get killed
Trying desperately to knock out a Demon's beam cannon only to have it vaporise you an instant before you destroy it.

Destroying the SD Ravana, deciding to rearm to patch up your subsystems, then getting hit by a full bank of hornets from a Basalisk.

Trying to blow up the Diablo's main beam in inferno, failing and having it fire, while you try to fly out of the gap in the forward beam, think its safe, pull up, and get vaporized anyways.

Flying left along one flank of a destroyer/corvette when all your wingmen fly right.

Trying to take on Hippo on Multiplayer.

Trying to take on the 303 on Multiplayer in a TVT game.

Narrowly escaping a dragon by weaving around a cruiser, being left with 1% hull integrity, just to fly into the engine wash and get barbequed.

 

Offline headdie

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Re: Different ways, canon and non-canon to get killed
Narrowly escaping a dragon by weaving around a cruiser, being left with 1% hull integrity, just to fly into the engine wash and get barbequed.

All hail engine wash the terror of the capship blind spot
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Offline Commander Zane

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Re: Different ways, canon and non-canon to get killed
Trying desperately to knock out a Demon's beam cannon only to have it vaporise you an instant before you destroy it.
Did that with the Nemesis, beam cannon was at 1% integrity when it let loose.

 

Offline Rodo

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Re: Different ways, canon and non-canon to get killed
watching a knosos portal functional from too close.

shooting two harpoons on low speed and then hitting the afterburner to catch up with them.
el hombre vicio...

 

Offline Androgeos Exeunt

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Re: Different ways, canon and non-canon to get killed
* Androgeos Exeunt recalls the Armageddon warhead in INFR1 to be an instant warship magnet (to you).

Canon:
- Remove all energy from shields.
- Supernova.
- Push the envelope.

Non-canon:
- Electrocute yourself while touching a switch.
- Open your cockpit.
- Cargo containers.
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Offline CP5670

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Re: Different ways, canon and non-canon to get killed
I would like to see a more thorough explanation of this KWG phenomenon.  While that thread FUBAR-BDHR provided hints at what might be going on, I'd like to know more backstory for it.

Well here is what I remember of it.  In retail there was some kind of support ship (possibly in combination with a station) bug that if one team called a support ships and a few things happened it would result in the Gany warping in either of the 2 Gany TvT missions.  If you were in the wrong spot when that happened well you got run over by a station which = dead normally except for me I survived somehow.   This bug became a "feature" and people would line up just to play in those games for the possible honor of getting killed by the warping Gany.  Hence the list of warping Gany victims was born. 

Now if this feature still exists I don't know because I never actually knew how to recreate it reliably.  Suzy did.  I don't know who else did. 

That is pretty much what I remember too. If you check MT-07 in the editor, the Ganymede's departure cue is set to false, but many people have seen it jump out.

It was probably a desync bug caused by lag, which was common back then. The Nunet is supposed to jump after a while if the Ganymede is destroyed, but the game could apparently be tricked into thinking that the Ganymede was destroyed when it actually wasn't (maybe by ramming it with the support ships). If the Nunet tried to leave with the Ganymede still there, it should normally drag it along, but again the game's network correction code would somehow decide that the Nunet is not "supposed to" leave while the Ganymede is.

At any rate, the only interesting thing about this glitch was how rare and difficult it was to produce. :p

 

Offline FUBAR-BDHR

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Re: Different ways, canon and non-canon to get killed
It wasn't difficult at all to reproduce there were a few easy steps.  Involved one team calling in a support ship and then it being killed in some way and maybe one or 2 other steps.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Ziame

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Re: Different ways, canon and non-canon to get killed
Bombing Ravana just a tad too close
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Offline esarai

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Re: Different ways, canon and non-canon to get killed
Here's one non-canon:

Make a nuclear-tipped anti-bomber missile, give it a slow shockwave speed.  Then, launch against a flight of bombers and score kills, only to then fly right through the slowly-expanding blast and turn yourself into some nice, crispy bacon.
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<Axem>he threw out all those tax collectors at the temple
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Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Colonol Dekker

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Re: Different ways, canon and non-canon to get killed
I was going to say Supernova but I got beaten to it. . So i'm going with getting lost while trying to find Snipes in the hell nebula then dying of old age, and missing the departure window in the system beyond the second Knossos and learning to talk shivan. . . .then dying of old age.
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Offline Commander Zane

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Re: Different ways, canon and non-canon to get killed
Here's one non-canon:

Make a nuclear-tipped anti-bomber missile, give it a slow shockwave speed.  Then, launch against a flight of bombers and score kills, only to then fly right through the slowly-expanding blast and turn yourself into some nice, crispy bacon.
With the right variables and ~ + I on you can make the screen turn black and push your HUD to the far-right corner permamently. :D

 

Offline Retsof

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Re: Different ways, canon and non-canon to get killed
Quote
and missing the departure window in the system beyond the second Knossos and learning to talk shivan. . . .then dying of old age.
Actually I've stayed past the window before and was still able to get away and have a completed mission.  All that happens is wave after wave of dragons come untill you get bored of killing them.
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I can't help but hear a shotgun cocking with this.

 

Offline ElMattador

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Re: Different ways, canon and non-canon to get killed
Getting vaporized by Friendly beams, three times in a row :wtf:, whilst trying to beat the blockade/staged revolt mission in the Derelict Campaign.
"Peace Obstructs Fate"

 

Offline redsniper

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Re: Different ways, canon and non-canon to get killed
Quote
and missing the departure window in the system beyond the second Knossos and learning to talk shivan. . . .then dying of old age.
Actually I've stayed past the window before and was still able to get away and have a completed mission.  All that happens is wave after wave of dragons come untill you get bored of killing them.
That's... disappointing. I always liked the hardcore 'fall behind, get left behind' feel of that mission.
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Offline Thaeris

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Re: Different ways, canon and non-canon to get killed
Quote
and missing the departure window in the system beyond the second Knossos and learning to talk shivan. . . .then dying of old age.
Actually I've stayed past the window before and was still able to get away and have a completed mission.  All that happens is wave after wave of dragons come untill you get bored of killing them.

Why would you say that?

One of the best parts of that mission is the fear of being left for dead if you don't leave!
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Offline deathfun

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Re: Different ways, canon and non-canon to get killed
I didn't dive



I also didn't see where the big ship was jumping in. When I looked behind me, I was what one would call screwed
I remember in the first game, if you stayed in front of a jumping ship, you'd go inside the design with no harm done.
"No"

 

Offline Nissan

  • 26
Re: Different ways, canon and non-canon to get killed
Canon: trying to intercept bombs in the Asteroids misssion in FS1, when you were still flying without shields... instant death if you caught pretty much any part of a shockwave.

Non-canon: the first 12 or so playthroughs of Mission 15 of Procyon Insurgency (the one where you disarm the Saturn).

I remember in the first game, if you stayed in front of a jumping ship, you'd go inside the design with no harm done.

That only happened if the ship was jumping in, IIRC. I definitely remember being ground to bits by the Galatea when it was jumping out in one mission...
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