Author Topic: Different ways, canon and non-canon to get killed  (Read 21095 times)

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Offline Commander Zane

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Re: Different ways, canon and non-canon to get killed
I accidentally FREDed two orders into an Argo transport for a mission I was designing.  It was supposed to dock with an Orion, but the player could tell it to dock with something else.  When playtesting, I told it to dock with said else.  First, it finished docking with the Orion... then started moving for the second ship WITHOUT UNDOCKING.

I didn't see any of this until an Orion hull moving well over 500 m/s smashed my fighter like an angry diety.

Needless to say, I was :confused:

I tried it again, no changes.  I see the Argo dock, and then start moving, and the Orion started swinging around like a baseball batting machine.  The Argo was moving in my general direction, so I got smacked again, and ended up abour 3 kilometers away fromt he Orion, where I could see it swinging like a top on its long axis.

I immediately dubbed it the Giant-Baseball-Bat-of-Doom Mk. II.
Video! Video!

 

Offline Droid803

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Re: Different ways, canon and non-canon to get killed
Well there was that mission in FoW:Ch1 where the Argo tends to push the GTD Legion into subspace with it (causing a RETARDEDLY MASSIVE subspace vortex as the Orion is being pushed it with its length basically being the radius) due to a bug, but being whacked by a setup like that is pretty funny.

All the more reason to LOCK ORDERS.
(´・ω・`)
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Offline Scotty

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Re: Different ways, canon and non-canon to get killed
Video! Video!

I don't know how to make videos like that.

Well there was that mission in FoW:Ch1 where the Argo tends to push the GTD Legion into subspace with it (causing a RETARDEDLY MASSIVE subspace vortex as the Orion is being pushed it with its length basically being the radius) due to a bug, but being whacked by a setup like that is pretty funny.

All the more reason to LOCK ORDERS.

Well, there are two transports that the player calls in, and each can dock to each objective (as I FREDed, it works).  The problem is when one is ordered to dock to both.  Then the fun starts. :ick:  (Was trying to go for a military sense of redundancy)

 

Offline Thaeris

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Re: Different ways, canon and non-canon to get killed
Now, when I was doing some experiments with FRED2 way back when 3.6.9 was "kickin' it," I had a mission where a great mass of Terran vessels were to attack a Sath... this also was before I got the beams to work as desired...

One of the attacking ships was of course the Colly, which, due to its poor retail maneuvering characteristics, is a terrible danger to be around when maneuvering. Several AI Ursas assigned to bomb the Sath discovered this aspect to be all to relative, and had a most unfortunate and literal "beat-down" as a result...  :lol:
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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
"

-Flipside

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-Nuke

 

Offline Androgeos Exeunt

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Re: Different ways, canon and non-canon to get killed
Non-canon:
- Install FS2_Open on a computer with outdated graphics drivers and turn all FS2_Open features on.
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Offline Tantalus53

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Re: Different ways, canon and non-canon to get killed
-Thinking you are far enough away from a Cap-ship to survive its explosion, when in reality.. your not.

-Flying a Perseus on the Enif Station mission, going to critical hull integrity, attempting to stay outside the AAAh range of the NTCv Hawkwood while takeing the beams out with a stiletto, only to have an AAA beam strike through the missle and hit you REGARDLESS.  :mad:

 

Offline deathfun

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Re: Different ways, canon and non-canon to get killed
I always seem to never be out of range

Probably because I hug it's hull while shooting to avoid cannon and beam fire while making enemy fighters assist me in destroying the ship with their missed shots...

I increase shields and engine, but it's never enough
Never

"No"

 
Re: Different ways, canon and non-canon to get killed
Canon:

Colliding with an asteroid.

Tagging an enemy ship while being directly between it and the nearest AAA-Ultra turret.

Trying to hide from enemy beams behind a dying ship that gets penetrated.

Stopping a bomb by ramming it (in subspace).

Getting punched by a rotating barrel of a turret.

Losing your engines in combat (works best when the support ship is unavailable).

Non-canon:

FREDding a mission where you can activate self destruction by the touch of a button and touching it.
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Re: Different ways, canon and non-canon to get killed
Climbing and hitting your burners when you should have dove and hit your burners.
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Offline Lucika

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Re: Different ways, canon and non-canon to get killed
I recall that I mentioned it elsewhere but it is still fun:
First playthrough of  the FS2 main campaign, final mission. I was stupid enough to go with a Herc (oh, boy... no words can describe that eternal suffering), so I took a bad beating. Command announces the supernova, I have 3% HP with two Dragons chasing me. As I am trying to dodge their shots I desperately try to reach the node. In the end, the Dragons killed me before the nova would've reached me, but I still got the ending.

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Offline Thaeris

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Re: Different ways, canon and non-canon to get killed
As I'm a Herc 2 adept, I prefer the Herc to the Eri on the last mission. Works just fine for me.  :cool:
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Droid803

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Re: Different ways, canon and non-canon to get killed
I took an Ares on my first run of that mission.
Yeah the supernova thing didn't turn out so well.
(´・ω・`)
=============================================================

 

Offline Androgeos Exeunt

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Re: Different ways, canon and non-canon to get killed
I always take an Ares on that mission. Unfortunately, I got carried away with creaming Seraphims to notice that I was ten seconds behind schedule. I was following an age-old Interplay hint of making a run for the node at 11:00. However, I started to make my run at 11:10. Biggest mistake in my life.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Colonol Dekker

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Re: Different ways, canon and non-canon to get killed
Once on a friendly multi match, a squadwar warm up if you will. I took out my good friend LOA__DREDDs nav or whichever subsystem causes lack of flight control.
And I let him fly off for a good five minutes on full speed before telling him about shift + end.
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Offline Lucika

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Re: Different ways, canon and non-canon to get killed
I took out my good friend LOA__DREDDs nav or whichever subsystem causes lack of flight control.

There is such a subsystem?  :wtf:
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 
Re: Different ways, canon and non-canon to get killed
I always take an Ares on that mission. Unfortunately, I got carried away with creaming Seraphims to notice that I was ten seconds behind schedule. I was following an age-old Interplay hint of making a run for the node at 11:00. However, I started to make my run at 11:10. Biggest mistake in my life.

I fly either Herc every time I have a chance.

Though during my brief excursion into multi, I did pretty good dodging 4 others player's fire for 9 minutes in a Perseus
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Offline Firartix

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Re: Different ways, canon and non-canon to get killed
Stopping a bomb by ramming it (in subspace).

Man, i already tried that (in normal space), but it seems you can't ram those bombs ....
Am i wrong >_< ?

 

Offline Thaeris

  • Can take his lumps
  • 211
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Re: Different ways, canon and non-canon to get killed
Ohhh no...

You can definately ram bombs... but it's really not a good idea!  :lol:
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Firartix

  • 27
  • Random Noob
Re: Different ways, canon and non-canon to get killed
Actually i tried ramming some bombs but it never detonated.
The ship just fly through it..

I tried doing this in a Blueplanet mission where you get an invincible unarmed ship and there is another ship that HAS to die from a bomb explosion... I tried to ram the bombs several times but that never worked.

 

Offline Leeko

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Re: Different ways, canon and non-canon to get killed
I immediately dubbed it the Giant-Baseball-Bat-of-Doom Mk. II.

Reproduced by making an Argo dock with a Colly, then chase a Dragon that is set to "keep safe distance".

Giant-Baseball-Bat-of-Doom Mk. III :D