Author Topic: Dragon Age: Origins  (Read 40044 times)

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Offline Stormkeeper

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Yeah, it's pretty much as Flipside says. Also, if you're a completionist, you might have to backtrack around the map multiple times, hunting for all the codex entries.
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Offline mxlm

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It's a good game if you like RPG's with very involved storylines, a complex world that requires buckets of reading to learn the history of etc, if you like games that you just drop into a go, it may not be so great, but if you can get into the storyline and enjoy the atmosphere, yes.
Erm. I finished DA:O last night and started Mass Effect today. So far, I'm finding that DA:O does a much better job of explaining the way its world works as you progress. Like, I work for a council on a citadel, but I can't tell you a damn thing about who's on the council, how much power it has, how much autonomy the various races have (or whether there are any cases where a race is not some ridiculously homogeneous political unit) and so on.

Perhaps more importantly, no one has bothered to explain what this mass effect thing is and where my magic abilities come from, but whatever.

Incidentally, the voice acting is much better in DA:O. My PC in ME is, like, always pissed off. Doesn't matter what I'm talking about, or with whom, my character is always angry. And urgh, sometimes (like when talking to the council the first time), it's just painful. Like, mr PC, why are you so angry? You don't have any evidence. What, you think they're just going to take the word of a random dock worker? Seriously? Are you twelve?

To a lesser extent, it seems like most people in this game are always angry. It's somewhat annoying.

I still enjoy it, mind.
« Last Edit: December 02, 2009, 11:47:08 pm by mxlm »
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Offline Stormkeeper

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I guess the PC in Mass Effect likes green and purple.
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Offline Herra Tohtori

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Erm. I finished DA:O last night and started Mass Effect today. So far, I'm finding that DA:O does a much better job of explaining the way its world works as you progress. Like, I work for a council on a citadel, but I can't tell you a damn thing about who's on the council, how much power it has, how much autonomy the various races have (or whether there are any cases where a race is not some ridiculously homogeneous political unit) and so on.

Perhaps more importantly, no one has bothered to explain what this mass effect thing is and where my magic abilities come from, but whatever.

Read the codex entries as you get them... and you'll find out just why dragons are made of eezo (or Element Zero). Among other things.


Quote
Incidentally, the voice acting is much better in DA:O. My PC in ME is, like, always pissed off. Doesn't matter what I'm talking about, or with whom, my character is always angry. And urgh, sometimes (like when talking to the council the first time), it's just painful. Like, mr PC, why are you so angry? You don't have any evidence. What, you think they're just going to take the word of a random dock worker? Seriously? Are you twelve?

To a lesser extent, it seems like most people in this game are always angry. It's somewhat annoying.

I still enjoy it, mind.


The thing in Mass Effect that irked me was the dialogue options menu that never quite made you sure what sort of retarded drivel Shepard was actually going to say. Usually it was close enough to what you selected, but sometimes it... wasn't. I much prefer the more traditional system to which they went back on Dragon Age.
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Offline mxlm

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Read the codex entries as you get them... and you'll find out just why dragons are made of eezo (or Element Zero). Among other things.
Right, but in DA:O I didn't need to use the codex entries to learn anything. Well, I needed to read them for some quest hints, but those were rare.

Incidentally, ME just gave me paragon points for not killing a slaver, and instead letting him go free. To go be a slaver again. This is why I'm glad DA:O did away with that alignment horse****.
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Offline Stormkeeper

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Well you did spare his life. Maybe if you killed him, you would've gotten more? :p
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Offline CP5670

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The thing in Mass Effect that irked me was the dialogue options menu that never quite made you sure what sort of retarded drivel Shepard was actually going to say. Usually it was close enough to what you selected, but sometimes it... wasn't. I much prefer the more traditional system to which they went back on Dragon Age.

Yeah, this was a little annoying, especially since there were situations where different dialogue "choices" led to the same actual dialogue.

One thing I did like about Mass Effect's dialogue though is that your guy's lines are actually voice acted. This somehow seems to be uncommon in RPGs. DA:O doesn't have it from what I've heard, and Fallout 3 didn't have it either, which I thought detracted from the game.

 

Offline Ransom

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They went with an unvoiced PC to allow for more dialogue and character customisation options. Voice acting is nice to have, but especially in the game DA was trying to be I'd much rather better roleplaying.

 

Offline karajorma

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Voiced PCs tend to be annoying cause you have to sit there and listen to them say a line you've already read (and possibly re-read).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline NGTM-1R

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The PC is still voiced, in much the same way the NWN PC was voiced, and they talk in combat or map movement but not in dialogue. It's...a little wierd here. It worked in NWN because of the lack of closeups, I suppose. You didn't actually see your character's lips not moving.
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Offline Ace

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What makes it weirder is that the lips move when doing those general sounds.

Dragon Age, NWN2, and KotOR are a little awkward in how dialog is done depending on if the camera cuts back to the other character once you make a dialog choice. (which it doesn't always in DA)
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Offline Stormkeeper

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Some of the camera angles in DA make me scratch my head. Like for example ...

Spoiler:
After you rescued Anora, and went back to the Arl's estate and spoke to Riordian(sp?), the camera eventually cuts to a bird cage behind him, and him walking towards it, and remaining there for the rest of the convo. It actually took me a minute to realise that that was the bird cage, and not a graphics glitch.
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Offline iamzack

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Sten looks adorable in the little hat I gave him.
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Voiced PCs tend to be annoying cause you have to sit there and listen to them say a line you've already read (and possibly re-read).

Plus, the PC never really sounds like the way you imagined him during Character Creation :P.

and Fallout 3 didn't have it either, which I thought detracted from the game.

There ain't much about the role playing aspect in that game that doesn't detract from it, IMO (Compared to what I am used to with Bioware and the original fallout's*, which is a pretty high standard, I know). And all their voice actors were terrible (Doctor Li comes to mind).

* And... Obsidian entertainment is part of Bioware. Obsidian Entertainment originated from Black Isle. Who made the original Fallout,.. I think.

 

Offline Fury

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Fallout 3 wasn't made by Obsidian Entertainment, it was made by Bethesda Softworks. While Obsidian was founded by some employees from Black Isle, it is not part of Bioware.

 
I said Original Fallout. I meant Fallout 1. I never meant fallout 3. That game's terrible. Bethesda did not live up to... Black isle.

Obsidian is not part of bioware? They released NWN2 under the Bioware flag...

 

Offline General Battuta

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Obsidian is not part of Bioware.

 

Offline mxlm

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They're going to be releasing Fallout: New Vegas under the Bethesda flag, and they're not part of Bethesda either.
I will ask that you explain yourself. Please do so with the clear understanding that I may decide I am angry enough to destroy all of you and raze this sickening mausoleum of fraud down to the naked rock it stands on.

 
They're going to be releasing Fallout: New Vegas under the Bethesda flag, and they're not part of Bethesda either.

Ah yes, I forgot about that.