Whoops, you're right, got my ships confused. It's the Kentauroi/Jackal.
I've found some time to play this campaign, and I'm enjoying it tremendously.
The interface, weapon effects, and ships are great - I particularly like some of the freighters, like the Belus.
The writing's a bit dodgy (in desperate need of a spell-checker), but that could be fixed easily enough. A few of the plot elements also made me giggle a bit; the idea that the Asteroid Belt is some kind of defense perimeter that people would have trouble getting past is a bit odd, since presumably the ICC could just fly up and over it. For that matter, since everyone's using subspace, why are defensive perimeters at all effective? Is a Richochet Effect style handicap in effect?
While it's got it's faults, I'm still having a ton of fun - it's a beautiful popcorn campaign, entertaining and fast-paced. This is a very solid piece of work, and I'd be honored to play anything else this team produces.
Oh, I have to ask: why do I self-destruct whenever I fail a primary objective?