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Gamepads don't deserve to be used on FreeSpace.
In fact I disabled the destroyer in m03 literally as it was warping out - the warp vortex was just about to open when the engines went to 0%. Needs a bit of tweak, I think.
Whenever this kind of "I can't kill this ship and the other ships involved are behaving stupidly", I just hack the tables and set all my weapons to "huge" and "supercap". I kinda wish that conventional FS2 weaponry could destroy capital ships like they can in The Babylon Project, so that you can always kill something if you shoot at it enough
I wish there were more of those in other campaigns, as I derive great satisfaction from blowing up destroyers and other capital ships.
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