It doesn't matter. Changing the Artemis' overclock speed would change mission balance. Changing the Artemis DH's stats would change mission balance. Changing the Nahema's speed would do ungodly things assuming the AI overclocks.
You can feel free to make a mod of your own that adds small tweaks like this - just take the MediaVPs and alter them a bit more. Easy enough.
But even small changes to the vanilla product are dangerous.
You're really going to stick with the "it changes balance" like it will ruin everything? Like the D.H. even going 5 m/s faster and having 25 extra shield points is suddenly going to make it unstoppable? That makes it statistically better, but it's so subtle that you'll barely even notice. This is "dangerous?"
Sounds like ignorance to me.
I'm really disappointed that you're making this argument personal. I thought you were a serving adult?
Even minor balance changes can have a huge effect on missions - not just in the main campaign, but in mods that use the MediaVPs. The Procyon Insurgency, for example, has incredibly difficult and tightly balanced missions. Small changes have massive ripple effects.
We've seen this time and again in the AI code, where incredibly little adjustments have rendered missions more difficult.
Moreover, the argument isn't that these tiny changes will destroy all mission balances forever. It's that there's simply no major benefit to doing them compared to the cost,
when you could make your own remix mod that accomplishes the same thing and that will not cause problems for all campaigns ever released that use the mediavps.Honestly. If you think it's a big deal, why don't you stop insulting me and get to work?