Author Topic: Why is the model of the 3D shockwave the way it is?  (Read 19977 times)

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Offline Nighteyes

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Why is the model of the 3D shockwave the way it is?
is there a good reason why its not a flat disc shape? right now it has some depth to it, and it creates a duble image of the shockwave animation that is projected on it... dosn't look good with the shockwave I created...

By gbtf67 at 2010-01-02

 
Re: Why is the model of the 3D shockwave the way it is?
That actually looks kindof cool...
Sig nuked! New one coming soon!

 

Offline Nighteyes

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Re: Why is the model of the 3D shockwave the way it is?
well if I wanted it to look like that I would have made it that way :P but I don't want it like that, it looks from afar like its not sharp, like its a bit fuzzy because of the duplicate rings... :(

 

Offline Rodo

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Re: Why is the model of the 3D shockwave the way it is?
is there a good reason why its not a flat disc shape? right now it has some depth to it, and it creates a duble image of the shockwave animation that is projected on it... dosn't look good with the shockwave I created...

By gbtf67 at 2010-01-02


I sence you did a texture for an spherical explotion... you trying to get that?
el hombre vicio...

 

Offline Commander Zane

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Re: Why is the model of the 3D shockwave the way it is?
If you can somehow get that to be spherical I'm totally going to use that shockwave.

 

Offline General Battuta

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Re: Why is the model of the 3D shockwave the way it is?
Good question. Why is it doubled?

 

Offline Rodo

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Re: Why is the model of the 3D shockwave the way it is?
If you can somehow get that to be spherical I'm totally going to use that shockwave.

same here, though.... if it wasn't done so far,then it must be because that's too hard or impossible.
el hombre vicio...

 

Offline Commander Zane

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Re: Why is the model of the 3D shockwave the way it is?
Good question. Why is it doubled?
Every 3D shockwave I've seen is double-layered.

 

Offline General Battuta

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Re: Why is the model of the 3D shockwave the way it is?
Because they all use the same .pof. Now, the question is, why?

 

Offline Zacam

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Re: Why is the model of the 3D shockwave the way it is?
Ask DaBrain or search out posts by him on the 3D Shockwave. Very OLD posts I might ad.

Somewhere around here, I have a non-double surfaced shockwave.pof. I'll see if I can find it.
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Offline Nighteyes

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Re: Why is the model of the 3D shockwave the way it is?
the original was a 3d sphere, but as of now, it can't be done as a sphere in FS...
the 2d version I made looks also really good, as it always faces the camera :)
the duble layers is because the pof model is "fat" as in has depth and not ccompletly flat, its real simple to fix, can someone please edit that pof and upload the new one for me to test? :)
as for why, I assume because it looks good with the current one? that is also why when the shockwave is facing the player we always get that ugly 2 lines... instead of 1 ugly thin line :P

 

Offline Nighteyes

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Re: Why is the model of the 3D shockwave the way it is?
I'll also add, the 3d shockwaves are a simple animated texture on a spherical model, we can even save some memory and use a plane for it... the model dosn't expand for all I know, it just generates at the spot at lets the animated texture run its course...

 

Offline Commander Zane

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Re: Why is the model of the 3D shockwave the way it is?
the original was a 3d sphere, but as of now, it can't be done as a sphere in FS...
the 2d version I made looks also really good, as it always faces the camera :)
Is this your own version or the MediaVPs one?

 

Offline General Battuta

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Re: Why is the model of the 3D shockwave the way it is?
Nighteyes.

 

Offline Commander Zane

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Re: Why is the model of the 3D shockwave the way it is?
The 2D shockwave.

 

Offline Nighteyes

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Re: Why is the model of the 3D shockwave the way it is?
mine, I made 2 new shockwaves, roughly the same, one is to be used as a 2D shockwave, and one as a 3D, so people can choose what they like the best, IMO a combination of both is the best, as HUGE shockwaves are nicer in 3D as its higher rez, and the 2D ones are nicer for smaller and faster shockwaves...
now, back to topic, can I have a pof model of the shockwave.pof just squeezed on the Y axis so its paper thin? :D

 

Offline General Battuta

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Re: Why is the model of the 3D shockwave the way it is?
The 2D shockwave.

Dude.

the 2d version I made

 :p

mine, I made 2 new shockwaves, roughly the same, one is to be used as a 2D shockwave, and one as a 3D, so people can choose what they like the best, IMO a combination of both is the best, as HUGE shockwaves are nicer in 3D as its higher rez, and the 2D ones are nicer for smaller and faster shockwaves...
now, back to topic, can I have a pof model of the shockwave.pof just squeezed on the Y axis so its paper thin? :D

Zacam is looking.

 

Offline Commander Zane

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Re: Why is the model of the 3D shockwave the way it is?
The 2D shockwave.

Dude.

the 2d version I made

 :p

For all I know he could've made the MediaVP version, hence why I asked if was either that or a personal one.

 

Offline General Battuta

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Re: Why is the model of the 3D shockwave the way it is?
Nope, that was DaBrain's (or at least the 3D one was; can check the credits for the 2D one.)

I am currently trying to dig up old posts to figure out why the .pof is doubled like that.

 

Offline Aardwolf

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Re: Why is the model of the 3D shockwave the way it is?
So what would an actual spherical shockwave be like? Why can't that be done?

I mean, it might look kind of funny, like it was 1997 again and we were playing Star Fox 64... but if it were done right...