Author Topic: New Features for POF Version 3000 [FS2 = Version 2117]  (Read 28549 times)

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Offline Martinus

  • Aka Maeglamor
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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
How about the equivalent of the XWing vs. tie/XWA 'sfoil' i.e. a command that activates some kind of ship transformation/animation.

Could also apply to switchable cloak generators (umm on second thoughts this might be more of an engine aspect), deployable weapons, that kind of thing.

 

Offline KillMeNow

  • The Empire Lives
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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
ok simple really turrets on the sides of ships

and mulitple shockwave but ok different angles etc like incoming used ot have never knew how the thing would blow up
ARGHHH

 

Offline Setekh

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
Quote
Originally posted by venom2506
Oh, yes, I know:
ships and turrets being different pofs. basically, a capital ship pof has no turrets, just docking points for turrets. then you have multiple different turret pofs. In fred, you can attach the turret you want where you want on the ship. That may also allow the barreled turrets to be placed at an angle.
mmh, basically, allow the capships to have more than one working docking point at a time.


Yeh, that. :):yes:
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Offline Kazan

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
bump
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Offline Styxx

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
Just to clarify: this is supposed to be about the Freespace Forever project, right?
Probably away. Contact through email.

 

Offline wEvil

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
Quote
Originally posted by Styxx
Just to clarify: this is supposed to be about the Freespace Forever project, right?

:rolleyes:

 

Offline LtNarol

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
Two ideas:

1. Allow for sequencing of explosions so that a ship blows up in a specific way.

2. allow turrets to have a default position other than pointing straight up

 

Offline Sandwich

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
Quote
Originally posted by CP5670
How about detail-mapping capabilities? This system is used by a few graphics engines (Unreal and Serious Sam) to make textures look very sharp and detailed close-up by applying a bump-map only when the player is really close to the texture. Very cool effect, and it would be great to see it in a space sim. ;)


More engine-oriented, but definetly - that effect was so awesome the first time I saw it, and every time thereafter... amazing.

Quote
Originally posted by wEvil
Its a radical idea -

but some kind of vertex-animation tool? Bone based or straight frame-by-frame manipulation.

I.E
Some way of making the sathanas beam pods move in close together like they did in the last FS2 cutscene?


Look to the user-made units in Total Annihilation for a guide to this kind of stuff - I'll never forget the first time I saw a Raptor (mech) walking across the map, swaying slightly from side to side. Or the model animations for the factories opening up, or those super-defense towers deploying to fire (Annihilator, Doomsday Machine). The model animation flexibility in TA was simply awesome.

Also, definetly enhance the whole docking thing. I like that swappable-turrets idea (fits in with the ship customizability idea in the main FsF thread), as well as being able to simply have multiple objects docked together at once.
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Offline phreak

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
dunno if this would be considered an engine or a model thing, but multitexturing would be a good addition.
Offically approved by Ebola Virus Man :wtf:
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Offline wEvil

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
endjinn .

 

Offline phreak

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
true, but i dunno where else it would be used...

<2 second pause>
now that i think of it, the "skybox" is another good example.
Offically approved by Ebola Virus Man :wtf:
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Offline Styxx

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
Quote
Originally posted by wEvil
:rolleyes:


I'm too lazy to read through all this nonsense. So sue me. :p
Probably away. Contact through email.

 

Offline Nico

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
oh yeah, multiple skins in the same pof, too.
but the turret thinguy is something I'm attached to, so I mention it again :ha:
SCREW CANON!

 

Offline LtNarol

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
ok, now im confused, are we talking about what can be done for FS2 using a new version of PCS or are we talking about a modding program based off of PCS for the FSF engine?

(Im sure this is a really stupid question but i have no clue whats going on around here anymore)

 

Offline phreak

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
we are creating a new game with new POF specs, new engine.

or trying to.
Offically approved by Ebola Virus Man :wtf:
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Offline CP5670

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
I think we're just thinking of ideas for what the new game's model format should have in it. The stuff would have to be implemented into an engine first, though.

 

Offline Zeronet

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
Quote
Originally posted by Styxx


I'm too lazy to read through all this nonsense. So sue me. :p


So true.
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Offline LtNarol

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
so dispite the name of this thread, it really has nothing to do with FS2 and is instead about FSF?

 

Offline phreak

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
the "FS2= version 2117" was a reference
Offically approved by Ebola Virus Man :wtf:
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Offline Kazan

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New Features for POF Version 3000 (for FSF) [FS2 = Version 2117]
ok.. im killing this "turret dock" thingy right now - it's called overheard people. and unreasonable
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