Author Topic: New Deus Ex?  (Read 60789 times)

0 Members and 1 Guest are viewing this topic.

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
This is a combat strategy, don't read it if you like coming up with your own plans.

Spoiler:
You might want to consider trying to get the Combat Rifle then. If I remember I had one capacity upgrade on it to hold 30 rounds per magazine, and about 180 rounds total. If you can keep yourself lined up to his head and fire from cover, it'll take about five reloads to take him down without using anything else against him. I guess if you had the difficulty lowered you were originally on Give me a Challenge? This was what I did on the first encounter and the fight ended rather quick (Although I did get choke-slammed by him once lol).
« Last Edit: August 29, 2011, 10:37:17 am by Commander Zane »

 

Offline Darius

  • 211
Spoiler:
First time I'm hearing about any barrels. Wish I'd known about them when taking him down, would have made it easier =P

Eventually took him down with a lot of painkillers and a lot of cowardly running, shooting at him when I'm far enough.

 
Spoiler:
First time I'm hearing about any barrels. Wish I'd known about them when taking him down, would have made it easier =P

Eventually took him down with a lot of painkillers and a lot of cowardly running, shooting at him when I'm far enough.

Spoiler:
I have a weird fascination with red barrels and crates in games. The first thing I saw when the boss fight started was the red barrel behind him and it was the first thing I shot at.

I always try to find excuses for blowing up the explosive stuff (though not in DX since I try to keep stealthy).
I've been playing Borderlands a lot with a friend recently and I have a compulsion to explode all the barrels I see. I think I might be sick.



 

Offline Fury

  • The Curmudgeon
  • 213
Spoiler:
Well, I found out that Barrett is unable to find you if you hide behind them weapon cabinets. So I sniped, went back, waited, sniped, rinse and repeat until finally cutscene triggers. Unfortunately same thing happens as the first time, all I get is music and black screen. Looks I won't be graced with the opportunity to defeat this boss and continue the game. :rolleyes: Le sigh. :sigh:

 
I have noticed a bug or two in the game to be honest.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Yes, I've seen this "black screen instead of movie" thing happen once as well, restarting helped. It's definitely a bit glitchy in areas, that's for sure.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Axem

  • 211
I lost my HUD. :( How am I supposed to replay now?

 
I had to fail a quest because one of the objectives was below the terrain.

  

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
A side-mission you're supposed to get after,
Spoiler:
That douche-crate yells at you for getting fired when you leave your apartment and you offer him a job in Sarif Industries (This is during the rioting in Detroit).
Didn't activate, despite meeting the proper prerequisites from the last conversation initiated with him. :doubt:

So he,
Spoiler:
Pulls a gun out and trys killing me, no questions asked. ****er's sleeping in the elevator car now.

 

Offline -Sara-

  • 29
I remember I finished DX1 without barely firing a shot (or if I did it was usually a stun dart and I made sure to hide the unconscious body). I remember that if a civilian passer by in Hong Kong saw a security guard passed out, that area of Hong Kong would soon raise hell. Was fun to be a Jane Bond by stunning Maggie Chow and her housekeeper without raising attention to nose around her lab and computer. :P Is there a demo or such for DX3 yet?
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 
I remember I finished DX1 without barely firing a shot (or if I did it was usually a stun dart and I made sure to hide the unconscious body). I remember that if a civilian passer by in Hong Kong saw a security guard passed out, that area of Hong Kong would soon raise hell. Was fun to be a Jane Bond by stunning Maggie Chow and her housekeeper without raising attention to nose around her lab and computer. :P

I did the first mission (in DX:HR) by firing only one tranq dart and no casualties. Ended up getting called Ghandi by a NPC.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
When I played the first Deus Ex I killed anything that made my crosshairs red. :P Although sneakily. Most times.

Non-stealthy moments limited to leaving bodies in a hallway to get attention then throwing LAMs from an open vent cover.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
I did the first mission (in DX:HR) by firing only one tranq dart and no casualties. Ended up getting called Ghandi by a NPC.

I got called Ghandi too, except I slaughtered everyone except for the captives. The game is great, but I'm too much of a butt wipe to talk about what I like about it so I'll talk about what I don't like:

1) Story is too predictable, yet not really. Seems like there were no emails or messages that had anything to do with the main plot, just each respective level. Then again, there weren't really any huge twists for them to foreshadow. Or maybe it's because I was like 13 when I set my expectations by playing DX1 and was stupid, and now when I played DXHR I'm less stupid.

2) It's too easy to just go around and kill everything. In the first game you had to be sneaky because of the way aiming worked. I'm not saying I wish they didn't change combat, I just wish they found a better way to do it. Then again, it is pretty neat to just be able to fearlessly walk through laser alarms and by cameras because you literally already killed everyone that would hurt you. Also the last level with the heavy rifle =  ;7

3) Level design really hasn't gotten less cramped further into the game. I'm going to chalk this up to memory limitations because they still did seem to have reasonable amounts ways to do things, it just seems odd that the doors/windows that just happen to be unlocked/hackable also just happen to be the ones that provide better routes to your objectives. Still, I could just not be seeing things. Maybe I'll enlighten myself on future playthroughs, which there will doubtlessly be.

4) Killing people. I shot Tong like 4 times in the head with a revolver first time I saw him and he didn't even flinch. In DX1 if you tried that on Manderley at least he'd go rambo and kill you, but this is just boring.

Ok so maybe I'll talk a bit about what I do like: I really do like the talking. With one exception the dialog is good, interesting, and it seems to distance itself from the nice-dude/asshole dichotomy you see so often in games. All of the guns also look super cool, too. Never came across a flamethrower, but whatever. Also I must have missed the women's bathroom because I specifically went in all of them that I could find hoping to get yelled at like in DX1 but I guess I just missed the right one.  :nervous:

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Hacking Bloooooooooows. :no:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
I got called Ghandi too, except I slaughtered everyone except for the captives.

So the Ghandi thing is default dialogue? That sucks. I remember in the first DX you got comments on whether you killed or didn't kill everyone on the island. I automatically assumed they did it here too.

Quote
The game is great, but I'm too much of a butt wipe to talk about what I like about it so I'll talk about what I don't like:

1) Story is too predictable, yet not really. Seems like there were no emails or messages that had anything to do with the main plot, just each respective level. Then again, there weren't really any huge twists for them to foreshadow. Or maybe it's because I was like 13 when I set my expectations by playing DX1 and was stupid, and now when I played DXHR I'm less stupid.
Haven't finished it yet so I can't comment, but so far so good for me. I don't know if I agree with the emails bit; perhaps you're right that in DX1 there were hints at a larger plot going on in the background when you read emails and personal messages. Then again, when I played DX1 the first time, though I wasn't 13 (must've been 18), I had no idea what to expect (story wise), so all plot twists and conspiracies were surprising and impressive. In DX:HR, the conspiracy angle is not only expected, we demand it. So I think it's hard to surprise us in general, plot wise.

Quote
2) It's too easy to just go around and kill everything. In the first game you had to be sneaky because of the way aiming worked. I'm not saying I wish they didn't change combat, I just wish they found a better way to do it. Then again, it is pretty neat to just be able to fearlessly walk through laser alarms and by cameras because you literally already killed everyone that would hurt you. Also the last level with the heavy rifle =  ;7
I think this counts as a good thing. I think in DX1 you were supposed to be able to do this, but the controls didn't allow it. Also, in DX:HR, before you invest in damage reduction augmentations, combat against multiple enemies is rather hard as well (at least for me on medium difficulty).

Quote
3) Level design really hasn't gotten less cramped further into the game. I'm going to chalk this up to memory limitations because they still did seem to have reasonable amounts ways to do things, it just seems odd that the doors/windows that just happen to be unlocked/hackable also just happen to be the ones that provide better routes to your objectives. Still, I could just not be seeing things. Maybe I'll enlighten myself on future playthroughs, which there will doubtlessly be.
I dunno if you missed anything, but I think the level design is extremely similar to the first. There's always at least 3 ways for getting things done from the following approaches:
hacking, killing, punching through wall, disabling cameras, finding key-code, crawling through vents.
Though I know what you mean that the story doors and computers are always easier to hack, but that's a reasonable design choice isn't it? If you have to hack a computer for the story to progress, it has to be level 1; the game can't force you to invest in hacking augs.

Quote
4) Killing people. I shot Tong like 4 times in the head with a revolver first time I saw him and he didn't even flinch. In DX1 if you tried that on Manderley at least he'd go rambo and kill you, but this is just boring.
That IS weird. You would expect nearby guards to at least jump you with everything they got. :\  Haven't tried anything like this. I usually leave stuff like this to subsequent playthroughs. I always enjoy the first one "properly" :)

Hacking Bloooooooooows. :no:

Strange. I even hack stuff I don't have to because I enjoy it so much!

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Yeah, the hacking minigame gave me all sorts of cool Shadowrun 2nd Edition vibes (If you don't know what that means, play more Pen & Paper RPGs).

Also, I disagree about all story-related hacks being easier, in later stages you will have to invest into Capture and Stealth quite extensively in order to have a hope of playing it haxx0r style.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Or for upgrades. Missed about four weapons upgrades in a single room because my Capture was level two.

 
Or for upgrades. Missed about four weapons upgrades in a single room because my Capture was level two.

Well that's understandable. Upgrades, ammo and loot in general is the reason you invest in certain skills right? I mean, besides giving alternative paths, I have on multiple occasions used (skill spoiler?)
Spoiler:
punch through wall, the parachute thing (which btw looks really lame and totally breaks the realistic vibe), high level hacking and heavy lifting
for getting to loot that was otherwise unobtainable. I mean, the purpose of the skills is both to use in questing and for exploring non-essential places.

Yeah, the hacking minigame gave me all sorts of cool Shadowrun 2nd Edition vibes (If you don't know what that means, play more Pen & Paper RPGs).

Also, I disagree about all story-related hacks being easier, in later stages you will have to invest into Capture and Stealth quite extensively in order to have a hope of playing it haxx0r style.

Maybe in later stages it gets harder, I don't know. What I meant though was that, if the story REQUIRES a hack, it will be level 1, right? If it's story related but only provides an alternative approach, it'll be harder (level 2-4). If it's for great loot, it's usually max level.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
I'm mostly playing DX3 like a sniper so far. It's much harder to play in a pure stealth manner than the Splinter Cell or Thief games (or even the first DX) since there is no shadow cover at all, and enemies notice you from a long distance away if you get in their view. I haven't gotten the cloak augmentations yet though.

Also, I can't understand why some reviewers are complaining about a lack of ammo. Like the first game, I am finding far more ammo than I know what to do with. :p

Quote
- The game feels a bit too linear. It might be that time golden memories, but I don't think original DE was quite this linear.

The maps are definitely more linear than the first game, except for the hub worlds. You have several ways to complete one room or area, but they all lead you to the same area next and you largely go through them in a set order. This is a consequence of the smaller maps in general.

Quote
So the Ghandi thing is default dialogue? That sucks. I remember in the first DX you got comments on whether you killed or didn't kill everyone on the island. I automatically assumed they did it here too.

I don't recall seeing any Gandhi comment after the first mission. I tranquilized about half the guys, killed the rest and talked the leader into leaving (which gives you a ton of XP). Some guys liked me for killing people and others chided me for letting the leader go.

Quote
Strange. I even hack stuff I don't have to because I enjoy it so much!

The hacking minigame can get repetitive but it's still a lot more fun than what other games do for this. It's worth hacking stuff even when you know the code for the XP and datastore bonuses.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Or for upgrades. Missed about four weapons upgrades in a single room because my Capture was level two.

Well that's understandable. Upgrades, ammo and loot in general is the reason you invest in certain skills right? I mean, besides giving alternative paths, I have on multiple occasions used (skill spoiler?)
Spoiler:
punch through wall, the parachute thing (which btw looks really lame and totally breaks the realistic vibe), high level hacking and heavy lifting
Unrealistic as it may be, Icarus is certainly a hell of a lot cooler looking than just activating your level three run / jump nano-aug to fall 80 feet without getting hurt.
Plus, Dynamic Entry. That is all.

Also, I can't understand why some reviewers are complaining about a lack of ammo. Like the first game, I am finding far more ammo than I know what to do with. :p
Only thing I'd complain about how you find ammunition, is that you shouldn't find several weapons stashed up in unopened storage units, only to pull out one round out of each of them.
You'd figure people would keep them loaded for later use. What, you're going to have one round in a combat rifle and expect to try killing me when I barge in ready to choke-slam you?