Committed. It took this long because 1) in the end, the engine just can't handle the TIE racks I spent hours and hours trying to get to work and 2) getting even fighterbay paths to work well enough was really difficult. Now there's 3 docking points in the ceiling of the hangar (for transports and other mid-size ships), 1 docking point in the middle of the landing deck (a Lambda should just about fit there; probably the AI can't handle the docking/undocking, though) and the fighterbay is capable of launching 4 fighters at once.
I've added a modelled communications subsystem (in a bit of a similar style as the one on the Strike Cruiser) and detached bits of the hull to make bridge and navigation subsystems.
EDIT: Unsurprisingly, the AI apparently can't handle undocking from the landing deck dockpoint, so don't try to do anything fancy with it. The three dockpoints in the hangar ceiling probably work just fine though, since they only got two path points, which is something the AI seems to be able to cope with. Also, a Lambda doesn't quite fit in the landing deck: the bay is pretty much exactly as high as the Lambda, so there's not really any room.