Author Topic: FS2 RTS in the HW2 engine, Total Conversion  (Read 42717 times)

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Re: FS2 RTS in the HW2 engine, Total Conversion
I only just happened to notice this. This is might impressive stuff you got going here. I really like! And I like it even more how you are exploring both the FS1 and FS2 eras. I very much want to see how this progresses in the long run.

As much as I'd like to try, I might just hang back a bit for now, see how it goes. I do have a question though.

Where did you get the subspace bitmap shown in this image:
http://img340.imageshack.us/img340/2503/ss00019.jpg

It looks identical to the one I created and polished for ACT 1 of the Ancient-Shivan War, and that almost made me jump with fright.
« Last Edit: June 22, 2010, 01:11:13 am by starwolf1991 »
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Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Similar to the Star Wars mod for HW2, the fighters all seem way too tiny, to the point of invisibility. And then everything seems to move way too fast, to the point that Ursas and Hercs seem to be flying and maneuvering like Ulysses (would). Would it be possible to scale everything up by, say... 50% or even 100%? That should fix both problems, in my opinion.
One problem with the HW2 engine is that HUUUUUGE ships tend to have HUUUUUGE issues when manoeuvring. This is why all ships are currently about 50% their real size, and still the Orion is nearly as big as a Hiigaran battlecruiser. But yeah, I see your problem, and you're right. I think I'm more likely to decrease the maximum zoom distance (which I already did btw, but not enough it seems), that should fix the problem. And for Ursas/Hercs manoeuvring like Ulysses, I'll have a look at it, but the rotation speeds are exactly the same as in FS - I haven't touched the rotation accelerations though, given that I'm not exactly sure of the FS values for those ones.
Quote
And nothing was able to dock fighters yet. I assume that will be fixed down the line though.
Yep. Dockpaths are just a pain in the ass to do, but I'll have to take the time to do it someday.

Where did you get the subspace bitmap shown in this image:
http://img340.imageshack.us/img340/2503/ss00019.jpg

It looks identical to the one I created and polished for ACT 1 of the Ancient-Shivan War, and that almost made me jump with fright.
Hum, that's possible indeed. I just took the one that was hanging around in my MVP folder, but I remember now that I actually dropped the ASW effect in the MVP folder a while ago to enjoy it in every campaign. Now that you point it out, I should have asked you for permission, and probably would have if I realized it was the ASW effect. Well, consider that as an official demand :D. I'll remove it and use the standard MVP one if you want, of course.
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Re: FS2 RTS in the HW2 engine, Total Conversion
I just ran a comparison of the MVP one and mine in FS to see which looked closer to the one in the image. It is my one you're using.

Don't worry about removing it from your mod. I'm glad that you actually enjoy using it. If you want to use it, you can. You have my permission. Please do make sure though you add me and the subspace effect to your credits list.

BTW, is it just the blue one you're using?
Previous Projects: Ancient-Shivan War | GTF Durandal

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Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Yep, only the blue. The green is only used when travelling through a Knossos, right ? Anyway, I've added you to the credits. Thanks for the authorisation :)

EDIT :

« Last Edit: June 22, 2010, 06:54:50 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Satellight

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Re: FS2 RTS in the HW2 engine, Total Conversion
Hello everyone !

First of all, all my congratulations to MatthTheGeek for this extraordinary work (and in a so few time) making this conversion.
I've got a problem downloading  this mod: although the size indicated by the file .7z is correct, all the uncompressed files are 0 kb in size  :confused:

I use 7z then Winrar, and I got an "unvalid compression method" error  :( ...

Any idea ? I can't wait to try this !  ;7
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Offline Colonol Dekker

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Re: FS2 RTS in the HW2 engine, Total Conversion
Still not working?
 
Any custom compression type stuff going on at your end Matt?
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Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Download again with the link provided in the first post, I've reuploaded a more recent version in a .rar since then. Thanks for the compliments too :).
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Satellight

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Re: FS2 RTS in the HW2 engine, Total Conversion
"Merci beaucoup !"  :)

I tried again and it works now... Thank you very much ! As you can see, it was my first post... I get my internet connexion only recently, and I was totally amazed to discover this SCP project. Professional teams with 70 €'s ****ty games should learn from this passion... And BTW, I love HW & HW2 too !

Now I know what I'll do for the next weeks... switching between SCP & HL2   :D
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Re: FS2 RTS in the HW2 engine, Total Conversion
I noticed the bgreen turret on the orion fs2 version has a new turret, is this a new one, havnt noticed it in fs2, but i havnt played it with the new mvp's yet, looks much better than the triple barrel one. the mod is shaping up very well, cant wait for the final version, only one problem was that the computer was very easy and they could build ursas and i couldnt. also the game ran very lagy mouse wise when i tried to run a different level. any chance of a 4 or 6 player level so i can play against multiple enemies  :yes:

 

Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Quote
I noticed the bgreen turret on the orion fs2 version has a new turret, is this a new one, havnt noticed it in fs2, but i havnt played it with the new mvp's yet, looks much better than the triple barrel one.
This one ? It's from the OHD Insania in Dawn of Sol...
...which reminds me that I haven't asked for their authorisation. Credits don't say who did this ship in particular. Can anyone point me to the right direction ?

EDIT : I've been told it may be from Trashman. Can he confirm ?

Quote
only one problem was that the computer was very easy
Be glad that you have AI at all. I'll see what I can do to improve them a bit.

Quote
they could build ursas and i couldnt.
Thanks for the bug report, fixed :).

Quote
also the game ran very lagy mouse wise when i tried to run a different level. any chance of a 4 or 6 player level so i can play against multiple enemies
No idea for the lag, but I'll work on modifying more maps later.
« Last Edit: June 22, 2010, 11:52:39 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Droid803

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Re: FS2 RTS in the HW2 engine, Total Conversion
Yeah that's from Trashman's Orion, the turret at least.
(´・ω・`)
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Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
New version is up, link on the first post. There is now music ingame, but it tends to randomly loop back to the beginning of the track and I haven't found how to fix it yet. Building times have been reduced, and the AI tweaked to increase the pace of the gameplay. Enjoy :)

EDIT : I have adapted the FS2 intro to play as the HW2 intro, however I've noticed fps issues on my end. here is the link for those interested : http://www.mediafire.com/?zjyn1ydyz3i

EDIT2 :
GTFr Demeter. So yeah, I know, it's not canon, it's ugly, but I need a mobile refinery - actually the AI needs it. This matter is not debatable. However, if anyone can find or wants to model a better ship for that role, go ahead :).

EDIT3 : Latest version is up on the first post. The AI should be a bit more aggressive. I won't be around here the next few days because of my oral exams, but I'll be back and kicking next week.
« Last Edit: June 24, 2010, 04:27:56 pm by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Droid803

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Re: FS2 RTS in the HW2 engine, Total Conversion
oh how I wish I had HW2 right now...
:/ must find disc...
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Offline headdie

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Re: FS2 RTS in the HW2 engine, Total Conversion

 
GTFr Demeter. So yeah, I know, it's not canon, it's ugly, but I need a mobile refinery - actually the AI needs it. This matter is not debatable. However, if anyone can find or wants to model a better ship for that role, go ahead :).




might i suggest GTL Anemoi it looks cool especially when using the BP reskin
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Offline MatthTheGeek

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Re: FS2 RTS in the HW2 engine, Total Conversion
Not bad, I'll probably have to scale it down a bit, and I'll need a GW-era reskin too. Everyone agree on this one ?
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Marcov

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Re: FS2 RTS in the HW2 engine, Total Conversion
Similar to the Star Wars mod for HW2, the fighters all seem way too tiny, to the point of invisibility. And then everything seems to move way too fast, to the point that Ursas and Hercs seem to be flying and maneuvering like Ulysses (would). Would it be possible to scale everything up by, say... 50% or even 100%? That should fix both problems, in my opinion.
One problem with the HW2 engine is that HUUUUUGE ships tend to have HUUUUUGE issues when manoeuvring. This is why all ships are currently about 50% their real size, and still the Orion is nearly as big as a Hiigaran battlecruiser. But yeah, I see your problem, and you're right. I think I'm more likely to decrease the maximum zoom distance (which I already did btw, but not enough it seems), that should fix the problem. And for Ursas/Hercs manoeuvring like Ulysses, I'll have a look at it, but the rotation speeds are exactly the same as in FS - I haven't touched the rotation accelerations though, given that I'm not exactly sure of the FS values for those ones.

So, you can't include the Colossus?

Or maybe it IS possible to fix the size accuracy problems?
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Re: FS2 RTS in the HW2 engine, Total Conversion
Noticed a small bug related to the Demeter in the latest, the AI doesn't use it. I have located the bugs:

in classdef you need to add demeter into squadclass[eDropOff] (AI code depends on this, see function DoResourceBuild() in cpuresource.lua, you'll also notice a bit there that also looks for eSalvageDropOff squadclass ships there, for when you implement salvaging)

in cpubuild.lua, you forgot to re-add the kRefinery classifiers.
heres a fixed table for you:
function CreateBuildDefinitions()
   if (s_race == 1) then
   kCollector = GTA_ZEPHYRUS
   kRefinery = GTA_DEMETER
   kScout = GTA_ANGEL
   kInterceptor = GTA_APOLLO
   kBomber = GTA_MEDUSA
   kCarrier = GTA_FS1_ORION
   kShipYard = GTA_ARCADIA
   kBattleCruiser = GTA_ORION
   else
   kCollector = GTA_ZEPHYRUS
   kRefinery = GTA_DEMETER
   kBomber = GTA_MEDUSA
   kCarrier = GTA_ORION
   kShipYard = GTA_ARCADIA
   kDestroyer = HGN_DESTROYER
   kBattleCruiser = GTA_ORION
   end
end

 
Re: FS2 RTS in the HW2 engine, Total Conversion
Not bad, I'll probably have to scale it down a bit, and I'll need a GW-era reskin too. Everyone agree on this one ?

Use the Demeter for FS1, Aenemoi for FS2
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Offline Hades

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Re: FS2 RTS in the HW2 engine, Total Conversion
Agreed, and I think it would be passable to use the Loki as a FS1 scout due to the Angel being mighty hideous. FS2 could use the Pegasus or something.
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Re: FS2 RTS in the HW2 engine, Total Conversion
Pegasus? Are you crazy boi?

The Loki was in development during FS1 right? Well, you can have it as a research option. Have it as a cheap scout/distraction fighter thingy