Similar to the Star Wars mod for HW2, the fighters all seem way too tiny, to the point of invisibility. And then everything seems to move way too fast, to the point that Ursas and Hercs seem to be flying and maneuvering like Ulysses (would). Would it be possible to scale everything up by, say... 50% or even 100%? That should fix both problems, in my opinion.
One problem with the HW2 engine is that HUUUUUGE ships tend to have HUUUUUGE issues when manoeuvring. This is why all ships are currently about 50% their real size, and still the Orion is nearly as big as a Hiigaran battlecruiser. But yeah, I see your problem, and you're right. I think I'm more likely to decrease the maximum zoom distance (which I already did btw, but not enough it seems), that should fix the problem. And for Ursas/Hercs manoeuvring like Ulysses, I'll have a look at it, but the rotation speeds are exactly the same as in FS - I haven't touched the rotation accelerations though, given that I'm not exactly sure of the FS values for those ones.
And nothing was able to dock fighters yet. I assume that will be fixed down the line though.
Yep. Dockpaths are just a pain in the ass to do, but I'll have to take the time to do it someday.
Where did you get the subspace bitmap shown in this image:
http://img340.imageshack.us/img340/2503/ss00019.jpg
It looks identical to the one I created and polished for ACT 1 of the Ancient-Shivan War, and that almost made me jump with fright.
Hum, that's possible indeed. I just took the one that was hanging around in my MVP folder, but I remember now that I actually dropped the ASW effect in the MVP folder a while ago to enjoy it in every campaign. Now that you point it out, I should have asked you for permission, and probably would have if I realized it was the ASW effect. Well, consider that as an official demand

. I'll remove it and use the standard MVP one if you want, of course.