Author Topic: SVN Commit of the Day/capship command discussion  (Read 49666 times)

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Offline Luis Dias

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Re: SVN Commit of the Day/capship command discussion
Ah so I'm guessing Axem let you toy with his "Plants vs Zombies" BP mission thingy. That must be fun! :D

 

Offline InsaneBaron

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Re: SVN Commit of the Day/capship command discussion
...Atmospheric combat?

http://youtu.be/st84hazcfMU
Love that track... "A Yellow's hit and trailing smoke!"

But... tank-mounted BEAMS? Battuta, what kind of monster are you creating?!?

I wonder if we'll be getting a new ship class specifically for this kind of CAS. A properly equipped Uriel or Izra'il ought to work, but a purpose-designed ship would be great.

Lastly, about bombs... aren't standard FS bombs a little powerful to be using in atmosphere? (Yes, Yes they are.)
« Last Edit: February 07, 2014, 07:57:42 am by InsaneBaron »
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Offline Mars

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Re: SVN Commit of the Day/capship command discussion
BP doesn't recognize the yields listed in legacy FS. They're just too crazy to be true.

 

Offline Scotty

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Re: SVN Commit of the Day/capship command discussion
Uh, where do they say that?  I was under the impression that yields in FS were embraced, rather than shunned (especially considering how anti-matter warheads of any capacity are going to be orders of magnitude more devastating, and the UEF uses **** tons of them.).

 

Offline Mars

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Re: SVN Commit of the Day/capship command discussion
The post was years ago, I'm not sure where. Essentially Harbingers and Furies are hilariously overpowered, according to the Tech room only.

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
They definitely are, but BP kinda rolls with the canon numbers, in an affable 'everything is ridiculous' way. FreeSpace materials are ridiculous, weapon yields are ridiculous, and when it comes down into an atmosphere, well, let's just kinda...assume that some component of that ridiculous yield is a directional shaped charge...

I'm still kind of into the idea of doing atmospheric variants of certain weapons that create ridiculous explosion glare. And in one of our Act 4 atmo missions we do have at least one detonation that's roughly in scale with a ~Hiroshima detonation - even in a shielded fighter you're in trouble if you're within a kilometer, and you'll suffer major blast out to three.

 

Offline AdmiralRalwood

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Re: SVN Commit of the Day/capship command discussion
I'm still kind of into the idea of doing atmospheric variants of certain weapons that create ridiculous explosion glare.
Even if it doesn't wind up in acts 4-5, I'd still like to just see an example video of what it might look like.
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Offline Leeko

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Re: SVN Commit of the Day/capship command discussion
I just wanted to pop in and say how much this thread made my day. I've not lurked HLP since 2013, but I will definitely start checking in more often again. BP means a lot to me and I am glad to have some sort of indication that progress continues at what appears to be a steady pace! Keep on keepin' on. :D

 

Offline redsniper

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Re: SVN Commit of the Day/capship command discussion
I'm still kind of into the idea of doing atmospheric variants of certain weapons that create ridiculous explosion glare.

I'm totally into this idea. If you're going to roll with the canon yields, might as well roll hard.
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Offline Jellyfish

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Re: SVN Commit of the Day/capship command discussion
a ~Hiroshima detonation
So, basically a FS1 era MX-52.
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Offline Aesaar

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Re: SVN Commit of the Day/capship command discussion
And there's why "canon" yields are stupid.

 

Offline NGTM-1R

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Re: SVN Commit of the Day/capship command discussion
And there's why "canon" yields are stupid.

They're fun. Atmospheric detonations should wipe out everyone.
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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
a ~Hiroshima detonation
So, basically a FS1 era MX-52.

Not particularly - the MX-52 is an antiship weapon and while its raw yield may be comparable, we can expect that yield to be focused into a shaped detonation in order to defeat the target's active and passive defense. It's not going to blow up like an airburst bomb.

 

Offline Mars

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Re: SVN Commit of the Day/capship command discussion
In that case. . .

Holy ****ing armor. Is it degenerate matter? Is it being considered degenerate matter?

 

Offline An4ximandros

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Re: SVN Commit of the Day/capship command discussion
I kinda want to make a cheap Photoshop of the Atreus & a Solaris nuking each other with missiles while falling towards the Martian surface now. :D

 

Offline Mars

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Re: SVN Commit of the Day/capship command discussion
Falling through Jupiter towards 'hard deck' would be epicly awesome.

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
In that case. . .

Holy ****ing armor. Is it degenerate matter? Is it being considered degenerate matter?

The Deimos is explicitly armored in 'collapsed core molybdenum', however you choose to read that.

 

Offline Trivial Psychic

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Re: SVN Commit of the Day/capship command discussion
a ~Hiroshima detonation
So, basically a FS1 era MX-52.

Not particularly - the MX-52 is an antiship weapon and while its raw yield may be comparable, we can expect that yield to be focused into a shaped detonation in order to defeat the target's active and passive defense. It's not going to blow up like an airburst bomb.
Actually, the MX-52 is a swarming, heat-seeking, anti-fighter weapon.
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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
Yes, exactly: it's an anti-ship weapon. It attacks armored hard targets. An ATGM or RPG doesn't just kaboom like a Looney Tunes bomb, wasting its blast force in all directions. It produces a directional detonation designed to penetrate. Similarly, a SAM or AAM blows up and hurls a cone of debris meant to intercept the target. The weapon system's raw yield isn't a complete description of its explosive behavior.

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
February 8 2014

Trial run on enhanced high-end Federation torpedoes with countermeasures to defeat warship close defenses, including decoy dispensers and armor. Good effect in tests. Accidentally created a torpedo which strikes a target, bursts through the other side, turns around, and reattacks, weaving in and out until target is destroyed.  :shaking: