*Remembers his own issues with faster firing trebs*
OK yeah that's not a great idea
. Trebs are problematic enough as it is, there's no need for a
warship-mounted upgrade. I'm honestly impressed that you've managed to include a few trebuchet strikes without them being insanely frustrating.
Refire rate is determined by weapon and ship AI class, not individual turrets.
Unless you alter the refire rate of the turret through tables or SEXPs. I know I prefer altering a turret's refire directly rather than changing the ship's entire AI class, that you can tune the ship's effectiveness more finely - make anti-fighter weapons fire slightly faster while keeping the huge weapons' rate of fire normal or vice-versa.