Author Topic: SVN Commit of the Day/capship command discussion  (Read 34984 times)

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Online AdmiralRalwood

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Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Online crizza

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Re: SVN Commit of the Day/capship command discussion
Awesome... so... three years for the Titan then? :D
No offense intended.
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http://geo.schulzbert.de/

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
October 7 2015

Brief training for new pilots and tooltips integrated into BP1. Enhanced Shivan presence on Vishnan missions to provide a worthy challenge. Too much other stuff to type!

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
October 8 2015

Implemented Ricardo Laporte persona. Added to appropriate location in appropriate mission.

 

Offline swashmebuckle

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Re: SVN Commit of the Day/capship command discussion
Ricardo is persona grata in all locations if you know what I mean jajaja

 

Offline Lepanto

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Re: SVN Commit of the Day/capship command discussion
Oct 21 2015

Some scattered work on the Atreus mission. Started on the Minh/Ardent fight.

Added an Eos#Command variant, with longer range and higher velocity.
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 

Offline Aesaar

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Re: SVN Commit of the Day/capship command discussion
Oct 24 2015

GTD Titan preliminary version.  No lods or debris.

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
Oct 28 2015

Buffed the rarely used Morningstar and Circe so you can have more fun with them if you're replaying FS2! Also did a ****load of other ****, we are probably only days from release.

SVN is down :(

[09:29] <battuta> it me
[09:29] <battuta> a battuta
[09:30] <Hades_> ttutbata
[09:31] <{OvO}> bttutta
[09:31] * NoelShourai ([email protected]) has joined #bp
[09:31] <MatthTheTab> Tabbuba
[09:32] <{OvO}> atuttab
[09:32] <Hades_> TABULA RASA
[09:33] <{OvO}> BATTUTA RASA

 

Offline QuakeIV

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Re: SVN Commit of the Day/capship command discussion
battuta fett

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
July 2 2018

MageKing17 hero commit: player can now cycle through mission-critical beams/turrets/subsystems with D.

 
Re: SVN Commit of the Day/capship command discussion
That's cheating :p

 

Offline emark4

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Re: SVN Commit of the Day/capship command discussion
That's cheating :p

Sounds helpful to me. Like , finding the right subsystems to Target is a tab bit annoying .

 
Re: SVN Commit of the Day/capship command discussion
That's cheating :p

Sounds helpful to me. Like , finding the right subsystems to Target is a tab bit annoying .
Get the subsystem you want in the reticle and press V.
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
That's not useful if you can't see it and you're trying to plan an approach, though. Imagine all the situations in which the escort list is handy; imagine how obnoxious it'd be if instead of escort list you had to acquire the ship visually and target it with a keypress.

 

Offline QuakeIV

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Re: SVN Commit of the Day/capship command discussion
Objective subsystem hotkey is a very nice feature, its kindof an obvious thing to add from an interface perspective I think.  Only real reason not to would be the difficulty in coding it up, so thanks to the guy who did that.
« Last Edit: July 05, 2018, 12:24:26 am by QuakeIV »

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
It owns a lot, and MageKing found a bug in the LUA/code interface in the process.