Again, argue the ISSUE not the PERSON. I won't say it again, and Hades, while you are attempting to make decent points, you could stand to tone down the (what could be perceived as) hostility please.
Hellstryker: Texturing differences aside (as in, how one would go about doing it in the first place), The Hades looks like the Hades. The Colossus looks like the Colossus, The Typhon the Typhon. And to the opinion of many, the Charybdis. The model is different and more polished which has necessitated an aesthetic shift in perception to it's texture, which has several "distinctively Charybdis" elements retained.
That it's not the same old tiles wrapped into a UV-Map is not important, because it doesn't HAVE to be that, if the artist behind texturing it doesn't roll that way. But -even if- it was textured that way, there would still have to be some adjustments to how and where those respective tiles got laid out to in order to best respect and compliment the shape of the model itself.
Yes, there are not hundreds of tiny panel lines (producing what some people would call a "brick wall" look, only metal, others call it "paneling") but there are still definitive sections of panel work that were carefully considered in terms of how they would fit to the new model while still affording the same basic color tone of the original and the retention of the suggestive shape of the model.
On those merits alone, the design of both the model and the texture (in my opinion) are an astounding Success. Both Axem and Sab0o have shown a great deal of care and attention into providing an exemplary combination of collaboration. Judged and based SOLELY on that merit alone, I don't think anybody can disagree with the factual statement that this is an awesome piece of work.
The disconnect seems to be "because it's not the same tiles, just in a UV-map". As already explained, it just can't be. Anybody willing to give the texture a shot at making it look that way can feel free to do so, and I'll be more than happy to accept it's submission if I should be proven wrong. But to my mind, having all those incessant panels that the original retail texture has and putting it on this model, would drown all the detailing done with this model.
And even if we split the difference, we start creating a product that has more "noise" to it than it needs in my opinion. This is a new, fabricated ship with a purpose. Purpose doesn't entail having things done for no apparent reason for them to be done. I don't see body panels on cars being needlessly sub-divided, I shouldn't expect to see needlessly subdivided panels on a warship.