Weeeeell
I told you i'd come back as soon as i had played a few missions but it was too good so i decided to finish it first D:
Anyway!
(NOTE: There's obviously more bad things than good ones, since most of the bad points i'm going to tell aren't/are crap)
EDIT: For the record, the "aren't/are crap" meant "aren't bad points/are fake ones". There, i'm cleared of guilty thoughts.UBER-GUD stuff:1 - The plot and all missions are good and ultra-immersive... THIS IS CRAP! Now i'm almost crying about how lame logistics on EVE Online are boring to play, and i have to write posts on HLP and listen to WiH music at same time (imported it, it was too coolz) to feel better.
2 - The checkpoint system is ONE OF THE BEST IDEA EVER!
3 - The capship playing mission is fun and all, with plenty good ideas, but a bit disturbing at start. I really liked the tactical and gunnery messages, that's immersive

(In fact i almost started shouting some stuff like that while playing EVE Online then >_>)
4 - The interactive stuff. I was expecting so much from it that when you get to contact eris tacnet, i paused the game to note down the code, and then tried to write it w/ keyboard...
BAD stuff! (at least, imo)1 - The checkpoint system, however, cause so many mission bugs D: i self destructed several times, had my wingmen go boom on load, had messages and dialog sequence replay for no reason, and even once I had simms getting gunned down in the middle of a mission (probably a SEXP not being applied or something, idk)
2 - On the last mission, CTD tends to happen when you die. Couldn't quite reproduce or debug.
3 - This campaign makes you want to threaten the mission makers so they hurry finishing part 2
4 - The capship campaign NEEDS more missions! Really, i think you should have included 2 or 3 missions instead of one - because one isn't enough at all to get a good overview of the tactical possibilities and stuff.... When i was told it was only one mission, i though this was a BoE. BoEs make perfect single-mission stuff imo, you get plenty stuff to do.
5 - The last mission definitely is too hard D: ! I could finish most of missions on Insane without (too much :°) problems, but i had to retry the very last multiple times on very easy....
6 - It was too short, i mean, story wise, i really didn't think it'd end that way (game wise it was cool too). I know it's part 1, but it's neither kindda an end or a big break imo..... well thinking about story it should be, but i sure didn't feel it that way.
7 - (WARNING: Personal POV following) The UEF ships needs more railguns and less torpedoes, they'll be more classy !
8 - Missing LODs make using debug builds on the last mission impossible, since the debug build lags soooo much and scalling down settings won't help then. I guess it can cause harm to old GPUs too - but i take it that the LODs will be done in time
