Author Topic: BP: War in Heaven discussion  (Read 674859 times)

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Offline Spoon

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Re: BP: War in Heaven discussion
Support ships made vishnan beam noises when reloading primaries.  :confused:
Noticed this too
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Support ships made vishnan beam noises when reloading primaries.  :confused:
Noticed this too

Code bug, Goober's fault.

 
Re: BP: War in Heaven discussion


Chill. It has checkpoints. Just use your Slammers and your wingmen.

The beam overload sequence has been made a little easier in SVN.

God forbid the last mission put up a fight! (The only really unfair thing about it is the FPS raep caused by the Karunas.)

Any progress on figuring out the timing bug?

 
Re: BP: War in Heaven discussion
My only problem with the last mission was

Spoiler:
the Altan Orde (I think it was called) would get absolutely shafted by corvettes, fighters, the Carthage, everything. Managed to keep it alive on 2% after a few tries, medium difficulty. You have to attack two corvettes (Delta wing are useless) while fighters swarm you and you really have to struggle to stay alive but also complete your beam disarming objective in a minute or less if it takes you time to get there. Sometimes you have too many directives active in this campaign it's difficult to know what to prioritise. Really glad you had the checkpoints!

 

Offline Shivan Hunter

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Re: BP: War in Heaven discussion
Quote
(The only really unfair thing about it is the FPS raep caused by the Karunas.)

Blargh... at one point I actually was playing in debug mode, and wondering why the frak I was getting 5 FPS. I only figured it out after I had a chance to look at my HUD and saw all the RAM allocation stuff in the upper right corner... :P

Yeah, I just beat it by filling my banks entirely with Slammers except one bank of Paveways, and using those on some beam cannons. (that was the hardest bit for me at least... I always lost one of the forward Karunas to beamspam. Or got pwned by flying into one :P). Excellent 'epilogue' mission (Sunglare), and very, very good credits soundtrack. Actually, all the BP music is invariably awesome.

(I did notice that your credits.tbl is the one from AoA, not WiH. Bug?)

I'll write a more detailed review in a few days, maybe after I get settled back at uni. For the moment, I'll only say that WiH was the single most atmospheric, compelling FS campaign I've played to date. Can't wait for more. :)

 

Offline General Battuta

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Re: BP: War in Heaven discussion


Chill. It has checkpoints. Just use your Slammers and your wingmen.

The beam overload sequence has been made a little easier in SVN.

God forbid the last mission put up a fight! (The only really unfair thing about it is the FPS raep caused by the Karunas.)

Any progress on figuring out the timing bug?

Can I get your debug log? Or did I miss it earlier?

Feel free to paste it into the post in code tags.

My only problem with the last mission was

Spoiler:
the Altan Orde (I think it was called) would get absolutely shafted by corvettes, fighters, the Carthage, everything. Managed to keep it alive on 2% after a few tries, medium difficulty. You have to attack two corvettes (Delta wing are useless) while fighters swarm you and you really have to struggle to stay alive but also complete your beam disarming objective in a minute or less if it takes you time to get there. Sometimes you have too many directives active in this campaign it's difficult to know what to prioritise. Really glad you had the checkpoints!

Your pleas have been answered, brave warrior! The next patch will see the active armor on the Altan Orde and Katana improved.

 

Offline The E

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Re: BP: War in Heaven discussion
(I did notice that your credits.tbl is the one from AoA, not WiH. Bug?)

No, we tacked the BP2 credits on after the AoA credits.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Shivan Hunter

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Re: BP: War in Heaven discussion
Ah, I see it now. Woot, I can find out where your awesome music comes from :D

 

Offline General Battuta

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Re: BP: War in Heaven discussion
For those of you stuck on Delenda Est, what would you think about us patching in a helpful feature? It would track the number of times you started the mission via PPV, and when that count exceed six or seven, it would flash some kitten pictures at mission start.

Feedback please.

 

Offline Infamus

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Re: BP: War in Heaven discussion
i did a small adjustment
Vulcan/Maul: tech description, increased Vulcan RoF from 0.2 sec to 0.185 sec
Rapier: increased energy usage from 0.4 to 0.65 for balance (its a heavy gun)
Gattler: changed the sound so it doesn't sound like a plasma cannon (custom built) and gave it a very small trail as to it being a EM propelled weapon
UX Accelerator: tech description

(Don't worry its a VP; i love VP_MAKE) That's it! I hope you like it  :D

Edit:
Spoiler:
the Altan Orde (I think it was called) would get absolutely shafted by corvettes, fighters, the Carthage, everything. Managed to keep it alive on 2% after a few tries, medium difficulty. You have to attack two corvettes (Delta wing are useless) while fighters swarm you and you really have to struggle to stay alive but also complete your beam disarming objective in a minute or less if it takes you time to get there. Sometimes you have too many directives active in this campaign it's difficult to know what to prioritise. Really glad you had the checkpoints!

Your pleas have been answered, brave warrior! The next patch will see the active armor on the Altan Orde and Katana improved.

@General Battuta, yeah i just thought of that too, thanks man
i had the thing end up hanging on at 10 percent on EASY and NO bombs hit it, just maxims

EDIT: removed upload
« Last Edit: August 09, 2010, 06:36:54 pm by Infamus »

 

Offline The E

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Re: BP: War in Heaven discussion
(Don't worry its a VP; i love VP_MAKE) That's it! I hope you like it  :D

Nice effort, but honestly? It's better if things like that are distributed without packing them in VPs. Makes it easier for us to see if you did it right.

Also, the fact that the UX is missing tech descriptions is not an oversight, while the weapon is pretty much finished, it's also not used in the main campaign, which is why we haven't written a description.
Also, vps built with VPMAKE do NOT follow the standard set for VP files. Just so you know, they are technically not guaranteed to work.

Oh, and the weapons tbl you included won't work, because you messed up the filename.
« Last Edit: August 09, 2010, 06:31:40 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: BP: War in Heaven discussion
That said, thank you for the collaborative contribution - we'll definitely take a look at some of the suggested buffs/nerfs. I think some of them may be in order (Rapier energy use nerf, Vulcan ROF buff.) Scalpel's already been buffed on internal to serve as a combo shield breaker and disruptor.

 

Offline Infamus

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Re: BP: War in Heaven discussion
@General Battuta, thx man

@The E, it doesn't matter if it is .tbm or .tbl they are the same thing, text files, either extension will work, i know these things

Also, what do you use to make VP's?

 

Offline The E

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Re: BP: War in Heaven discussion
Maja, or cfilearchiver (which is a commandline-only tool).
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Infamus

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Re: BP: War in Heaven discussion
where can i get a copy of a VP version of 'cfileachiever'?

 

Offline The E

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Re: BP: War in Heaven discussion
Attached to this post.

[attachment deleted by ninja]
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Infamus

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Re: BP: War in Heaven discussion
Edit: I have tried to make a vp with VP MAKE Maja and cfilearchiver none of them work with BP for some reason, but if i set a primarylist in the mod.ini to the root (BPWiH) and splapp the data into, well... the data folder, it works just fine

Edit: here are the uncompressed files

[attachment deleted by ninja]
« Last Edit: August 09, 2010, 07:09:00 pm by Infamus »

 

Offline Colonol Dekker

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Re: BP: War in Heaven discussion
Right. . . . . .
Spoiler:
you are SO lucky that I thoroughly enjoyed watching Steeles glorious crusade and getting impaled on shrapnel while having a nervous breakdown only to end up with a well-done tan. .  As i'm now four hours short of sleep. . . . . . .

 
Also I saw Kittens. . . . . . . And I hated them. :p
 
 
Edit- substituted quote tags for spoilers.

 

Offline Kolgena

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Re: BP: War in Heaven discussion
So... I flew THROUGH the spinny bit on a Karuna. I thought I was going to get owned when I saw it rotating towards my Uriel on full burn, but I clipped right through at the cost of ~40% hull integrity :D

 

Offline Spoon

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Re: BP: War in Heaven discussion
Just had to say that the Capship mission/campaign is quite glorious and here's hoping there will be a few more of them in WiH2  :nod:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them