Spoilers (I wouldn't want to accidentally read this four days ago)To make a more rational less rant-like analysis of the Carthage mission:
I'll at some point be trying those tips of battutas, but how was I supposed to know to do that? Its not like I had any kind of education on how to command a major fleet action in that canon. I have commanded successful fleet battles in other games before (in first person no less, with much worse UI) but I somewhat knew what I was doing there. In the Carthage mission I felt like I was thrown into the cockpit of an F-16 mid-flight without any explanation or training and told to 'destroy the russian aircraft carrier and RTB' or something. I could probably find the stick and rotate the craft a bit before I inevitably screwed up and died, but that isn't exactly ideal. If the game had at least given me some practice or something that would have been a huge help. As it was things more or less scaled up as so;
>command a squad with people telling you what to do
>operate a ship with a basic plan given to you and with freaking nuclear missiles at your direct disposal
>3RD FLEET JRF ATTACKING NEPTUNE WORK IT OUT PILOT YOU ARE IN COMMAND NOW
Anyhow, to add a bit of variety to this post I had a HUGE amount of fun in the GEF asteroid mission, good grief that was awesome.
>enter asteroid
>destroy asteroid subspace drive
>asteroid will apparently still be able to jump
>call in transports on my way out
>they die before i get out of the asteroid
>

>immediate 180, nuke reactor
>flee
>asteroid colony explodes in nuclear fire
>GEF destroyer is still intact
>destroy destroyer in epic battle
>
fyeah.jpge: modified asteroid mission description