I've done another playthrough during the past days and made a few notes of things I noticed:
- In
Cost of War Brie calls Laporte by her first name, although the text says "Laporte".
- In
Post Meridian, Simms says "For what it's worth, you did well out here", though the text says "For what it's worth, Ensign Laporte, [...]".
- In
Darkest Hour you might either want the Redoubtable destroyable or her engines invulnerable. ;-)
- In
The Plunder I would strongly recommend for Alpha wing to attack enemy fighters from the beginning. There is no reason why our fast interceptors waste time on beam cannons while there are gunships around which are better at that job.
- In
Aristeia the Hood ramms the GTC Deadly when maneuvering to engage the Toutatis.
- In the Pesedjet mission (name forgotten

) the support ship behaved very weird, it didn't dock but just flew away from me or any other wingmen that called it in. Probably a generall bug, but I noticed it in that mission.
- In
Pawns in a Board of Bone the briefing screen tells you that the Carthage is a Orion Refit. Also, the Antenor goes friendly before you've taken down her Comms. I guess she's supposed to be unknown first.
- In
Delenda Est the Carthage is again shown as Orion Refit in the briefing.
-
One Future has become quite uncomfortable without auto-lock on the Arquebus. It would be good if its shots would at least go into the middle of my reticle.
Two big points that had me cursing like a mason this time: The Siren and the Medea. I don't know about other players, but I really think that the campaign needs re-balancing here, especially the Medea. Those corvettes are hopelessly overpowered and imba. I'm definitely not the best player around, though I'm not the worst either. But I really couldn't finish
The Plunder this time and then resorted to the "jump mission after five fails" for the first time in 15 years. I have no idea how I made it through that mission when I played through the campaign two weeks ago, but this thing is a monster. At least you have Gamma wing to take down her main guns and then can hope for the Indus to take her down.
The Medea is even worse, because Gamma never can take down her beams. I've manipulated the mission in FRED to give me access to the Uriel and Grimmlers and then I could at least save the Auxerre. But only with a Kent + Paveways and Scalpel? No way. And it's not just about the bonus goal, the Medea then opens up on the Anjaneya. Sorry, but this is really too much, in my opinion. If you let me take on such a beast you have to give me something. Give me Grimmlers at least, but those lousy Scalpel and destroyable paveways really feel like sticks and stones. :[
I know that, to a degree, that is supposed to be the case, but I think it's just too much. Especially in
The Plunder I feel like the only thing I can do is sit around and hope not to get shredded by one of those warships. This is too little.
Aside from these points, BP stays by far the best mod, the best computer game, I have ever played. The voice acting is excellent and totally lives up to the standard we expect from BP. Especially Calder and Simms deserve prais. Great job! But was Simms really voice acted by a man?

Oh, and I also like the Auxerre's voice. That "Sweet Fortune, what a jump!" just sounds lovely. I could listen to that a hundred times.
