After digging through my old CDs and installing Freespace Open over 2 years ago, I finally decided to systematically try all of the various campaigns that had mysteriously been downloaded to my computer. The majority of them seemed to rehash the same general feel of FS2 - high on explosions, beams of death, and low on plot. With the possible exception of Derelict, Blue Planet was the only one of the bunch that actually had me thinking about the story, rather then just mentally checking off ways to complete a mission. After another 3 months of randomly looking around, I finally managed to blunder into Hard Light and find the forum here through TV Tropes, of all places. Before I add any silly opinions, I just want to convey my respect for everyone involved with this project. It is easily the equal of professional work, and honestly surpasses the original games by an order of magnitude.
I identify with the Federation
Having freshly played the original games immediately before sinking into Blue Planet, my sympathy towards the GTVA was limited. The GTVA as conveyed through the 'command talking head', was sterile and arrogant. They went looking for trouble in the Nebula, and bit off far more then they could chew. The idea of the GTVA as a better governing body better equipped to handle the threats of Shivan incursions seems laughable after seeing how badly they miscalculated. As far as the argument regarding the 'Ubuntu' socioeconomic philosophy not being exportable beyond Earth, I have to wonder whether that is really the question to ask. The minds behind the Ubuntu revamp of Earth proved themselves able to adjust to a fundamental shift in priorities after the collapse of the node without letting the situation devolve into chaos. Exporting workable ideas to gradually transition over to a less militaristic economy doesn't seem too crazy to work. In the long run, a larger and more efficient economy would likely result in a far larger and formidable fleet in any case then the GTVA's current impersonation of Juche.
I used a checkpoint at least once in the campaign
On my first playthrough, I managed to miss the idea of the checkpoint system entirely. After running through the campaign a few times, I found the system invaluable at the higher difficulty levels.
I called the bluff in M05
I called the bluff during the first playthrough. Unfortunately for me, I did this while flying directly towards the main Gef formation which promptly went hostile and blew me into flaming scrap. It was this situation that finally conveyed a much better sense of realism towards combat then the original game ever possessed. I could no longer get away with taking on 15 opponents at once and manage to plow through them as a nigh-invincible player avatar.
I thought Darkest Hour was just right
I killed Xinny and Zero
At this point, I had become rather cynical towards the AI of the game in regards to my old 'charge in head first' approach and threw my wingmen at my opponents as a needed sacrifice to get into position. Oddly enough, the wingmen managed to confuse the situation enough to allow me to mop up with without much trouble and save them to boot. Repeated the same pattern with the 2nd wave and lost 1 wingman.
I found the Simms conversation easy
I didn't have any particular trouble with the Simms dialog. Not because I actually followed the psych advice, so much as the direct approach is generally how I deal with things in real life, and I managed to luck out.
I thought the Nyx dogfight was okay
Never had a particular problem. Without the artificial shutdown of the primary weapons, it seemed a fairly even fight. The frustrating thing was toggling through the reset options via the keyboard while dodging.
I understood the pointbuy system in Aristeia
The pointbuy system seemed fairly straightforward. The first time through I ending up blowing most of the points on the upper options simply because I knew what they were, but it didn't take long to convey the basic idea that the farther down the list you went, the bigger gun you got.
I thought the Vasudan logistics incident was a terrible accident
Couldn't see it as much more then bad communications. The gains to be made with a better relationship with the Vasudens would seem to massively outweigh any advantage to taking out 1 Deimos and a neutral logistics ship.
I felt bored in One Perfect Moment
While I enjoyed the scenery, the setup to the mission proper did seem to take a bit longer then would have liked.
I was shocked and appalled by the assassination
Well, more 'surprised and irritated' then shocked and appalled, but I don't see the immediate war aims of the assassination unless the Elder was in possession of knowledge that was dangerous to the GTVA. If anything, I would think such an act would harden UEF resolve.
I thought Delenda Est was just right
Didn't have a real problem with Delenda Est, though at that point I had cheated by using the interceptor instead of the gunship.
I love Admiral Steele
Steele is a great character, and it's wonderful to have an enemy finally worthy of the term 'admiral'.