Ah, so this concept Battuta has mentioned isn't Alpha 1 syndrome, but instead exactly what I'm asking for in terms of multiple options in how to complete missions, and extra goodness insofar as effect on storyline. Mmm. Goodness. This is deliciously exciting.
Yes indeed, I would have to agree about the Heaven bit. The title "War in Heaven" will take on a whole new meaning for me (and I hope others) here. *swoons*
And by Act 2, I assume you mean the release 2 you guys are working on, and not the Act 2 within release 1? Though I do admit, the tactical depth did increase some as you got access to more toys, particularly that lovely gunship. That thing is an incredible little toy I oh-so-enjoy working with. I hope there's a fair share of missions involving it. I love the mechanics behind it and its awesome Archer system. And that BOOM, SHAKE as it fires, though a bit jarring insofar as keeping accuracy, is quite satisfying. Ahem, but I digress, for I am getting a bit off topic here.
You guys really do fantastic work. I cannot stress that enough. I haven't been this excited about a mod before. Aw crap, I'm off-topic again.
I was actually going to suggest putting in moral decisions that would have big effects on the campaign, but I figured that might be asking for too much - and here you guys go surprising me by mentioning you're one step ahead on that. You folks are nothing if you aren't overachievers, are you? Not complaining! You guys are the wind beneath my wings.
Okay, perhaps that last bit was an exaggeration. And just a tad creepy. I swear it was a joke. No, no, none other than Admiral Steele himself is the wind beneath my wings. Oh, I do hope we'll be seeing more of him.
Heck, I might even be willing to work alongside the glorious bastard, permitting he stops bombing my precious Feddy colonies.
Crap, did I just digress into more off topicness? Hm, ending post now. ;p