Okay, sorry for being a bit thick again. My apologies.
On a different note:
I'm curious as to why the 'disable linked primaries penalty' flag in the default AI profiles table is left to 'no'. Not saying it's 'wrong' or anything--though I would love for it to be changed to 'yes' for a number of reasons--but I'm curious about the reasoning behind the decision. Are there some reasons for the penalty that I'm missing, or was it just a feature that wasn't available in time to be incorporated into WiH, and by that time it might have screwed up the mission balancing, etc?
I did a bit of experimentation on it recently, and it worked surprisingly well. Mission balance was indeed a bit altered, but not terribly so, and the good changes (in my impression) were well worth it. The Uhlan felt much more fun to fly, as the loadouts became much more diverse due to more options being viable. The Vulcan was now a viable choice over the Maul, and using a Maul/Vulcan or Vulcan/Scalpel setup actually worked well. With the Kentauroi, it was the same kind of thing: more options were viable, and thus it was all more fun. It felt fresh, even. When using a Perseus, or Draco perhaps, the 2-2 gun bank setup was actually fun again, as I wasn't restricted to all Prom S's for good efficiency. I could vary my loadout tremendously, and it made everything much more fun.
Further, though, it really helps to avoid the trend towards using the same weapon in all banks for good efficiency--and for that weapon to be more and more of a generalist.
That's just my impression from a trial run--whether this is actually a good idea for the mod or not in practice is something I can't say. Especially with regards to mission balance (and other balance), I completely understand if it's too impractical to implement now, even if it is a good idea for the mod hypothetically (which it might not be).