Yeah, that would break everything so fundamentally I wouldn't know where to start fixing it. And it'd render the FS2 campaign unplayable with BP selected as a mod, which is a shame because we always thought that was cool.
I have actually done that once with Heaven assets... while I noticed in
The King's Gambit you altered the Art-DH to be a more viable platform, I just have to wonder on who changed the Bakha table for Bearbaiting/High Noon (because oddly enough, despite if engines are maxed out, you're supposed to only up your burn recharge in retail, but I noticed top speed increased). Needless to say, some missions became more
challenging (the Vasudan transfer arc) whilst other
songs missions became slightly
easier.True, but how many of those are there? The Artemis, Kulas, and...is that it?
Sekhmet and Thoth or nu-Thoth. Vasudans could show up in the rest of WiH after all.
Okay, true. Though the main point still applies: it would be an easy task to do a minor edit to the pofs and tables. If time is an issue, I would be happy to take care of it if the dev team would want it done in the first place.
If you touch the Sekhmet, you're going to basically wreck every fun aspect I enjoyed in other mods and break the balance against the Ursa and ultimately the tough-as-nails Seraphim. (Seriously, I don't want to see the day it ends up being bastardized and becoming the Vasudan F-15E.) Bombers are bombers, fighters are fighters. Let's not virtually encroach on modern-day versatility/multi-role capability.