Poll

What is your opinion on beam fade?

I detest the effect
55 (57.3%)
I like the effect
13 (13.5%)
I have no strong feelings
28 (29.2%)

Total Members Voted: 96

Author Topic: Beam fade poll  (Read 34584 times)

0 Members and 1 Guest are viewing this topic.

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Beam fading is full of win. As long as it's logical with the range of the beam. I am very surprised by the results of this poll.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline -Sara-

  • 29
Beam fade is that the beam fades slowly to being invisible the further you move from the firing source, right?
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Beam fade is that the beam fades slowly to being invisible the further you move from the firing source, right?

Yes. I actually think the implementation in BP is pretty good. But the MediaVPs I'm less comfortable with.

 

Offline -Sara-

  • 29
I've not given it an awful lot of attention. However, if the beam still damages while being faded, that'd not make a lot of sense. I'd imagine quite the opposite to happen: when a beam loses intensity at some point it'll only heat the hull of a vessel without damaging it.
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: 3.6.12 MediaVPs Discussion thread
* Qent prefers 30 km-long beams. :nervous:

But I think the "compatibility issue" is that the MediaVPs change balance to create a visual effect (since retail beams did full damage out to 30 km).

Quite so.

Well I'll look into making a community patch for the 3.6.12s then.

 

Offline Droid803

  • Trusted poster of legit stuff
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It looks ****ing atrocious, how can you say that it looks good?
You have this near-invisible beam tail scraping ships and cause eruptions.
From afar beams look like these weeny little laser swords with a frayed tip.

It makes beams look utterly underwhelming, unimpressive, and plain silly.

No longer do we have an impressive column of light that extends to infinity, but some puny laser spike that's waved around.
(´・ω・`)
=============================================================

 

Offline Droid803

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Re: 3.6.12 MediaVPs Discussion thread
For the record...

30km long beams look impressive.
6km little laser spikes look pathetic.

Energy emission of that magnitude doesn't just...dissipate like that in space :/
Definitely not that abruptly.

It looks silly.
(´・ω・`)
=============================================================

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Ur face lookz unimpressive and silly.

Stupid jokes apart, 30km beam looks silly, period. You're gonna have to pay me big time to change my mind.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline TacOne

  • 26
  • Dabbling Modder
Infinetly long beams look worse.
The beams look just fine in BP, I've seen nothing wrong with them whatsoever.
As was said, having more control over the fade would be better, but that's a topic for the SCP or FSU threads.

 

Offline Droid803

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Oh, it has no problem? try playing The Blade Itself and pay attention the the Trie--eh the Diomede's slasher beams when it tries to attack you from out of range.

IT LOOKS HORRIBLE. You have this beam-like thing pointed at you (but not actually hitting you), and you take damage, there are explosions and such.
* Droid803 pukes all over his keyboard.

Beams don't just MAGICALLY END in space when it's decided its reached its maximum targeting range. If it faded out to infinity, maybe, but it just magically starts fading out at like 4 km and ends completely at 6? WTF?
Extending to infinity (or 30km, which looks close enough for normal missions) is far more realistic than rather abruptly ending at its maximum targeting range.

Nonsensical, nonfunctional, and ugly.
« Last Edit: August 19, 2010, 01:27:21 pm by Droid803 »
(´・ω・`)
=============================================================

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Re: 3.6.12 MediaVPs Discussion thread
Too bad we can't cook up a shader that looks like the beam is losing cohesion and getting fuzzier and dimmer with distance.  Or can we?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
I will say that these visibly shorter beams do look a bit silly coming off of a 2km behemoth destroyer. It honestly just detracts from the awe-inspiring aesthetic beams had without the fade like this. Someone take a picture of an Orion firing its beams from a position ~10km away and you'll understand what I mean. And saying "hurrdurr when are you ever 10km away from an orion firing its beams" is no counter argument. I don't feel that the modders should be forced to choose between A) re-doing all of the beams B)re-doing their campaign plans or C) not offering mediaVP support.

I can understand a matter of opinion like what Matththegeek is saying, but it's just that: a matter of opinion. I honestly don't think this matter of opinion merits forcing everyone to change it whether they want to or not. At most, it should be an option you can choose from.

EDIT: Also, shouldn't this be moved somewhere else if it's not an issue solely with BP?

 

Offline The E

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Re: 3.6.12 MediaVPs Discussion thread
We can't. Not without a materials system.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Too bad the beams that fade out 30km away is what you'd be more likely to see in reality.
A directed-energy weapon that blooms out two kilometers away? In space?
What.
Maybe in an atmosphere, but in space there's very little bloom, so there's much less energy dissipation, much greater range.

 

Offline Mongoose

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Re: 3.6.12 MediaVPs Discussion thread
Yeah, I'm sorry, Fury, but those fading beams look awful right now.  Beams are supposed to look like raw masses of pure energy spewing dozens of kilometers into space, not a tiny little blowtorch flame.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Was there a poll about this for the mediavp's that I missed or did someone just decided that beam fade should be in it, opinions of others be damned?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Fury

  • The Curmudgeon
  • 213
Too bad the beams that fade out 30km away is what you'd be more likely to see in reality.
A directed-energy weapon that blooms out two kilometers away? In space?
What.
Maybe in an atmosphere, but in space there's very little bloom, so there's much less energy dissipation, much greater range.
FS is not reality. Missiles and blobs magically disappear when they reach their max range. Beams, despite extending up to 30km only have 1.5 - 8km targeting range.

While we still have lack of control over fading, I'd much prefer seeing extended visual range than 30km long ridiculous beams again. Visual range is currently 1.5 times targeting range, I'd rather double that than look at 30km long beams again.

Was there a poll about this for the mediavp's that I missed or did someone just decided that beam fade should be in it, opinions of others be damned?
There was mediavps beta(s) up for beta-testers and FSU staffers quite a few weeks, nobody said anything during beta-phase.

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Was there a poll about this for the mediavp's that I missed or did someone just decided that beam fade should be in it, opinions of others be damned?

The latter.

FS is not reality. Missiles and blobs magically disappear when they reach their max range. Beams, despite extending up to 30km only have 1.5 - 8km targeting range.


While we still have lack of control over fading, I'd much prefer seeing extended visual range than 30km long ridiculous beams again. Visual range is currently 1.5 times targeting range, I'd rather double that than look at 30km long beams again.

That would be better, but I see no reason to break gameplay for visuals. I know you don't believe the MVPs should support anything but retail but frankly I think that's just kind of silly.

More importantly, though, what you think doesn't matter. If the majority of users dislike this feature it should not be implemented because you want it. That's just insane.

I liked the 30k beams. What makes your opinion worth more than mine?

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Missiles magically disappearing? You should check your .VPs for missing files or something, my missiles explode at maximum range. :P

At any rate, the best option is a longer fade point, I like the fading beams, but they currently fade to nothingness too soon at most points.

 

Offline Delta_V

  • 26
I would have to agree with Commander Zane.  I think the beam fade was a good idea, and I definitely don't want to go back to the 30km beams of retail.  However, as it stands now, the beams fade out too quickly, and this takes away from their sense of power. 

Basically, keep the beam fade, but make it happen more slowly, IMO.