Poll

What is your opinion on beam fade?

I detest the effect
55 (57.3%)
I like the effect
13 (13.5%)
I have no strong feelings
28 (29.2%)

Total Members Voted: 96

Author Topic: Beam fade poll  (Read 25014 times)

0 Members and 1 Guest are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
see above

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Often, the effect starts [long] before the beam hits a ship (sometimes, at ranges of several klicks, there's no beam effect at all- just an explosion, with a beam that seems to be 'pointing' at it). Honestly, either the beam itself has to attenuate to the point that it's not destroying a juggernaut at the end of its range, or the effect should be removed.

Good effect on paper but at long-range it just doesn't work out well.

 
This needs to be taken out of BP AND the MVPS. I mean who in their ****ing right mind decided this was a good thing?!

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
awesome when the distance is right, but terrible when it isn't
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Blech.

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
    • North Carolina Tigers
i didn't even notice this effect was there, so i guess that makes me neutral by default.
I like to stare at the sun.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
I haven't been a large fan of it.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Should cut also the range of the beam, if that's not gonna be done then the beam should remain visible.
el hombre vicio...

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Should cut also the range of the beam, if that's not gonna be done then the beam should remain visible.

In this implementation, beams begin to fade beyond their maximum targeting range.  Damage ends where the beam ends.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Does not like.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Qent

  • 29
IMHO the fade effect should be detached from the +Range of the beam.

EDIT: Oh this is BP FSU not SCP. :nervous: Oh well I still want that. :P

EDIT2: Moved.
« Last Edit: August 19, 2010, 03:32:15 pm by Qent »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: 3.6.12 MediaVPs Discussion thread
Can someone confirm that beam fade is in the MediaVPs?

If so could it please be removed in a hotfix ASAP? This is a critical compatibility issue.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: 3.6.12 MediaVPs Discussion thread
No it is not, not any less than any other changed tbl or tbm since .10. Beam fade is good, it would be better when we actually can control fading. 30km long beams is ridiculously stupid looking.

 

Offline Fury

  • The Curmudgeon
  • 213
IMHO the fade effect should be detached from the +Range of the beam.
This is the only sensible post in this topic so far. Yes, control for beam fading has been requested but no work on it has been done yet.

Alternative to this are 30km long beams, which look even more ridiculous.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Alternative to this are 30km long beams, which look even more ridiculous.

Yes, because it's not like any campaign ever relied upon the supposedly limitless range of beams or anything!

Derelict didn't do that at all!
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Fury

  • The Curmudgeon
  • 213
1. Even without limited beam range, tabling in every major version of mediavps may change substantially enough to break older mods.
2. Derelict has not been checked for compatibility and updated if necessary for mediavps 3.6.12. Therefore any incompatibility with beams or otherwise is moot.
3. Derelict can continue using older mediavps without any issues whatsioever, as long as you yourself bother keeping them around.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Just because the mediavps can break compatibility doesn't mean they should. In cases like these, where the desire to improve the visual quality collides with the desire to keep the gameplay intact, the gameplay should always take precedence.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Fury

  • The Curmudgeon
  • 213
Yes, but only retail campaign gameplay and compatibility if you ask me. Accounting for every possibility what mods may have done doesn't seem like a sane idea. If mods want to do things certain way, tbm's are there for that.

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
if you are asking me about what breaks the game more for me is those thrice damned flashes on EVERY DAMN EXPLOSION!


i prefer my bombs not blinding the **** out of me.





as for the beams at hand, this feature is a needed one for TAP, so yeah :p
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Qent

  • 29
Re: 3.6.12 MediaVPs Discussion thread
* Qent prefers 30 km-long beams. :nervous:

But I think the "compatibility issue" is that the MediaVPs change balance to create a visual effect (since retail beams did full damage out to 30 km).
« Last Edit: August 19, 2010, 08:44:31 am by Qent »