Usually the protocol is a combination of 'common sense' and 'does not break missions'. However Fury believed that the MVPs were only responsible to maintain compatibility with retail campaigns, not mods.
I believe that has been corrected.
It's worth noting that beam fade has already been removed from Blue Planet's beams, so hopefully the MVPs follow suit.
I would appreciate if you do not try to speak for me, since it usually turns out to be wrong or taken out of context.
When merging of BP effects into mediavps took place, I did not even once think of beam ranges or fading thereof. Yes, you may call that an oversight or a mistake, but when you incorporate large changes like that, you rely on feedback of beta testers and involved staffers. The mediavps were tested over several weeks and I received only one response over beam ranges and that was from Axem concerning AAA beams, which was addressed.
If you want to blame someone for beam ranges, you can blame all people involved in beta-testing and development of mediavps. What I think about mediavps and supporting mods, is irrelevant to issue at hand. The fact is that nobody bothered to remind me or anyone else involved in the process that those beam ranges may cause problems or that they don't like it, aside of one issue with AAA beams reported by Axem.
I was in charge of implementing BP effects into mediavps. I did just that, nothing more nothing less. You can keep blaming me all you want, but you really should look into the big picture and who's responsible of what. Beta-testing or development process of mediavps is not my responsibility and never was.
During development of AoA, only Battuta ever voiced his dislike for the beam ranges. The range was never changed back to retail due to overruling by majority vote or Darius. Battuta actually brought up the issue multiple times, but no change was made because he couldn't get support for it. But I guess he finally found a way to get that support he lacked during BP development. It was cleverly played out really, since he even succeeded in getting them removed from BP apparently. Well played, Battuta. You finally got what you wanted even if it took this long.
I spent a lot of time on these mediavps, was thanked only by Zacam and the rest I get for it is a bucketload of ****. Here's a newsflash for you, don't take such work for granted. There are people who make visual effects, models, textures, stuff you can see. And then there are people who put it all together into something you can actually play. The latter crowd hardly ever get any thanks, people take them and their work for granted while the first crowd get "oohs" and "aahs" at every opportunity. Yet it is the latter crowd who shoulder the largest responsibility. Nobody remembers them, probably assuming a mod simply assembles itself via magic.
The bottom line is, development of a mod, even mediavps is shared responsibility and a lot of you come out as ungrateful jerks who never see anything but the small picture in front of your long noses.