Author Topic: Subspace effect test render  (Read 4272 times)

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Offline mikhael

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Subspace effect test render
Quote
Originally posted by venom2506
it looks great, but a bit narrow. in subspace you feel like in a giant tunnel where the walls are so far you can't reach them. here, turn this red/orange and you have the Iwar2 tunnels, where you better fly straight, as one meany could tell ya :D


I agree with Venom. What I would do is shrink the capship down a bit, and add another, one, farther back (and scaled appropriately) so that you really got the feeling that it was immense.
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Offline Setekh

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Subspace effect test render
Stick a battlegroup in there. Spread it all out. :)
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Offline Nico

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Subspace effect test render
well, actually, the best wold be to do like the actual pof model, a sort of rugby ball.
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Subspace effect test render
Quote
Originally posted by Setekh
It's real nice, but for some reason, the repetition seems too obvious... :o I thought it'd be a little more luminous, too, glowing - if you know what I mean. :)



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Offline Corsair

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Subspace effect test render
Quote
Originally posted by deep_eyes


U wanna talk catyclysm...........

Frizzzzzzzzzzzzzz............*:devilidea

404 file not found...:(
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Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline KillMeNow

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Subspace effect test render
add a rippling displacement map to the tunels hmmmm and like wevil said try washing out the flare abit more also use the subspace map on some projecter lights  and fairly faint but so it looks lieke the bleu subspace tunnel is lighting up the ship abit
ARGHHH

 

Offline Setekh

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Subspace effect test render
Quote
Originally posted by Corsair
404 file not found...:(


:(
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Wildfire

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Subspace effect test render
Quote
Originally posted by Styxx
Update...



The subspace effect rocks!  One thing.  Given the whole glowing effect of the subspace tunnel wouldn't the Hecate look alot brighter?
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Offline heretic

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Subspace effect test render
I'd suggest a blue tint on the hecate, with maybe varying shades, like something would look if over a pool in a dark room.
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Offline Styxx

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Subspace effect test render
Quote
Originally posted by heretic
I'd suggest a blue tint on the hecate, with maybe varying shades, like something would look if over a pool in a dark room.


Already did that, just didn't upload the pic... and not I'm at work and it's at home. :D
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Offline Wildfire

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Subspace effect test render
What program(s) did you use to produce that anyway?
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Offline Nico

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Subspace effect test render
Quote
Originally posted by Wildfire
What program(s) did you use to produce that anyway?


3dsmax
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Offline Fineus

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Subspace effect test render
I realise that Subspace is typically a tube like shape but what would happen if you deformed it into an irregular tube and added electrical effects? it might not be canon but it'd be a load more impressive!

 

Offline Wildfire

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Subspace effect test render
Quote
Originally posted by venom2506


3dsmax



Bugger!  Anything else that can do that?
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Offline aldo_14

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Subspace effect test render
Quote
Originally posted by Styxx


Already did that, just didn't upload the pic... and not I'm at work and it's at home. :D


What about using a fogged volume light from the end of the tunnel, with appropriate turbulence settings..... might look neat. :)