Wow. I must say I'm impressed with the positive feedback this campaign's been getting.

Thank you, everybody who's been downloading this nutty little project, I really appreciate it.
Now, on to supar-special author responses!
@Shivan Hunter: I used basic .tbls because I didn't know how to work .tbms when I began developing this mod. When I did figure out .tbms about halfway through the development phase, I decided to just stick with a sure thing. Simple as that.
@Quent: Erm, the custom music is actually implemented as looped sound effects. Maybe there's something with the .13 builds that don't like that. I dunno, again development was exclusively on the .12inf platform.
@Bigchunk:
-M3 briefing stage 1 has been fixed; the first update was actually posted because of that issue. Good catch!
-Guardianing is clumsy, but I really couldn't come up with a more elegant solution at the time. I mean, even if the threshold is set to a more realistic value, like 23% or summat, most players would get suspicious when seeing your wingmates eat Hornet salvo after Hornet salvo. Guardianing is guardianing in my book.
-M7, durr. Hate to say it, but "avoid the beam, and you won't get hit, pilot!"

Ok, serious now. I've only really had issues with friendly-fire beams against the initial 2 corvettes. After that, the mission should pretty much be a cakewalk. Maybe try a different ship- I personally favor a Sekhmet loaded with some Helioses on this mission.
-M8, I actually favor an Ares for this mission! Yeah, the length is a low point, and I was honestly worried that might annoy a lot of people. During development, I just couldn't come up with a way to split the mission without wrecking the pacing, so I opted to make the last half or so really easy- I didn't want to ape players who made it that far with random beamings or vicious dogfights.
@FIZ, and regarding the closing cutscene in general,
Yes, the tone is supposed to play.
In fact, the cutscene actually has a certain significance. Anybody willing to hazard some theories?
@Hero:
The voiceacting actually was me just grabbing some of my friends while we were hanging out at my place and me saying, "Hey, you wanna voice act for a small project of mine?"
In no case (except for my own parts) did any of the recording go beyond two sessions. None of us are professionals, we just did it for the hell of it. For future projects, I can beat my underlings friends such that they can emote a bit more. That said, I'd actually be mildly inclined to agree with your comment.
@Anybody else who had something to say that I'm not categorically answering here:
Thanks for the responses, really! I've been fretting about getting this project out the door pretty much ever since completion was drawing near. It really tugs the 'ol heartstrings to see people enjoying it so much!