Author Topic: Strike Class Cruiser  (Read 19640 times)

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Figure I'd get a head start on another one.  :)

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Offline MR_T3D

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you are like some sort of machine pumping out a starfleet here.
2 little things about the strike-class:
-do you think you'll do different varients playing with its modularity, stuff like an interdiction variant, and a more carrier-based, and a more heavily armed one?

-Are you going to do some slightly different things with the command tower, maybe making it look more like the ones seen on victory (or ventador, or imperator) SD's, or going with what most people sort of know from a couple of games?

 

Offline chief1983

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The meshes have been coming good, and game ready, but I think recently they could be using a little more detail, and probably a little more time spent on the texturing instead of jumping from one ship to the next.  We had that with Tempest and unfortunately we were never really able to use most of his models.
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So are we saying that the textures need to be bigger? I'm not sure what else I could do to them... As for the models, I guess I put in as much detail as I want to UV map. I suppose the lod's could probably use more detail.

 

Offline swashmebuckle

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Awesome, lots of good memories with the Strike class :)

For reimagining, I'd sort of like to see a bit more of an angular look to the segments to make the whole thing seem more sleek and Imperial and less like a huge space turd, but I guess that would be a bit more dramatic than most of our reimaginings so far.  Still, something to think about.

 

Offline Thaeris

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One of our forum members did a Strike Cruiser for the X-Wing Alliance Upgrade project, though I don't remember precisely who it was. Perhaps we might devise a higher-detail version of the ship if necessay (and you can get the needed permissions)?
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I could be something to consider, making the ship more angular. It have to be completely different from the accepted version, though. I imagine it would look something like a couple star destroyers lined up end-to-end, with their undersides hollowed out.

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Offline Thaeris

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Ah, forgive my ignorance, bobbtman.

The ship I was thinking of was made by our very own Col. Fishguts, but that was a different ship! The ship in question was the Escort Carrier.

For the record, though,



I do like the approach taken in XWAUP's Strike Cruiser. Perhaps if we could maintain that sharp chine in the lower hull while making the overall hull a bit more rackish, we might arrive at a design which is faithful to the original yet distincitive to this project?
« Last Edit: November 17, 2010, 08:51:19 pm by Thaeris »
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline swashmebuckle

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Eh, forget what I said, it's looking great.  I'm just a sucker for completely overhauled EU ships :)

 

Offline newman

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So are we saying that the textures need to be bigger? I'm not sure what else I could do to them... As for the models, I guess I put in as much detail as I want to UV map. I suppose the lod's could probably use more detail.

Speaking strictly as an outsider, and not really knowing what methods you used (unique mapped? tiled?). Let's take your marauder as an example - texture wise, it looks like a great start; a base for a texture. What it could use is a lot more greebling, machinery, that sort of detail. It could also use baked occlusion (doesn't work with tiling, mind you), lights when applicable, etc. And, for a star wars ship, it could definitely use a lot more weathering. Don't get me wrong, what you're doing is good work, but the textures could really stand to be spent more time on being detailed.
Basically, just put it next to something brand-x has already fully textured and you'll get the idea :)
As for the texture sizes and count, I have no idea what they are on your ships currently so that's a bit tough to answer.
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I'll look into it.

update: With fuel-tanker pods ( the previous updates had cubes representing tie fighters)

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Offline MR_T3D

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Looking pretty damn good

 

Offline swashmebuckle

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Yeah, I especially dig the built-up area around the tower.  How many versions are you planning?  I guess the cargo/ground assault and carrier versions can be the same with the way you're doing it, just with different types of pods in place of TIE fighters.  Is there also a strictly combat-oriented version?

 

Offline Pred the Penguin

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Will you guys be able to implement fighters launching off that?

 

Offline FUBAR-BDHR

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I don't see why they couldn't.  If not possible by fighterbays for some reason then by it should be by docking.
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Offline newman

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Maybe it's just me, but the soft shapes throw me off. I really liked the sharp lines the one Thaeris posted has in all the important places:



Then again, your ship :)
« Last Edit: November 18, 2010, 08:57:30 am by newman »
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline -Norbert-

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I agree. For me the Imperium is all about edges and straight lines. Leave the curves and organic designs to the rebell and neutral ships.

 

Offline newman

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Well, the strike cruiser does have some nice curves there. But it's also sharp where it matters making for a pretty nice shape.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 
I'm treating the hangar bay as a completely different ship. I'm not sure if it would work having the differnent mods as dockable objects, but at least they'll each get their own map.

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Offline chief1983

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God this thing is gonna have some real tactical uses.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays