Author Topic: R2 Preview Up on ModDB  (Read 8850 times)

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Hrm. May be a technical oversight? You could send a fixed shinemap to Esarai and see how it works.
I know Nighteyes made one... :nod:

 

Offline Rodo

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+1 for the new textures!

I love Esarai's style.
el hombre vicio...

 

Offline -Sara-

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I like the new textures. Hope the Sidhe is ballanced a bit more. It's just scary right now in Fred.. really scary.

As for the UX Accelerator, I love how it fires in salvos, but it seems if you fire several shots, it will only reload when a fixed amount of shots are fired. Slightly troublesome as the player has to fire an extra shot if they want a full chamber again.
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline Kolgena

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I don't remember what the original textures looked like, but the new ones look good to me.

FPS: 48 is a little scary though.

 

Offline General Battuta

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48 where?

 

Offline Spoon

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Guys, seriously...

Quote
We can't give too much away. But expect to find yourself wielding a lot more tactical power this time out. Instead of moving down a tight, scripted corridor, you'll be given the tools you need to tackle your mission from multiple angles, with consequences that persist later into the campaign. Custom HUD elements will help you keep track of new capabilities, networking you to artillery assets and entire air wings

You'll meet new weapons - from the uncontained carnage of the Sidhe to the precise, packaged firepower of the UX Accelerator and the antimatter-cored Redeemer anti-corvette gun. If all goes well, you'll even be able to mount shield batteries, afterburner fuel reserves, self-repair modules or other, more exotic equipment: capabilities never before seen in FreeSpace.

And you people.... talk about a texture.
What's wrong with you people?
Why aren't you guys all over these awesome new features of gameplay!?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

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Features, I may add, that Mr. Spoon's Wings of Dawn the Two is all over as well!

 

Offline -Norbert-

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Because they made no picture of the new features :P
Joking aside, while it does sound interresting, it's a bit hard to talk about it, since we (or at least I) havn't had anything like that in a FSO mod before. So for me it's pretty much wait and see.

 

Offline General Battuta

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Sure you have. In R1 you got a taste of RTS pointbuy for reinforcements; in Vassago's Dirge you got to command some powerful artillery assets and do some basic electronic warfare.

  

Offline Nyctaeus

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Why did you changed awesome Narayana maps? Old one was beautiful, made that frigate very unique. Esarai's textures don't fit with Narayana. Optymization is important thing, but you shouldn't replace orginal textures IMHO.
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Offline General Battuta

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Why did you changed awesome Narayana maps? Old one was beautiful, made that frigate very unique. Esarai's textures don't fit with Narayana. Optymization is important thing, but you shouldn't replace orginal textures IMHO.

My understanding is that the textures had to be redone as part of the process of reducing its texture count from something like 11 to something like 1.

 

Offline Hades

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Why did you changed awesome Narayana maps? Old one was beautiful, made that frigate very unique. Esarai's textures don't fit with Narayana. Optymization is important thing, but you shouldn't replace orginal textures IMHO.
The old textures really hid the detail the Narayana had, not to mention the new textures fit in better with the Solaris.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
I'm happy with it, so long as the Karuna gets the same color scheme.  Besides, for me UEF = less grimdark, but the GTVA gets all the shiny ships.  New color fits in better with the UEF as a whole in my opinion.

 

Offline Commander Zane

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Why did you changed awesome Narayana maps? Old one was beautiful, made that frigate very unique. Esarai's textures don't fit with Narayana. Optymization is important thing, but you shouldn't replace orginal textures IMHO.
The old textures really hid the detail the Narayana had, not to mention the new textures fit in better with the Solaris.
Indeed, the new textures are very cool looking and fit the UEF theme more. I on the other hand think these textures fit the Naryana very well.

New features and textures = Me uber squeeing.

 

Offline The E

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Quote from: People
*whining about texture schemes*

Guys, if you can redo the UV maps on these ships while at the same time keeping the original look, why didn't you offer to do it? We did ask for help in optimizing these ships a while back.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline esarai

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Thanks all for the feedback on the new Narayana.  I definitely can see where people come from when they say the new ship looks too high tech.  I think I know why this is: the old Narayana texture feels more volumetric.  The details on the diffuse map feel very intricate.  Mine seem sleek and flat, conforming to the geometry of the model itself.  At the moment, you see my new texture without its proper normal map.  When the normal map is complete, I hope to restore the sense of intricate detail so masterfully conveyed by Steve-O.  I'm in awe of what he did with the original texture.

But, if it still needs change after that, I will need your help.  To continue, I need more tileable (aka seamless) hull textures that have a good varied-depth feel.  If anyone interested in a change could send me links to candidate textures (preferably with heightmaps, but without is fine too) via PM, I'll see what I can do in between other WiH upgrades.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline bigchunk1

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I wish I could contribute to modeling/texture work, but I am afraid I don't have the technical skills or artistic talent. I gave a go at Blender and UV mapping... I was able to do some basic modeling, but the best thing I could do for texturing was apply materials via blender which is essentially a monochromatic texture.

Last few comments have been 'pro new texture' comments. The other side has brought up some good points and I'm warming up to the new style. I also like the new UEF Uriel design. At any rate, certainly a little back and fourth is healthy.

Just some friendly comments based on my love for originals. My overall disposition is that I am looking forward to all the goodies mentioned in the MOD DB post. "Durga strike inbound, guns hot"

Esarai, props for taking this on. Will these assets be released with WIH:R2?   
BP Multi
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Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Col. Fishguts

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New texture scheme rocks :yes:, ignore the detractors.
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Offline -Norbert-

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Just to clarify... I don't really prefer any texture yet. I'll reserve judgement untill I see ingame screenshots of the new one. I was just curious when I asked about extracting the old textures and using them in the data folder.

Quote
Sure you have. In R1 you got a taste of RTS pointbuy for reinforcements; in Vassago's Dirge you got to command some powerful artillery assets and do some basic electronic warfare.
It's a bit hard to explain what I mean. All those things really heavily depend on the mission they are used in. You can have the best system ever and it's still no good if you have to use it, while in the middle of a dogfight against multiple opponents.
And I really don't remember any electronic warfare in "Vassago's Dirge", only the artillary, though I do remember electronic warfare and subsystem managment in "The Blade itself"

 

Offline General Battuta

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Hunting for the source of the signal in VD mission...3, was it? qualifies as ESM. That's what I was thinking of.