Lately we have seen very good fan-made campaigns such as Wings of Dawn, Vassago's Dirge, War in Heaven, possibly others that try to utilize full capabilities of fred2_open and fs2_open.
Upgrading visuals and audio only goes so far, the original campaigns are 10 years out of date in terms of gameplay which is very important part of the experience. While mediavps is doing its best to keep FS2 alive through visual and audio upgrades, the campaign itself is today severely lacking in terms of atmosphere, depth and gameplay when you compare it to the best campaigns made by this community.
I've mentioned this several times on irc in the past, but I'd like to do to FS1 and FS2 campaigns what Silent Threat: Reborn did to Silent Threat. Better yet, I'd like to go beyond what ST:R did by revamping gameplay too, not just mission design like ST:R did.
So why aren't fan campaigns enough for better gameplay? If you have ST:R and original ST, which one would you play? I think the answer is obvious. What do people new to FS play first? The answer is again obvious, they either start with FSPort or FS2 campaign, both of which in terms of gameplay don't compare to the best anymore.
A project where you'd upgrade both FS1 and FS2 campaigns would be extremely lenghty. Particularly if original voice acting isn't used and I think it shouldn't be used because having it would severely limit what fredders can do with missions. ST:R wouldn't be anything if it had used original voice acting.
A project like this depends on fredders since all other assets are readily available, there's no need to create any new assets at all beyond good tabling. Assuming this ever gets off the ground, I'd love to have some of our best fredders on board.
Just imagine what FS1 and FS2 campaigns could be if redone from ground up to match and hopefully surpass the best fan made campaigns today. It's a shame all talented fredders are already preoccupied with other projects, but I don't think this will have any chance unless someone brings it up properly.