Author Topic: PC >> Console  (Read 45621 times)

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Offline Nemesis6

  • 28
  • Tongs
itt people don't know what a quicktime event is

*sigh*

I know full well what a quicktime event is. I see automatic kills as a watered down version of them.

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
itt people don't know what a quicktime event is

*sigh*

I know full well what a quicktime event is. I see automatic kills as a watered down version of them.

anyone who does not believe that Splinter Cell Chaos Theory was a good PC game should just stick to Angry Birds

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
I kinda meh'd at Splinter Cell, I was comparing it to Thief 2 and it was coming up way short.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
first one was meh and second one was also meh but Chaos Theory was good and then

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
The Thief series is good, but I liked the SC games (the first three, and especially the third one) better overall.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
The Thief series is good, but I like the SC games (especially the third one) better overall.

and then whaaat haaaappened

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
I liked the SC games (the first three, and especially the third one)
Agreed.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Mikes

  • 29
Can't believe I forgot to post this: http://www.youtube.com/watch?v=2WJG14uLA3k

Lol... so to have "console" graphics on the PC you basically, instead of setting everything to very high, you lower shaders to high, textures to low (ugh), everything else to medium and set the draw distance to spitting range -1.

And suddenly i feel a lot less confrontational as pity enters the stage ...  especially considering that Crysis is pretty much all about the graphics and little else.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
There still is a pc version, you know, which probably wouldn't have the exact same graphics as the console ports just because it's for consoles too. Besides, it still looks better than most of the games made recently.

It'll also likely be able to be modified like the origina could be (via config files) to be better looking.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Using Crysis for anything other than brute force power is stupid. PC will always win that, but that doesn't mean consoles can't produce graphics on par with PC's - it just proves that Crysis is a terribly programmed game engine.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
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  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Crtengine 2, perhaps (though it may be more because of the game assets due to how with warhead, you could go up a whle detail level over crysis 1 one practically little fps drop) but cryengine 3 is supposed to be really awesome.

Besides, source is a whole lot worse about having poor performance for how it looks. :<


Using Crysis for anything other than brute force power is stupid. PC will always win that, but that doesn't mean consoles can't produce graphics on par with PC's - it just proves that Crysis is a terribly programmed game engine.

And also, not really. Ever sine Crysis has been released, only a few games have come close or usurped Crysis as the best looking game, being Metro 2033 and Bad Company 2.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I loved Crysis. Story was nothing original, but it was good enough. Excellent gameplay, excellent atmosphere and purdy as hell.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I found a new and improved picture of reality:

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline qazwsx

  • POST DRUNK GET TITLE
  • 29
And also, not really. Ever sine Crysis has been released, only a few games have come close or usurped Crysis as the best looking game, being Metro 2033 and Bad Company 2.
I can safely say that Bad Company 2 can run on all-high settings other than: HBAO turned off and shadows set to low on an Nvidia GeForce 8600GT with more than acceptable framerates, Metro 2033 on the other hand, no chance.
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline Kolgena

  • 211
Except, HBAO and shadows are like half of what makes BC2 look good. Without them on or set to high, I daresay CODMW2 looks better. Even with everything maxed, its still a far cry (lolpun) away from Crysis on a technical level.

You could also consider that cryengine2 produced a stunningly smooth experience even at fpses as low as 25-27. Most other engines can't do that. Also, CryEngine2 runs pretty briskly if you stop and consider how much **** the thing needs to do. Depth of Field, per-object motion blur, SSAO, HDR+bloom, Color Grading, Detail Textures, normal mapping, POM, full scene realtime reflections, soft particles, physicalized everything with wind, 3D water waves, volumetric clouds, volumetric fog, volumetric lights, dynamic day/night cycles, etc.

Most games today will have some or most of the above, but won't be able to do all of that, since it'd be so insanely taxing. I don't think it's fair to call the engine "poorly programmed" just because it runs poorly.
« Last Edit: January 10, 2011, 10:14:40 am by Kolgena »

 

Offline Davros

  • 29
I found a new and improved picture of reality:



You sir are a true prophet

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
God, really guys? -_-

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
You are not actual gamers.

GET OUT
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Kosh

  • A year behind what's funny
  • 210
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Mikes

  • 29
Using Crysis for anything other than brute force power is stupid. PC will always win that, but that doesn't mean consoles can't produce graphics on par with PC's - it just proves that Crysis is a terribly programmed game engine.

It's not as easy as blaming everything on "shoddy programming".

Contrary to the huge majority of - if not all - other console titles that funnel the player through a mostly predetermined path and severely restrict viewing distance, Crysis displays large open outdoor areas with huge drawing distance that often allow you to explore with little restrictions and offer multiple routes to your goals.

With ~ 256mb RAM current gen consoles simply are not even remotely capable of handling such an environment and still maintain the high amount of detail and texture quality that we have become used to from the "on rails" titles with a strongly limited linear level design.

And seriously... no  amount of optimization and programming skills can bridge THAT kinda gulf.

P.S. They did "optimize" Crysis: Warhead to run on lower spec machines (which was a big marketing point) ... the hilarious part is that Crysis: Warhead looked like crap - compared to the original Crysis - until you tweaked the config file and put most of the settings back where they belonged lol.

And it's also worth noting that besides a variety of mods that even further improve the visual quality to make use of even the latest hardware - if you so desire -  you also get this: http://www.moddb.com/mods/mechwarrior-living-legends if you own the PC version - which really should settle any argument.

Which brings us back to the original point(s)... considering that consoles are little else than licence restricted low-spec computers sold at (comparatively) ridiculous prices and consequently used by companies to enfore notions like:
- paying extra for basic multiplayer functionality.
- restricing or disabling (in the case of a lot of developpers) the ability to mod... (free content = bad... instead pay extra our substandard DLC pretty plz, k bye thx.)
- often passing off comparably substandard games with substandard graphics as the "latest next gen" blockbuster.

... i still find no way around concluding that the gaming community would be better off, quality and cost wise, if the current heavily restricted implementation of consoles would die a quick and well deserved death in favor of a more open platform.

Course that's a broad statement... and while Nintendo with its Wii (which actually does provide very well implemented new functionality) propably doesn't deserve it in full..... Sony and Microsoft certanly do.
« Last Edit: January 10, 2011, 09:20:32 pm by Mikes »