Author Topic: A game of WHINE  (Read 9576 times)

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Offline Qent

  • 29
4km is kinda long. :nervous:

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
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i'm thinking REALLY long, like other side of the mission area long.  upwards of 10 km.  make it like artillery.
I like to stare at the sun.

 

Offline headdie

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  • 212
  • Lawful Neutral with a Chaotic outook
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tag missiles are about the dumbest weapon in all of freespace.  if i'm going to go through the trouble of tagging a fighter, there better be some better result than it gets hit by an AA beam ONCE.  to make tag fun or even worthwhile, it should be an insta-kill, or enable beam hits from retardedly long range or something. 

they dont get hit once, the tagged ship is shot at until either
1.  the tagged ship is destroyed
2.  the tag dependant ship(s) is destroyed
3.  the tag period expires
4.  the tagged ship moves (or shot, especially with AAA beams) out of range
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Offline Droid803

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the UltraAAAs don't hit more often than once, generally...
(´・ω・`)
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Offline Kolgena

  • 211
I've had my tagged targets killed without fail, usually by 1-2 hits of UltraAAA

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
    • North Carolina Tigers
tag missiles are about the dumbest weapon in all of freespace.  if i'm going to go through the trouble of tagging a fighter, there better be some better result than it gets hit by an AA beam ONCE.  to make tag fun or even worthwhile, it should be an insta-kill, or enable beam hits from retardedly long range or something. 

they dont get hit once, the tagged ship is shot at until either
1.  the tagged ship is destroyed
2.  the tag dependant ship(s) is destroyed
3.  the tag period expires
4.  the tagged ship moves (or shot, especially with AAA beams) out of range

well whenever i have used them, the tag period only lasts one fire cycle, and only one of the shots hits.  sometimes twice.  that happens without tagging anyway, and tagging is a pain in the ass.  for the tag to have significant gameplay value, i should be able to hit a target with it and immediately go "oh yeah, THAT worked."  even if it doesn't kill it, it's GOT to do something more impressive than an ordinary shot or two.
I like to stare at the sun.

 

Offline Droid803

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tag missiles are about the dumbest weapon in all of freespace.  if i'm going to go through the trouble of tagging a fighter, there better be some better result than it gets hit by an AA beam ONCE.  to make tag fun or even worthwhile, it should be an insta-kill, or enable beam hits from retardedly long range or something. 

they dont get hit once, the tagged ship is shot at until either
1.  the tagged ship is destroyed
2.  the tag dependant ship(s) is destroyed
3.  the tag period expires
4.  the tagged ship moves (or shot, especially with AAA beams) out of range

well whenever i have used them, the tag period only lasts one fire cycle, and only one of the shots hits.  sometimes twice.  that happens without tagging anyway, and tagging is a pain in the ass.  for the tag to have significant gameplay value, i should be able to hit a target with it and immediately go "oh yeah, THAT worked."  even if it doesn't kill it, it's GOT to do something more impressive than an ordinary shot or two.

Like in Vassago's Dirge...or Derelict.

TAG -> UNLEASH THE DEATH BEAMS -> vaporizes destroyer in a single shot \o/
(´・ω・`)
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