I liked A Game of TAG. It was different, interesting, and fun. Plus we got Kappa 3 providing plot development, which was pretty cool.

I didn't have trouble killing fighters; I just did what I was told and stuck near the Warspite.
A shame Alpha 2 couldn't follow orders the same way.

Invariably, she ends up disabled at 1% hull hollering "I can't hold them off much longer!" repeatedly, until she finally sends her mission-critical messages, has ship-guardian turned off, and blows up. (It struck me that "Roger Command, we'll get the job done" was a pretty even-tempered response in light of her inevitable death two seconds later.)
I'm actually surprised there's so much dislike of this mission compared to the next one, Proving Grounds. It has essentially the exact same A-plot as Argonautica, with a much inferior B-plot. And trying to save the Oberon is absolutely Sisyphean in its frustration. I can't stand Proving Grounds; I cheat through it every time I play the main FS2 campaign.
No kidding, but first playthrough, was not aware of that happy fact
Funny story for me... the very first time I played that mission, I couldn't understand what the heck "follow the nav buoys" was supposed to mean, so I just flew straight ahead, looking for nav buoys. Lo and behold I run smack into the Grall a few minutes later.

I remember thinking at the time that it was a rather underwhelming mission considering the set-up, but then I found out what you're actually supposed to do and flew it properly the next time.