Author Topic: A game of WHINE  (Read 13044 times)

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Offline Flipside

  • əp!sd!l£
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That's why I said 'I think', I'm pretty sure one of your loadout was a kinetic? It's been a few years since I played the mission.

 

Offline Droid803

  • Trusted poster of legit stuff
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Yep, your loadout is locked.

One time one of my older pilot files corrupted itself though, and I think I had 1 Subach and no secondaries as my locked defaults. Needless to say, I was unimpressed.

That's about what you really get for that mission anyway :P

That's why I said 'I think', I'm pretty sure one of your loadout was a kinetic? It's been a few years since I played the mission.

Well, kinetic guns are great for the mission after (pushing those pesky Pegasi away from the Fenris, eventually ticking them off and making them come after YOU. Works especially well with EMP missiles, which allows you to kill the pesky Moloch too :P)
(´・ω・`)
=============================================================

 

Offline Flipside

  • əp!sd!l£
  • 212
That's probably the mission I'm thinking of now you mention it...

 

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
This mission is frustrating simply because I don't get the kills. :(
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline General Battuta

  • Poe's Law In Action
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This mission is frustrating simply because I don't get the kills. :(

Just get in a few hits with the Subach and you will; capships can't get kills with beams.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
I thought that had been fixed in the code more or less recently.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

  • Poe's Law In Action
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Nope, as it was never a bug; you have to enable an AI profile feature.

 

Offline Goober5000

  • HLP Loremaster
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I liked A Game of TAG.  It was different, interesting, and fun.  Plus we got Kappa 3 providing plot development, which was pretty cool. :yes:  I didn't have trouble killing fighters; I just did what I was told and stuck near the Warspite.

A shame Alpha 2 couldn't follow orders the same way. :sigh:  Invariably, she ends up disabled at 1% hull hollering "I can't hold them off much longer!" repeatedly, until she finally sends her mission-critical messages, has ship-guardian turned off, and blows up.  (It struck me that "Roger Command, we'll get the job done" was a pretty even-tempered response in light of her inevitable death two seconds later.)

I'm actually surprised there's so much dislike of this mission compared to the next one, Proving Grounds.  It has essentially the exact same A-plot as Argonautica, with a much inferior B-plot.  And trying to save the Oberon is absolutely Sisyphean in its frustration.  I can't stand Proving Grounds; I cheat through it every time I play the main FS2 campaign.

No kidding, but first playthrough, was not aware of that happy fact
Funny story for me... the very first time I played that mission, I couldn't understand what the heck "follow the nav buoys" was supposed to mean, so I just flew straight ahead, looking for nav buoys.  Lo and behold I run smack into the Grall a few minutes later. :D  I remember thinking at the time that it was a rather underwhelming mission considering the set-up, but then I found out what you're actually supposed to do and flew it properly the next time.

 

Offline Kolgena

  • 211
Proving Grounds used to really really suck for me at one point. The Moloch was unkillable at any difficulty unless I got really  lucky, and I failed the mission unless it died.

I think some things were already starting to break with that pilot file, which is why I couldn't progress until the damn corvette got ~+K'd

 

Offline General Battuta

  • Poe's Law In Action
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Proving Grounds and Argonautica were both really hard.

 

Offline Kolgena

  • 211
Ironically, Proving grounds is a mission that gets easier the higher you turn up the difficulty. At least, that's if you want to kill the Moloch.

 

Offline Nemesis6

  • 28
  • Tongs
I never actually found out whether the tag missiles worked in any other mission; seemed like too much of a hassle, locking on, probably not hitting the target. If the original version of the tag missile, firing like a tempest, was retained, and it still worked in the next missions, I might give it a shot.

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
I thought the idea of tags in the game was pointless. If you fly near a friendly corvette with evil people chasing you, the corvette will blast them out of the sky for you without tags.

I would have found tags handy if you could mark an area on a target with them and would make bomb lock on time 10x faster or something while still performing normal tag missile abilities. And also would have been cool to have a couple of going out in stealth fighter and tagging a few shivan war ships for tracking (use tags like beacons in a longer term sense).

The mission in question isn't too hard, just annoying. Stay near that corvette, tag it, take it out with subachs while the corvette does it's thing. When the bombers come out, i usually get a little pissy, but you can keep that corvette alive.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
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[...]Well, kinetic guns are great for the mission after (pushing those pesky Pegasi away from the Fenris, eventually ticking them off and making them come after YOU. Works especially well with EMP missiles, which allows you to kill the pesky Moloch too :P)

I never - and T-LoW means NEVER - ever shot a EMP missile without jamming myself and everyone around me into oblivion. I killed the friggin' Moloch just once in that mission... man, that was a relief for sure :P
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 
Is the A.I. even affected by EMP's?
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline General Battuta

  • Poe's Law In Action
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They'll switch targets at random.

 

Offline Snail

  • SC 5
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  • Posts: ☂
Bombs already in-flight will also self-destruct.

 

Offline Kolgena

  • 211
Wait what??

I didn't know that... Makes the EMP far more valuable in my eyes now.

 

Offline Timerlane

  • 27
  • Overseer of Slag Determination
No, they just drop to a dead stop, making them stupidly easy to shoot.

Last I knew(though I haven't played it since the 3.6.10MVPs/early 3.6.12 builds), the Warspite for some reason stops shooting at tagged Manticores once the bombers show up, so not only are you scrambling to peg the bombers and shoot bombs to save the Lucidity and Warspite, your 'easy button' to remove the Harpoon-spamming interceptor itch stops working.

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
    • North Carolina Tigers
tag missiles are about the dumbest weapon in all of freespace.  if i'm going to go through the trouble of tagging a fighter, there better be some better result than it gets hit by an AA beam ONCE.  to make tag fun or even worthwhile, it should be an insta-kill, or enable beam hits from retardedly long range or something. 
I like to stare at the sun.