Author Topic: What do YOU want to ask FreeSpace 2's lead writer?  (Read 6934 times)

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Offline General Battuta

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Re: What do YOU want to ask FreeSpace 2's lead writer?
It's sent.

 

Offline Trivial Psychic

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Re: What do YOU want to ask FreeSpace 2's lead writer?
I may have missed the deadline on this, but what the hell.

The nodemap liked in THIS thread is said to be an actual Volition-made one, and while its layout suggests FS2, the systems listed as contested or captured don't correspond to the FS2 storyline.  Did it originate from a dropped storyline?
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Offline Lucika

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Re: What do YOU want to ask FreeSpace 2's lead writer?
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline karajorma

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Pity I missed this.

- What exactly was planned for the Colossus in Their Finest Hour? The mission has obviously been altered from the original plan for how the Colossus would die.

- What exactly did Kappa 3 see that terrified him so much? The Sathanas fleet?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Well thats a shame. I would have asked if, assuming there were any plans in the slightest, and assuming they had looked at the community work out there, which of the User-made campaigns fit most with what they had envisioned FS3 being?

DISCLAIMER: This is not a "which mod is best" question. That would be irrelevant. It's a (I hope) crafty way of getting some info on what their plans may have been, assuming they had any.

 

Offline IronBeer

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Ah! How did the GTVA dispose of the Sathanas that killed the Colossus?

(Quit derailing my curiosity with your statements of "post-deadline" and such!)
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Offline Sushi

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Re: What do YOU want to ask FreeSpace 2's lead writer?
It's sent.
Wow, that was a short window. :( FWIW...

What process did you go through to develop the story for Freespace 2? How much control did you have, and what external factors affected your decisions?

Where did you draw inspiration and ideas from?

If you could redo any part of the Freespace story, what would you change?

What are your favorite / least favorite plot elements?

 

Offline Goober5000

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Re: What do YOU want to ask FreeSpace 2's lead writer?
It's sent.
WTF dude. :wtf:  You really need to allow at least a 24-hour window for important threads like this.  And really, several days would have been best.

Assuming he'll accept follow-up questions or amendments, here's the post I was composing:


All these "FS3" related questions are just going to get non-specific answers if any at all...
Well, there is this, from an old interview:
Quote
FreeSpace 2 ended with the destruction of the Capella star. Will we ever learn what happened at Capella? Is there hope yet for the FreeSpace series?

If you catch Jason Scott wandering the streets clutching a bottle of scotch screaming wildly into the night... eventually you'll learn. Hope? There is hope. Will there be satisfaction? I don't know.

Quote
I'd be interested to know what story elements got cut from the final FS2 plot or what challenges they faced when trying to envision how FS2 would continue on from where FS1 left off.
Mmm, yes.  And on a related note, I'd be interested in what was planned for the mission disk content for FreeSpace 2.  Apparently one was planned and in development, but was cancelled when FS2 failed to sell well.  In some ways I'd consider this an even more intriguing question than the ones about FS3.

 

Offline Fury

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Quote
What do YOU want to ask FreeSpace 2's lead writer?
Why was FS2 story so much worse than FS1?

 

Offline General Battuta

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Quote
What do YOU want to ask FreeSpace 2's lead writer?
Why was FS2 story so much worse than FS1?

oh you  ;7

 

Offline Black Wolf

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Well thats a shame. I would have asked if, assuming there were any plans in the slightest, and assuming they had looked at the community work out there, which of the User-made campaigns fit most with what they had envisioned FS3 being?

DISCLAIMER: This is not a "which mod is best" question. That would be irrelevant. It's a (I hope) crafty way of getting some info on what their plans may have been, assuming they had any.

I doubt he'd give you an answer, assuming he still feels like this:

Quote
Because FS2 takes place three decades after FS1, players will have lots of room to explore, create, and elaborate. I love the fact that it's impossible to speak of the FreeSpace universe monolithically. The mythos expands with every story and mission that players create. Heterodoxy is a good thing.
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Offline Mort

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Re: What do YOU want to ask FreeSpace 2's lead writer?
If V could remake Fs1 and Fs2 using current gen technology, would they make any changes? Beam weaps in Fs1, capital ship shields, bigger and more epic battles etc. And would they have made any changes to the story in light of this?
« Last Edit: February 16, 2011, 04:48:22 am by Mort »

 

Offline Colonol Dekker

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Re: What do YOU want to ask FreeSpace 2's lead writer?
I missed the boat on this one, I would've asked if the concept art matched his original visions of cap ships and fighters. :)
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Offline KyadCK

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Re: What do YOU want to ask FreeSpace 2's lead writer?
+1 to the other on if he checked out all the work FSO has done, though i'd ask if he has played FreeSpace with the mods and if so what his favorite is


also, from a friend who doesnt have a HLP account (yet anyway):

"I'd probably want to know what bosch's plan was in giving the shivans that tech, whether as a ruse to get them to supernova their own fleet, or if he went traitor to the human race, or what his motivation was in doing so."
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Offline General Battuta

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Well Bosch explained his motives pretty clearly.

 

Offline -Sara-

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Re: What do YOU want to ask FreeSpace 2's lead writer?
edit: seems the window was short. :( Maybe I can find him somehow through linkedin and use my charms. What I had:

Since this is a golden opportunity, here goes:

* There was mention of Shivans having even larger ships. Would these have been colonies or even hives where the Shivans were housed?

* Was there any discussion that the Shivans have some sort of 'queen bee' who is in charge? Typically, in FS1, such a matriarch being present on the Lucifer?

* Was there a concept drawn up about the Shivan homeworld? If so, are the Shivans terrestrial, or are they an entirely spacebourne species who for example lived in nebulae?

* Do Vasudans originate from Earth? They share a lot of similarities with humans not only physically, but their social interactions are also very similar (similarity through vocal communication, culture, concept of religions, etc). In other words, do we share the same genetic building blocks with the Vasudans?

* Did Aken Bosch really set events in motion which would have influenced the course of history, or was he merely a coincedental factor which temporarily peaked Shivan curiosity?

* Are Shivans xenophobe for any specific reason? Does this xenophobia relate to our use of subspace travelling, or to something the ancients set in motion? Or do the Shivans simply consider themselves the 'master race', hellbend on destroying any alien species they encounter?

And ofcourse:

* What really happened at Capella? Was there a strategy at making the star go supernova, rather than pushing on the invasion? Or did the Shivans create some sort of portal, sinkhole or another kind of anomoly for an intended reason?

Fun to ask:

* Scott, have you ever tried the Freespace Open Project, what do you think of the years long products many die-hard fans have made over the last decade?
« Last Edit: February 17, 2011, 04:33:47 am by -Sara- »
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Offline General Battuta

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Re: What do YOU want to ask FreeSpace 2's lead writer?
I got most of those covered, no worries.

 

Offline Unknown Target

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Did the team know that Interplay was screwing up the marketing and that they probably were not going to be able to make a sequel anytime soon, if ever?
Feel free to decline answering this question.

 

Offline Luis Dias

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Re: What do YOU want to ask FreeSpace 2's lead writer?
I'll be waiting for his answers ;)

 

Offline übermetroid

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Re: What do YOU want to ask FreeSpace 2's lead writer?
Any answers any time soon?
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