Author Topic: Let's Play Casualties of War! [FINISHED]  (Read 6106 times)

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Offline Lucika

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Let's Play Casualties of War! [FINISHED]
After playing SGWP2 (ehh...) and Ridiculous, it is time to LP Casualties of War!

I will be doing Vassago's Dirge as well if I figure out how to pronounce it. :D

Anyway, Part 1 is here and the second one is currently uploading.
Full playlist here.

Enjoy! :)
« Last Edit: May 01, 2011, 07:37:33 pm by Lucika »
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Offline Hades

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Re: Let's Play Casualties of War!
Va-sa-goes Der-je is probably how you pronounce it.

Also cool, I'll give Part 1 a watch soon.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline TopAce

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Re: Let's Play Casualties of War!
Whoops. You spotted the first - and hopefully the last - typo in the mod. :)

Looking forward to some actual gameplay, though.

Also you wrote in the video description that "it should be better than SGWP2." Why do I get the impression that you have low expectations? :lol:
« Last Edit: February 20, 2011, 03:33:58 pm by TopAce »
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Offline Lucika

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Re: Let's Play Casualties of War!
:lol: I don't but the two FS campaigns I LPed so far were SGWP2 and Ridiculous (which I have to consider a wasted opportunity and has a loads of gameplay similarities IMHO with the aforementioned turd). As such, (only!) as an LPer I have bad experiences. :P

EDIT: Part 2.
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Offline General Battuta

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Re: Let's Play Casualties of War!
Christ dude, you could let up on the guy's first campaign a bit.  :blah: It was generally well-liked, you've registered your opinion, now we want to encourage IronBeer to keep FREDding instead of driving him off.

 

Offline Lucika

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Re: Let's Play Casualties of War!
Christ dude, you could let up on the guy's first campaign a bit.  :blah: It was generally well-liked, you've registered your opinion, now we want to encourage IronBeer to keep FREDding instead of driving him off.

I myself said I am sure that his next campaign (and I encourage him to make one) will be really good, and this one didn't start half bad either.
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Offline TopAce

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Re: Let's Play Casualties of War!
Remember that the Banshee X is NOT any useful against hulls. Just use your Prom Ses against the fighters. I admit that its name is misleading, though.
My community contributions - Get my campaigns from here.

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Offline Lucika

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Re: Let's Play Casualties of War!
I realize this during Mission 2. And again, curse you for forcing me to do these things like thinking and energy management. :P
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Offline IronBeer

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Re: Let's Play Casualties of War!
I myself said I am sure that his next campaign (and I encourage him to make one) will be really good, and this one didn't start half bad either.


If yours was the most negative posted response to Ridiculous, then I think I'm doing OK. You do raise some decent points, but I'd appreciate it if you could have been a little more specific. But let's not get derailed here, hm?
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Lucika

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Re: Let's Play Casualties of War!
Yeah, let's not get derailed spice up the seemingly endless waves of hostiles, shorten them, add more dialogue, you wrote good ones

Anyway, here is Part 3, the next will be up soon as well. I get CONFUZ- (but I prevail)
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Offline Lucika

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Re: Let's Play Casualties of War!
And here is Part 4.
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Offline TopAce

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Re: Let's Play Casualties of War!
The latest two vids call for some comments, I guess.

I have never had a problem with mission 2. You have to scan the container, disable the freighter, then dogfight. Even when I ordered wingmen to protect the freighters, and joined in, it all came down to dogfighting, far away from the freighters (just like in your walkthrough). In many of my playthroughs, I simply ordered everyone to either defend me or engage the enemy, and fought until the mission ended.

The "invisible" fighters are Ptahs, who are stealth fighters armed with Banshee Xs. There will be some more Ptahs in the campaign as well, so if you get EMPed, look behind you and you'll likely get across one or two of those guys.

The dogfighting part was much longer (and bogus) in the original version. Apparently, even now when they jump out once the freighters are down/escaped. It wasn't rare, in previous versions of the mission, for the mission to drag on for 12-15 minutes, 7-10 of which was destroying Horuses.

The debriefing is indeed faulty. It was present in the original and left in in the rebuilt version, so it's partly my fault too. I don't recall changing anything in the briefing texts apart from spellchecking.

Mission-wise, I was primarily interested in fixing mission-breaking bugs. You'd have broken mission 2 in two of your playthroughs had you played the original.

As for the freighters:
Spoiler:
I'm aware that it's strange that Freighter 1 happens to contain Icarus. In the original version, the freighters were given default names, and Icarus was in Ma'at 17 (no, not Bes 17). I advised Shadow to change the freighters' names, which he apparently did. I didn't complain, because I was concerned with getting the debriefs and the campaign file work right. I'd rather see people compain about a freighter's name than complain about getting a success debrief and not able to progress in the campaign.


Mission 3:
Looks like the release contains an older revision of the mission. The spelling errors (like "breifing") and that damn comma in "Get cracking pilot" were fixed in the latest revision, and there should be also a "Wait for Transport to Dock" directive.

About the Weapons subsystem: You have to tag it so the fleet knows where the Queb is, and you have to destroy it to disable its beams, like it is said in the briefing.

Generally speaking:
It's good that you're doing these video playthroughs, so thumbs up for your efforts, Lucika. :) Now we can see it through the eyes of one of our players. I'm certain that these videos will be useful for CoW2.
« Last Edit: February 22, 2011, 04:57:32 am by TopAce »
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Offline Lucika

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Re: Let's Play Casualties of War!
I'm glad that you appreciate the effort. :) For the Ptahs I'd probably recommend a message, maybe from a wingmate, saying something along the lines of "What the hell, I can't target some of these Vasudans", that'd be enough to clue the player (or at least me) in that everything is going as it is supposed to.

I think the freighter difficulties are mostly due to my personal lack of dogfighting skills. :D

M3: I put the pieces together post-recording. :D Next run will be coming soong (currently setting up my brand new computer ;7)

I'm glad that you appreciate these playthroughs I'm doing. :)

And again, updates will be coming soon.
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Offline TrashMan

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Re: Let's Play Casualties of War!
UUU..a new Let's play..I love let's play's.  :D

They seem to be popping up recently. The more the merrier I say!
Hopefully someone will do a let's play of a FOW... ;7
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Offline Sololop

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Re: Let's Play Casualties of War!
I dunno if its your videos or what, but your videos always play through my headphones in Mono. (Right speaker only) and its quite odd.

 

Offline Lucika

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Re: Let's Play Casualties of War!
Yes, my microphone sucks. That is, it sucked. Yay for the new comp!
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Offline Lucika

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Re: Let's Play Casualties of War!
Part 5. Laptopland hates me. :(
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Offline TopAce

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Re: Let's Play Casualties of War!
Lucika, there's a walkthrough stickied on the CoW forum. You can consult that for some tips.
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Offline Lucika

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Re: Let's Play Casualties of War!
I probably will. Thanks :)
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Offline TopAce

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Re: Let's Play Casualties of War!
Small bump...

Any news on this? I hope your present difficulties with mission 3 didn't discourage you from continuing.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.