Well, I tested the Iowa model in the game. Here's how it looks:


There are two surfaces that need correcting, but othewrwise it's ok.
I'll start adding turrets and then give it to someone for further editing.
There is one problem. I have TS4,2. I paint the ship with a custom made texture (bmp) and I set the UV projection. The ship looks fine, but PCS won't convert it.
I paint it with PCX versions of the same texture, and since TS doesn't support pcx as a standard type, the ship looks completely black. I can't see if the textures(UV projection) are srewed up, but PCS convert's it now. In the game some surfaces have completely different UV projection (they look like stripes), even tough the bmp version of the same textures looked good (in TS).
What's the problem here?