Author Topic: Problem with textures(anda ship test)  (Read 4905 times)

0 Members and 1 Guest are viewing this topic.

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Problem with textures(anda ship test)
Well, I tested the Iowa model in the game. Here's how it looks:



 

There are two surfaces that need correcting, but othewrwise it's ok.
I'll start adding turrets and then give it to someone for further editing.

There is one problem. I have TS4,2. I paint the ship with a custom made texture (bmp) and I set the UV projection. The ship looks fine, but PCS won't convert it.
I paint it with PCX versions of the same texture, and since TS doesn't support pcx as a standard type, the ship looks completely black. I can't see if the textures(UV projection) are srewed up, but PCS convert's it now.  In the game some surfaces have completely different UV projection (they look like stripes), even tough the bmp version of the same textures looked good (in TS).
What's the problem here?
« Last Edit: May 13, 2002, 02:17:45 am by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Problem with textures(anda ship test)
In the end I found I had less problems with cob2fs2 than I did with PCS. I know adding the turrets manually is a pain in the neck but try using that to see if it works. At least that way you know whether the problem is with your model or with PCS.

Can we have some pictures of the Iowa that aren`t in game as it's easier to see the ship like that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nuclear1

  • 211
Problem with textures(anda ship test)
Nice model :yes:

Iowa..... Iowa...... Iowa....... Oh yeah!

The GTD Iowa from Awakenings! :D (not a ship class. a ship name)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Grey Wolf

Problem with textures(anda ship test)
Just use the Printscrn key on your keyboard. Don't use Hypersnap.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Problem with textures(anda ship test)
The cobFs2 converter doesn't work, it chrashes thes econd I start it (could be the Windows version, I have the 98SE).

And for those of you who don't know - the BB 63 Iowa (USA) is the greatest battleship ever constucted, over 50 000 tons of steel and  9x406mm firepower. The sheer power of battleships is demonstrated in a single evenet - the sinking of the Prince of Whales (which is allmost twice as small as the Iowa) - before it went down it took 24 direct torpedo hits, and over 300 bombs (from Jap bombers), and even after tahat it took him 3 hours to sink!!!!:jaw:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Problem with textures(anda ship test)
Quote
Originally posted by TrashMan
The cobFs2 converter doesn't work, it chrashes thes econd I start it (could be the Windows version, I have the 98SE).


Cob2fs2 needs to be run from a dos prompt (or from the run option on the startmenu). Are you sure it's actually crashing or is it running, finishing and then closing its window?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Problem with textures(anda ship test)
From the dos prompt? Thanks!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Problem with textures(anda ship test)
yep. If you try to run it from windows you`ll see a dos prompt appear. Display some text and then disappear too quick to read it. I`m guessing that's what you saw :wink:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Problem with textures(anda ship test)
Quote
Originally posted by TrashMan

The sheer power of battleships is demonstrated in a single evenet - the sinking of the Prince of Whales (which is allmost twice as small as the Iowa) - before it went down it took 24 direct torpedo hits, and over 300 bombs (from Jap bombers), and even after tahat it took him 3 hours to sink!!!!:jaw:


you could always nuke it :D
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Kabal

  • Where's my Node?!
  • 27
    • http://hometown.aol.com/kabal150/index.html
Problem with textures(anda ship test)
Hehehe:) :) :) :yes2: :yes2: :yes2: :thepimp: :mad2: :wink: :ha:
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
Problem with textures(anda ship test)
Quote
Originally posted by TrashMan
The cobFs2 converter doesn't work, it chrashes thes econd I start it (could be the Windows version, I have the 98SE).

And for those of you who don't know - the BB 63 Iowa (USA) is the greatest battleship ever constucted, over 50 000 tons of steel and  9x406mm firepower. The sheer power of battleships is demonstrated in a single evenet - the sinking of the Prince of Whales (which is allmost twice as small as the Iowa) - before it went down it took 24 direct torpedo hits, and over 300 bombs (from Jap bombers), and even after tahat it took him 3 hours to sink!!!!:jaw:


Japs had a very very bad day, or the commander of TPW was a friking manouvering genius. I think the last part is true as wee all know how fast Battleships can sink hint USS ARIZONA MEMORIAL.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Problem with textures(anda ship test)
Two things:

1) Make BMP copies of the PCX textures you made.  When you reference the BMP in Truespace, I think the converter changes the extension to PCX when it makes it a POF.

2) Just use FreeSpace 2 print screen.  It saves as many thousands of pictures you want in a TGA format and doesn't have the stupid HypersnapDX thingy.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Problem with textures(anda ship test)
Both the bmp and the pcx have to be in the Freespace2/data/maps, or in TS4,2/textures, or where?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Problem with textures(anda ship test)
Okay it works like this.

You paint the model with bmp files and put it into the game. When freespace (or fred) runs it then looks in it's path to see if it can find the files you used. However freespace doesn`t care about extentions too much (it assumes that textures are always pcx) so if you textured the ship using mytexture.bmp it will look for mytexture.pcx
 Freespace looks first in the freespace2/data/maps directory then in the .vp's so if you are using a standard unmodified [V] texture there is no need to do anything. Freespace will load the pcx from the .vp file.

If you`ve changed a [V] texture (i.e a skin mod) you should copy the .pcx file to the freespace2/data/maps directory where it will override the one in the .vp file.

If you`ve made your own textures copy the pcx file to the same directory.

The bmp's stay exactly where you found them since FS2 wouldn`t know what to do with them anyway :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Kabal

  • Where's my Node?!
  • 27
    • http://hometown.aol.com/kabal150/index.html
Problem with textures(anda ship test)
If you use FSMM2 or PCS Construction, you can change the pof to use .pcx versions of your files and you wont have to worry about anything.
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Problem with textures(anda ship test)
Quote
Originally posted by IceFire
Two things:

1) Make BMP copies of the PCX textures you made.  When you reference the BMP in Truespace, I think the converter changes the extension to PCX when it makes it a POF.


Actually, the extentions are cut off. FS2 doesn't want textures to be passed through it's code with an extention. AWACSTile2.bmp would become AWACSTile2 unless you used TS1 for applying textures in which case it will be AWACTI~2 (or in my case ~1) and nothing will be able to find it until you fix the texture name. You can fix texture names in ModelView32, PCS, and maybe FSMM. (I don't touch FSMM anymore.) That means you can actually make a reskin without using a 3D modeler. (Of course, you could also just override existing texture files, but changing the names means you could have two ships with the same design but different textures.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Great! I'll go to work imidiately! The more ships i make, the better.

B.t.w. - I think of making my own campaign (story can be found on www.inet.hr/~tstanici ). Anyone iterested on helpimg me out?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Problem with textures(anda ship test)
Quote
Originally posted by karajorma
yep. If you try to run it from windows you`ll see a dos prompt appear. Display some text and then disappear too quick to read it. I`m guessing that's what you saw :wink:


This doesn't really matter, but I just thought I'd note that Cob2FS2 (And probably the Cob2Pof programs) aren't DOS programs but are Win32 Console Apps. They look like DOS programs, but don't have PIF files and their associated properties. (Which can be a bad thing. If it was a DOS program you could tell it to stop automatically closing the window on exit. :))
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Pera

  • Tapper
  • 28
Problem with textures(anda ship test)
Quote
Originally posted by TrashMan
Prince of _Whales_  


:lol: :lol:
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Problem with textures(anda ship test)
I'll correct myself - The Price of Wales!
And the Japs didn't have a bad day, TPW was one of the best(and newest) British battleships. The Repulse (an very OLD battleship) was with the Prince of Wales, and it sunk after beeing hit with 9 torpedoes.:(
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!