Author Topic: Campaign in Development - Singularity [Image-Heavy]  (Read 40961 times)

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Offline -Norbert-

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Re: Campaign in Development - Singularity [Image-Heavy]
Considering it hasn't been released yet, I'd imagine it would be quite hard for you to do :P

  
Re: Campaign in Development - Singularity [Image-Heavy]
I...still need to debug Singularity. It generates something like 431 errors on startup, and although it is playable, I don't believe I want to begin alpha releases until it's debugged.

I'm pretty sure that 99% of those errors are the result of putting ships in from other mods - and not bringing the other mods' weapons over with the ships. I have just recently 'fixed' all the GTVA fighters and bombers, so they no longer try to use weapons and such that don't exist in the mod. The other factions' weapon sets will not be quite as diverse as the GTVA's or the shivans'.
« Last Edit: April 20, 2012, 01:38:52 pm by StargateSpankyHam »
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
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Re: Campaign in Development - Singularity [Image-Heavy]
Uwaaa~...

You should really clean up your modpack and fix all those errors.
Use a debug build. It'll tell you what's wrong.
(´・ω・`)
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Re: Campaign in Development - Singularity [Image-Heavy]
Soon Droid...soon. In order to 'properly' fix those errors, I need to make more weapons. The ships that are causing those errors are not GTVA or Shivan, and require their own weapon sets.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Legate Damar

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Re: Campaign in Development - Singularity [Image-Heavy]
I will play it when it comes out